Your latest fun team combination
Comments
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Having fun hunting AoE teams in Simulator with Apocalypse, Electro, and Omega Red.
Electro is harder to kill because of the two villain teammates. She negates the enemy AoE and is a yellow battery that lets you fire Apoc's yellow after the AI's first turn. Omega Red's AoE then hits like a truck.
Additional yellow can be put towards OR's yellow to put protects down if you get a black heavy board (Apoc's nuke). Or you can fire Electro's own yellow to get a little extra damage from everything.
Apoc also has stun immunity against Chasm and Polaris teams.
Vulnerable on defense, so this is mostly a sniper team, but it's a really good sniper team.
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I ascended Nico and she seems like she’ll be great with Polaris. Who’s a good third for that team?
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@Jinx
The easy answer would be 4Grocket or Beta Ray Bill.
Put a Low Level AI support on any of them (I usually put it on Grocket because he tanks the fewest colors), that way you don't lose the overall value of the boosted strikes/protects when matching them for Polaris' multiplication purposes. The value of the special tiles matched away is simply transferred to other surviving special tiles.0 -
Went up against an IHulk/Omega Red/Chasm team with Moon Knight/Electro/5Black Panther. The stun retaliations from MK and BP knocked a third off of Omega Red’s health before I made a move and Electro completely neutered the AOE and filled the bottom row of the board with beefy strikes by turn 3. After I downed OR, I just let my passives react to Chasm’s and IHulk’s passives and they effectively killed each other for me. I ended the match with everyone at 2/3 health or higher.
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@Jinx said:
I ascended Nico and she seems like she’ll be great with Polaris. Who’s a good third for that team?ascended Juggernaut or Dr. Thor
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@ThaRoadWarrior said:
@Jinx said:
I ascended Nico and she seems like she’ll be great with Polaris. Who’s a good third for that team?ascended Juggernaut or Dr. Thor
Be advised, if you use ascended Juggernaut, I'm'a snipe ya!
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Feel free, I’m in simulator for wins and that team delivers pretty handily unless you catch a bad cascade from one of the armies of Jane/Polaris out there in my MMR
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New Duo Alert!
Ascended Prowler 5/3/5
Ascended 5* Yelena Belova 3/5/5Ever have the incredibly rare moment where a critical tile was fortified and you got a double crit match?
Well how would you like to do it for the low-low cost of 6 AP?
And….. you overwrite an enemy special tile too? Oh yeah. This duo also can stun (prowler) and can do big damage with almost any blue match (Yelena’s blue traps form on every turn), make IMMENSE strike tiles (prowler) even steal AP (Yelena) This is a very strong, cheap, and versatile duo.
I’ve been messing around with a synergistic 3rd. I like Ascended Magik (originally 3*) a lot. She puts more black tiles on the field to fuel Prowler and Yelena’s cheap and strong black powers. I’m gonna be doing a bit of labbing to see who else fits well with this duo.
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@Tiger_Wong said:
New Duo Alert!Ascended Prowler 5/3/5
Ascended 5* Yelena Belova 3/5/5Ever have the incredibly rare moment where a critical tile was fortified and you got a double crit match?
Well how would you like to do it for the low-low cost of 6 AP?
And….. you overwrite an enemy special tile too? Oh yeah. This duo also can stun (prowler) and can do big damage with almost any blue match (Yelena’s blue traps form on every turn), make IMMENSE strike tiles (prowler) even steal AP (Yelena) This is a very strong, cheap, and versatile duo.
I’ve been messing around with a synergistic 3rd. I like Ascended Magik (originally 3*) a lot. She puts more black tiles on the field to fuel Prowler and Yelena’s cheap and strong black powers. I’m gonna be doing a bit of labbing to see who else fits well with this duo.
Nice.
Someone who creates some harmless enemy tiles so you can guarantee crit tile procs for every 1Yelena5 cast of her black power. That was the only dismaying part I discovered: not enemy tiles, cannot cast 6AP black.
Awesome duo btw
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That’s what’s so great about prowler. He starts the match off with not just enemy strikes.
They’re fortified.
And if you match them, he makes another enemy strike and fortifies it on your next turn.
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@Tiger_Wong said:
That’s what’s so great about prowler. He starts the match off with not just enemy strikes.They’re fortified.
And if you match them, he makes another enemy strike and fortifies it on your next turn.
Haha, oh yeah! Solid
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@Glockoma said:
@Tiger_Wong said:
New Duo Alert!Ascended Prowler 5/3/5
Ascended 5* Yelena Belova 3/5/5Ever have the incredibly rare moment where a critical tile was fortified and you got a double crit match?
Well how would you like to do it for the low-low cost of 6 AP?
And….. you overwrite an enemy special tile too? Oh yeah. This duo also can stun (prowler) and can do big damage with almost any blue match (Yelena’s blue traps form on every turn), make IMMENSE strike tiles (prowler) even steal AP (Yelena) This is a very strong, cheap, and versatile duo.
