*** Captain America (Super Soldier) ***
Comments
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At this point, locking this guy in favor of the thread in Character Discussion: viewtopic.php?f=14&t=50880
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For anyone getting Capt. America this morning, and spending hero points on him .... please don't spend ISO on him to level him up before telling us his stats at various power levels. Especially for his Yellow power, write down the numbers you see for Level 3, 4, and 5 before leveling him up. Also mention any numbers you see for his Red and blue as each level is added.
Here's what we know, but there are likely errors.
[anchor=captainamerica3]Captain America (Steve Rogers)[/anchor]
2 Star Rarity (Uncommon) - Gold character Discussion link
At Max Level: HP: 7250 Tile damage: 67/60/52/10/11/12
Captain America courageously rushes to protect the team’s flank. Transforms 3 chosen basic tiles into Yellow Protect tiles, each with a strength of 24.
Level Upgrades
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Level 2 – Increases Protect Strength to 31.
Level 3 – Increases Protect Strength to ??.
Level 4 – Increases Protect Strength to ??.
Level 5 – Transform 4 tiles.
The Captain hurls his trusty shield into battle. Hits the target for 95 damage and transforms a chosen basic tile into a 3 turn Countdown tile that returns 8 Red AP.
Level Upgrades
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Level 2 – 209 damage. Returns 9 Red AP.
Level 3 – Can target Strike, Protect, Attack, and Web tiles. ??????
Level 4 – Returns 10 Red AP. ????
Level 5 – Can target any tile. ??????????
Captain America gallantly launches his shield at the enemy. Stuns the target for 2 turns and transforms a chosen basic tile into a 3 turn Countdown tile that returns 8 Blue AP.
Level Upgrades
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Level 2 – Converts to a strength 17 Protect tile when activated. Returns 9 Blue AP.
Level 3 – Can target Strike, Protect, Attack, and Web tiles. ??????
Level 4 – Returns 10 Blue AP. ???????
Level 5 – Can target any tile.
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Nonce Equitaur 2 wrote:For anyone getting Capt. America this morning, and spending hero points on him .... please don't spend ISO on him to level him up before telling us his stats at various power levels. Especially for his Yellow power, write down the numbers you see for Level 3, 4, and 5 before leveling him up. Also mention any numbers you see for his Red and blue as each level is added.
Here's what we know, but there are likely errors.
[anchor=captainamerica3]Captain America (Steve Rogers)[/anchor]
2 Star Rarity (Uncommon) - Gold character Discussion link
At Max Level: HP: 7250 Tile damage: 67/60/52/10/11/12
Captain America courageously rushes to protect the team’s flank. Transforms 3 chosen basic tiles into Yellow Protect tiles, each with a strength of 24.
Level Upgrades
-
Level 2 – Increases Protect Strength to 31.
Level 3 – Increases Protect Strength to ??.
Level 4 – Increases Protect Strength to ??.
Level 5 – Transform 4 tiles.
The Captain hurls his trusty shield into battle. Hits the target for 95 damage and transforms a chosen basic tile into a 3 turn Countdown tile that returns 8 Red AP.
Level Upgrades
-
Level 2 – 209 damage. Returns 9 Red AP.
Level 3 – Can target Strike, Protect, Attack, and Web tiles. ??????
Level 4 – Returns 10 Red AP. ????
Level 5 – Can target any tile. ??????????
Captain America gallantly launches his shield at the enemy. Stuns the target for 2 turns and transforms a chosen basic tile into a 3 turn Countdown tile that returns 8 Blue AP.
Level Upgrades
-
Level 2 – Converts to a strength 17 Protect tile when activated. Returns 9 Blue AP.
Level 3 – Can target Strike, Protect, Attack, and Web tiles. ??????
Level 4 – Returns 10 Blue AP. ???????
Level 5 – Can target any tile.
Im not sure it's wise to be posting any stats past level 2. We know that blue already has an upgrade with the protect tile left and there are unsubstantiated rumours that red will leave strike tiles and yellow may have another ability as well. Because I have a feeling 90% of what you just posted there is wrong.0 -
Phaserhawk wrote:Im not sure it's wise to be posting any stats past level 2. We know that blue already has an upgrade with the protect tile left and there are unsubstantiated rumours that red will leave strike tiles and yellow may have another ability as well. Because I have a feeling 90% of what you just posted there is wrong.
He's a "Lazy" character, so I think it's fine for me to set up pins for someone else to knock down. But yes, I agree that likely most of this is wrong, and I'd like to get it correct. But people can only check the stats before they've leveled him up, so it's important to have people record numbers before they start leveling.0 -
Nonce Equitaur 2 wrote:Phaserhawk wrote:Im not sure it's wise to be posting any stats past level 2. We know that blue already has an upgrade with the protect tile left and there are unsubstantiated rumours that red will leave strike tiles and yellow may have another ability as well. Because I have a feeling 90% of what you just posted there is wrong.
