*** Captain America (Super Soldier) ***
Comments
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Phaserhawk wrote:Agreed, this Cap pretty much addresses the issues of the 2* version, except yellow, but now we actually have a decent damaging red on him, and the extra strength tile bonus of blue, helps offset the huge cost of the yellow, so while he is essential your standard 2 good abilties, 1 not so good, I'm happy with this guy and his color combo works well plus, while there is an overabundane at red, at least if properly placed, you can hide your red from AP theft, wait for the return and then unleash, IMO this guy is going to go perfect with Gold Thor and once he gets going, new Cap will be nice in those PvE's with all those dang CD tiles
I was gonna say this was the longest run-on sentence I have ever seen, but there is no period!
I've always liked Cap's return abilities, but people want to play the speed game, so I had to abandon him at lvl 40. I had lots of fun playing with him in the last PvE that had him buffed. I just got him to 85, so I'll be disappointed if Gold is buffed in place of Modern.0 -
I just ran L60 2/3/3 through a PvP on fearless defenders with Spidey and Punisher... and the Cap-cycle is one sweeet ride (red - then blue. RED! BLUE!) Didn't use Spidey at all, or Retribution (deliberately), and still cleaned up against 141 Pun, L85 OBW, ~L115 Spidey.
Good job, soldier. Remember, this is the hombre that first led the Howlers... (in redacted, ret-conned, re-booted Marvel universe. He was an honorary Howler in the original series)
WAH-HOOO!0 -
Even if you throw your red immediately into a red match 3 it's still better than almost any red skill in the game. If you didn't do anything so outrageously stupid it is by far the best red skill in the game. And no just because his yellow is still totally useless doesn't mean he should have a skill twice as good to make up for the fact that he basically doesn't have a yellow skill. That's just a horrible design system.
Unlike Thor this guy isn't even really P2W because he still has a useless skill (yellow). I really can't imagine how any thought was put into his skill aside from his blue, which looks reasonable. It's more like someone accidentally hit the wrong number on his red skill during a deadline, because if the intention is for him to be overpowered he'd have a yellow skill that is at least usable.0 -
if he didn't have that red number nobody would even consider playing him
as it is you just said yourself he's not blatantly overpowered
i'm not sure what you're complaining about apart from him not being a new character
which was kinda covered a month ago0 -
Puritas wrote:if he didn't have that red number nobody would even consider playing him
as it is you just said yourself he's not blatantly overpowered
i'm not sure what you're complaining about apart from him not being a new character
which was kinda covered a month ago
Unless he's intended to be a two ability character I don't see how his design could possibly make any sense. I just don't think it's right you design a 100% useless skill like his yellow and say well we put all his budget into red instead. If that's really the intention they should put warning that says: "DO NOT TRAIN YELLOW BEYOND 3!"
There's no character I'm aware of that somehow has one skill's budget that dips into another skill. Sure there are a lot of marginal third ability for characters but I've never seen one designed to be outright useless just so another skill can be more powerful. If this is actually intended, then it should be stated that Captain is very different from all the other character and that his red took his red + yellow budget combined. If the character was actually designed that way, I can get behind the reasoning (though still extremely skeptical). Otherwise I expect his yellow to eventually turn into something that's usable and that'd push the character over the top.0 -
You keep assuming that you know how their character budget works
or that it actually does exist
and then you keep getting angry that character after character doesn't conform to your own concept that has nothing to do with anything that demiurge has ever released0 -
Tolken wrote:Frailezim wrote:Likely builds gents?
I'd imagine a 3/5/5 is the way to go?
Someone has to go lv4 yellow FOR SCIENCE! (after all until then we are only assuming....Maybe Ice will show up and let us know...)
