mischiefmaker wrote: Red doesn't scale at all with more covers.
Phantron wrote: Because red effectively costs 2 AP (or possibly even 1) it shouldn't do something like 1000 damage or you'd just be throwing shields at people for 1K every other turn for 2/1 AP once you hit the threshold, and that's pretty broken too. It's usually very safe to deposit your new tile at the bottom corner. My guess is red is going to leave a modest strike tile behind as you get more covers while doing relatively little damage, though it's obviously impossible to say anything for sure at this point.
mischiefmaker wrote: NorthernPolarity wrote: Looking at the level 1/2 covers, only blue received a significant overhaul. Doesnt bode well for lazycaps future... Au contraire, mon frere! Ballpark max level stats: 7250 health (IM40/Doom/BP equivalent) Red: ~1600 damage Yellow: ~400 protect tile Blue: 291 protect tile (IceIX leaked this earlier) I'm going to assume that leveling up the powers increases returned AP and placement restrictions as the 2* does. In which case, yellow still seems pretty terrible because it costs so much and the lack of yellow generators (Thor doesn't count), but blue looks pretty dominant -- 2 turn stun and you can place the tile so it's likely to stick around even if it's a 3-turn countdown, and the protect tile is massive, negating all match-3 damage. At 1600 damage for net 1 red AP, his red will be the best damage/AP by far in the game, and the closest competition is Daredevil's, which obviously isn't nearly as good due to the trap mechanic. 3/5/5 and pair him with IM40 for happy fun times.
NorthernPolarity wrote: Looking at the level 1/2 covers, only blue received a significant overhaul. Doesnt bode well for lazycaps future...
Phantron wrote: Captain America falls under sturdy classification so should have same HPs as IM40/Black Panther.
CptNoraa wrote: Why is his yellow STILL 19 AP though? It should cost 14 AP.
wuming79 wrote: What is so god about captain America??? He is so slow....