He's a "Lazy" character, so I think it's fine for me to set up pins for someone else to knock down. But yes, I agree that likely most of this is wrong, and I'd like to get it correct. But people can only check the stats before they've leveled him up, so it's important to have people record numbers before they start leveling.
don't get me wrong, I appreciate your posting, I just think, especially reading between the lines, that this 3* version is what the rework of the 2* version was going to be, so while relatively similiar I think we are going to find some surprises.0 -
Yellow lvl 3 Increases Protect Strength to 38
Yellow lvl 4 Increases Protect Strength to 47
Red lvl 3 323 Damage Can target Strike, Protect, Attack and Web tiles
Red lvl 4 437 Damage returns 10 Red AP
Red lvl 5 551 Damage Can target any tile
Waiting to get my blue and I'll add those0 -
Colognoisseur wrote:Yellow lvl 3 Increases Protect Strength to 38
Yellow lvl 4 Increases Protect Strength to 47
Red lvl 3 323 Damage Can target Strike, Protect, Attack and Web tiles
Red lvl 4 437 Damage returns 10 Red AP
Red lvl 5 551 Damage Can target any tile
Waiting to get my blue and I'll add those
thank god, they are actually going to let his red do some serious damage. also glad to see I"m not the only one who hasn't gotten their blue yet.0 -
His red scales to roughly 3-3.5k damage, which actually isnt too shabby. Well have to see how he plays out: 3k damage every 3 turns seems pretty good.0
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So serious damage with lots of repeat action possible, stunning, tile control, and lots of health points?
Looks like we have a winner here.0 -
Oh comeone, why couldn't they add in a AP decrease for Yellow, or allow red/blue to generate yellow ap. Bah!0
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Tolken wrote:Oh comeone, why couldn't they add in a AP decrease for Yellow, or allow red/blue to generate yellow ap. Bah!
OMG, if they did that they I think Cap becomes top tier. I mean if you boosted to 6AP, you only need 13 and the way those protect tiles are you would never take any damage0 -
So just so I get this: LazyCap is just regular cap but with a few of the buffs everyone has been asking for? Only a three star. and all the availability that comes with that.0
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It seems like the red will do too much damage unless you've extremely bad luck on your tile placements. Or maybe the point is to put a bigger premium on CD defense, which does make sense since CD should do more ridiculous things than instant abilities as there are more ways to counter it.0
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Colognoisseur wrote:Yellow lvl 3 Increases Protect Strength to 38
Yellow lvl 4 Increases Protect Strength to 47
Red lvl 3 323 Damage Can target Strike, Protect, Attack and Web tiles
Red lvl 4 437 Damage returns 10 Red AP
Red lvl 5 551 Damage Can target any tile
Waiting to get my blue and I'll add those
Dude, I just looked at your roster again.. you are insane.0 -
He's going to be a staple of my tank team until I get a bunch more covers. He's my second-lowest leveled guy at 18th. Only Bullseye is lower (10th). Even then, I could only see using him if he's boosted and/or extremely high level.0
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Clint wrote:Colognoisseur wrote:Yellow lvl 3 Increases Protect Strength to 38
Yellow lvl 4 Increases Protect Strength to 47
Red lvl 3 323 Damage Can target Strike, Protect, Attack and Web tiles
Red lvl 4 437 Damage returns 10 Red AP
Red lvl 5 551 Damage Can target any tile
Waiting to get my blue and I'll add those
Dude, I just looked at your roster again.. you are insane.
Yeah, but uhhh...he's missing X-Force Yellow and doesn't even have a maxed Bagman. Psssh.
(Super sick roster!)0 -
Here are the blue levels
Blue lvl 3 Can target strike. protect, attack, and web tiiles. Protect strength increased to 27
Blue lvl 4 Returns 10 Blue AP. Protect strength increased to 37
Blue lvl 5 Can target any til Protect strength increased to 480 -
Nemek wrote:Clint wrote:Colognoisseur wrote:Yellow lvl 3 Increases Protect Strength to 38
Yellow lvl 4 Increases Protect Strength to 47
Red lvl 3 323 Damage Can target Strike, Protect, Attack and Web tiles
Red lvl 4 437 Damage returns 10 Red AP
Red lvl 5 551 Damage Can target any tile
Waiting to get my blue and I'll add those
Dude, I just looked at your roster again.. you are insane.
Yeah, but uhhh...he's missing X-Force Yellow and doesn't even have a maxed Bagman. Psssh.
(Super sick roster!)
The lack of a yellow X-Force is killing me and I am working on maxing Bag Man. Give me another event or two.0 -
Max level stats next!
Really interested to see how red scales -- no matter what it ends up at it'll be a marked departure from how the last few characters have scaled.0 -
I don't see how the red can do more than about 1000 damage and still be balanced. All you need is two successful reds to beat basically any red ability in the game, and it's just not that hard to deposit in a corner, and it can still remove any tile in the game too.0
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