I’ve been messing around with a synergistic 3rd. I like Ascended Magik (originally 3*) a lot. She puts more black tiles on the field to fuel Prowler and Yelena’s cheap and strong black powers. I’m gonna be doing a bit of labbing to see who else fits well with this duo.
Nice.
Someone who creates some harmless enemy tiles so you can guarantee crit tile procs for every 1Yelena5 cast of her black power. That was the only dismaying part I discovered: not enemy tiles, cannot cast 6AP black.
Awesome duo btw
4 star carnage could work. He'll create enemy attack tiles each turn and friendly ones that will be boosted by prowlers strike tiles
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How about Eddie Brock Venom? That way doing damage creates more enemy specials
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5* Moon Knight, after his rework, is "reverse BP." In the BP/Thanos team, Court Death stuns BP, and when he comes back he hits the enemy for some big number.
With Moon Knight, Court Death fires, but Moon Knight can't be stunned. Instead he hits the enemy for some big number. It actually works better than BP because you get to keep Moon Knight for that extra turn. I think the damage might be bigger (at relative levels) too.
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@entrailbucket said:
5* Moon Knight, after his rework, is "reverse BP." In the BP/Thanos team, Court Death stuns BP, and when he comes back he hits the enemy for some big number.With Moon Knight, Court Death fires, but Moon Knight can't be stunned. Instead he hits the enemy for some big number. It actually works better than BP because you get to keep Moon Knight for that extra turn. I think the damage might be bigger (at relative levels) too.
That may be a bug. His ability specifically states when an enemy tries to stun him he does damage.
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@tiomono said:
@entrailbucket said:
5* Moon Knight, after his rework, is "reverse BP." In the BP/Thanos team, Court Death stuns BP, and when he comes back he hits the enemy for some big number.With Moon Knight, Court Death fires, but Moon Knight can't be stunned. Instead he hits the enemy for some big number. It actually works better than BP because you get to keep Moon Knight for that extra turn. I think the damage might be bigger (at relative levels) too.
That may be a bug. His ability specifically states when an enemy tries to stun him he does damage.
Who knows! I'd be pretty disappointed if they just decided to make BP useless though. He was close to useless before, this just obsoletes the only thing he had going for him. He needs a redo more than almost anybody else!
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@tiomono said:
@entrailbucket said:
5* Moon Knight, after his rework, is "reverse BP." In the BP/Thanos team, Court Death stuns BP, and when he comes back he hits the enemy for some big number.With Moon Knight, Court Death fires, but Moon Knight can't be stunned. Instead he hits the enemy for some big number. It actually works better than BP because you get to keep Moon Knight for that extra turn. I think the damage might be bigger (at relative levels) too.
That may be a bug. His ability specifically states when an enemy tries to stun him he does damage.
I’m pretty sure the Thanos in game is no one’s ally. Hence your enemy.
It makes sense!
Someone try MK with 4pun and see what happens, though.
Edit: tried it! Pun did not stun MK with green; I am pretty sure MK hit someone, but 4pun does team dmg and there was a downed enemy already. So I can’t be sure.
Also I would not be surprised if they didn’t test this with the rare characters that stun their allies.
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@entrailbucket said:
5* Moon Knight, after his rework, is "reverse BP." In the BP/Thanos team, Court Death stuns BP, and when he comes back he hits the enemy for some big number.With Moon Knight, Court Death fires, but Moon Knight can't be stunned. Instead he hits the enemy for some big number. It actually works better than BP because you get to keep Moon Knight for that extra turn. I think the damage might be bigger (at relative levels) too.
I tried this. It would be good if moon knight also triggered court death again if his damage from not being stunned downed another enemy.
The way I used BP, is to court death to finish a wave and BP to come in a the second to either one shot or leave enough HP to kill in single match damage.
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Haven’t given details about interesting teams here in a while. I’ve a got a few in my pocket that I’m not sharing yet, but I did mention one in passing in another thread.
This team is a wrecking ball.
Ascended 4* Juggs 553 / Ultron 535 / Wong 553.
Juggs gets the Implanted Bomb. Rank 3.
Up to 120% bonus match damage on top of his 225%. Also matches in his strongest colors get 1 extra ap each turn (red).Ultron gets Low Level AI obviously. The strike spreading is great for this team, but the rank 3 is the butter. If you are matching a strike add another 100% to Juggs matches.
Wong gets Kamar Taj boosting the strikes and letting Wong fire his yellow early. All of his starting bonuses work for this team as well.
Ideally you want to match red to fire Ultron red or if you don’t have strikes match yellow and fire Wongs yellow early.
Then just keep Juggs in front and watch match 3’s get ridiculous.
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I was annoyed by all of the ascended 4Jugg teams I was seeing in PVP until I realized:
- 5Elektra was boosted with a 6 AP yellow power that puts 3 pretty beefy retaliation traps out that also reduce damage
- Electro reduces team damage and generates 5 AP of yellow every time she does it
It was very fun filling the board with yellow traps and then letting the enemy’s passives murder their allies for me while I took greatly reduced damage
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