April fools is nearing, maybe that 5th yellow somehow makes it worth it but we aren't willing to go look0 -
Having played every viable version of the 2* Captain America. I orginally was 5/3/5, then went 5/5/3, then to my prefered 3/5/5. I have to say each version does have it's merits. However, IMO there are only two optimal builds 5/3/5 or 3/5/5. The reason is, 3/5/5 is the most offensive, you are firing out shields and smacking people around, however if you want a very strong defensive build, there is nothing stronger than 5 in yellow, however, that is a pain to get the required AP, but not impossible, and having 5 in blue helps you get there because of the better ability to stun and keep the other team. down. When you do get the yellow to go off, and you make smart placements, you essential no longer take damage, the skill is that good. And if stats hold true, if you had 4 protect tiles out of the new cap, you essential block 1120 dmg. where if you leave him at lvl 3 and get the tiles out, you can block about 650 damage. So, is 19AP worth the ability to block 1120 damage for the next few turns while still turning out protect tiles from blue?
No I absolutely believe the cost of yellow was intended and is perfectly viable, espeically if you make a defensive team, if you go 5 in blue you can become extremely defensive if you decided to go 5/3/5 because you will be able to survive long enough to get there.
How scary would a 5/3/5 new Cap, 5/5/3 Hood, and anyone else be? You are leaching AP, The Hood is making Captn's CD's go off quicker, throw in say a Spiderman, and you are untouchable you may not do a huge amount of damage, but no one is going to take you down quickly and if you are in a PvP tourney and throw that line-up as your tank team, you may not even have to shield.0 -
I feel Captain America would be a great partner will Punisher, just for the fact that you can use Cap's red to chip away targets at high health, and then when the enemy is low enough use Punisher's red (assuming it's worth it) Their other colors don't clash so it seems pretty good. Plus, the fact that cap can usually keep spamming red ability every few turns is enhanced by Punisher's strike tiles.
Judgment could be a potential downfall because cap's cd tiles are critical, but perhaps throwing out an early judgement would work. Also later judgments can be placed when no CD tiles are in play.0 -
eidehua wrote:I feel Captain America would be a great partner will Punisher, just for the fact that you can use Cap's red to chip away targets at high health, and then when the enemy is low enough use Punisher's red (assuming it's worth it) Their other colors don't clash so it seems pretty good. Plus, the fact that cap can usually keep spamming red ability every few turns is enhanced by Punisher's strike tiles.
Judgment could be a potential downfall because cap's cd tiles are critical, but perhaps throwing out an early judgement would work. Also later judgments can be placed when no CD tiles are in play.
You can also just throw out the judgment on the turn you get the ap back with cap. The one thing I don't like about this Punisher cap combo is that Cap is only covering really adding blue color coverage. The two red abilities work well together, but then you have to find someone with a yellow/purple ability to complete the rainbow, which doesn't currently exist.0 -
NorthernPolarity wrote:but then you have to find someone with a yellow/purple ability to complete the rainbow
Oh Classic Magneto... what could have been0 -
Over 3k damage with a max red? Are you freakin' kidding me? That's just a little obscene in the damage department. I thought Call the Storm was too stronk with 4k direct / 2k to the rest of the team at 14 green, but 11 red for 3k that will refund itself is just absurd. If they wanted to make him viable, this is certainly one way of going about it. But the power creep is starting to stink around here.0
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Kamahl-FoK wrote:Over 3k damage with a max red? Are you freakin' kidding me? That's just a little obscene in the damage department. I thought Call the Storm was too stronk with 4k direct / 2k to the rest of the team at 14 green, but 11 red for 3k that will refund itself is just absurd. If they wanted to make him viable, this is certainly one way of going about it. But the power creep is starting to stink around here.
Meh, I don't see it in practice, since I would imagine that 3k damage every 3 turns from the countdowns is still too slow when you have Patch best there ising for 5k damage and Punisher retributions at 8AP. I'm sure he'll be a solid character, but he isn't really on the same power level as Punisher, LazyThor, Patch, etc. I'd place him slightly above Psylocke tier due to him having a **** yellow.0 -
After reading the forums this morning...
So, who's gonna be the first to field all lazy team of Daken, Thor and Captain?
Panther and Psylocke and Hulk and Ares and Punisher, oh my, old news. Garbage compared to gold characters. Spidey and Magneto need a nerf? Who are those guys?
Daken places strike tiles and regenerates for free.
Captain places stuns and Adamantium slashes for basically free.
Thor synergizes with himself so also has an easily built party wide green nuke.
Team made in heaven (not mine).0 -
NorthernPolarity wrote:Kamahl-FoK wrote:Over 3k damage with a max red? Are you freakin' kidding me? That's just a little obscene in the damage department. I thought Call the Storm was too stronk with 4k direct / 2k to the rest of the team at 14 green, but 11 red for 3k that will refund itself is just absurd. If they wanted to make him viable, this is certainly one way of going about it. But the power creep is starting to stink around here.
Meh, I don't see it in practice, since I would imagine that 3k damage every 3 turns from the countdowns is still too slow when you have Patch best there ising for 5k damage and Punisher retributions at 8AP. I'm sure he'll be a solid character, but he isn't really on the same power level as Punisher, LazyThor, Patch, etc. I'd place him slightly above Psylocke tier due to him having a **** yellow.
Patch can only pull off 5k reds if he has 3+ colors all to himself, and that only happens if he's paired up with IM40 and someone with a strictly lighter or equal color arrangement (like Punisher or Magneto). It severely limits team compositions - not saying it's bad, but the inflexibility makes it hard to just pick him up and plop him somewhere. Not to mention that, again, Cap's refunds itself, and costs less. Punisher hits for ~1400 off 8 red, Thor ~1800 for 8 red, and now Cap for 3k at 11. Wait, something's a little off here...
Also kinda disappointed that you're discounting Psylocke so hastily. She hits for just under 1300 for 6 black between up front damage and attack tile, and the red is going to be hilariously strong once 3* Daken comes into play.0 -
Kamahl-FoK wrote:NorthernPolarity wrote:Kamahl-FoK wrote:Thor ~1800 for 8 red
You are quoting level 230 damage, 141 Fathor red damage is 1168.0 -
Kamahl-FoK wrote:NorthernPolarity wrote:Kamahl-FoK wrote:Over 3k damage with a max red? Are you freakin' kidding me? That's just a little obscene in the damage department. I thought Call the Storm was too stronk with 4k direct / 2k to the rest of the team at 14 green, but 11 red for 3k that will refund itself is just absurd. If they wanted to make him viable, this is certainly one way of going about it. But the power creep is starting to stink around here.
Meh, I don't see it in practice, since I would imagine that 3k damage every 3 turns from the countdowns is still too slow when you have Patch best there ising for 5k damage and Punisher retributions at 8AP. I'm sure he'll be a solid character, but he isn't really on the same power level as Punisher, LazyThor, Patch, etc. I'd place him slightly above Psylocke tier due to him having a **** yellow.
Patch can only pull off 5k reds if he has 3+ colors all to himself, and that only happens if he's paired up with IM40 and someone with a strictly lighter or equal color arrangement (like Punisher or Magneto). It severely limits team compositions - not saying it's bad, but the inflexibility makes it hard to just pick him up and plop him somewhere. Not to mention that, again, Cap's refunds itself, and costs less. Punisher hits for ~1400 off 8 red, Thor ~1800 for 8 red, and now Cap for 3k at 11. Wait, something's a little off here...
Also kinda disappointed that you're discounting Psylocke so hastily. She hits for just under 1300 for 6 black between up front damage and attack tile, and the red is going to be hilariously strong once 3* Daken comes into play.
Psylocke tier wasn't meant to be derogatory: she's upper-mid tier in my character analysis right now. I'm just saying that if you were to rank Cap, he'd probably end up slightly higher than where Psylocke is right now, which is 11th in the character rankings and hardly what I'd call OP.0 -
locked wrote:After reading the forums this morning...
So, who's gonna be the first to field all lazy team of Daken, Thor and Captain?
...
Team made in heaven (not mine).0 -
lazyThor does 1 168 damage with red at 3/5/5 build but 1 817 damage with a maxed red.0
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http://marvelpuzzlequest.wikia.com/wiki ... _Rogers%29
If my calculations are correct, then at level 141, Steve Rogers will deal 3443 damage with Level 5 Red??
Is my calculation correct? That seems rather high.0
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