Your latest fun team combination
Comments
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Does the match damage bonus from Magik3 or Cyclopse5 stack with Karnak, Juggernaut, and Collossus match damage bonuses or do they just go with whichever one has the highest bonus?
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seems easily testable, but my guess would be that the higher bonus overrides the lower, same as when using Okoye and Apocalypse together, or presumably Emma and Wanda.
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@Jinx said:
Does the match damage bonus from Magik3 or Cyclopse5 stack with Karnak, Juggernaut, and Collossus match damage bonuses or do they just go with whichever one has the highest bonus?With the characters specified, yes. They stack together.
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Boosted 1 star ascended juggs and boosted ascended Karnak are pretty great together. I've been running them in victor Mancha pvp and they both are deadly. Once Karnak get exploit flaw turned on he's pretty much killing everything.
Juggs green and Karnak blue are great board shake and then I usually use Karnak red to create match 5's but you can also use jugg red to insta delete a problematic enemy if you're willing to spend a health pack. My juggs is no where near 550 yet but there isn't much that survives his red boosted to lvl 572. When he gets into the 600's its gonna be bonkers.
I haven't gotten so many blues in pvp since ascended Ghost and Jubilee were boosted together.
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Here's one I have been using sparingly but it is pretty fun.
Multiple Man, High Evolutionary 5*, and Deathlokk.
Evo tanks and can heal if needed. Tons of yellow gets generated. Once MM starts filling out the board damage lessens, and MM clears out all the specials. This is a relatively safe team and not a ton of health packs are needed.
AP boosts if you like, but not necessary. Use any free AP generating supports.1 -
I’ve been teasing a new Heimdall team for a little while and thought I would share it now.
All 5 … Evo 355, Vulture 355, Heimdall 454. Your choice of supports but yellow generators and welcome.
This team generates an obscene 13 ap in your best colors at the beginning of every turn.
Get enough yellow to cast heimdalls yellow and let the shenanigans begin. This team features 2 hard nukes you can cast every turn and a ap drain aoe useful on demand.
You will generate enough blue every turn to cast heimdalls heal target yellows first for fortification. Get Bifrost Bridge to a 3 ap cast and keep it there.
Cast order is if opponent has at least 6ap in yellow red and black cast vultures green.
Heimdalls blue (keep his yellow at 3), Evos yellow, evos black, heimdalls yellow, then heimdalls red if available.This team works well even unboosted.
It is not a speed team but it is safe and is a lot of fun if you are bored of using the same team over and over. A nice mix up to change the gameplay.
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Thanks, Di.
Nice to have a team with a couple of the lesser lights of MPQ featuring.1 -
The last team I shared is legit and can take down any node in the game. I’ve got a few more in the pocket I’m not sharing yet, but here is my recently discarded dps team.
This is a buzz saw. I bet some are already using it, but I haven’t seen it mentioned.
All 5:
Omega Red with The Deadpool
Emma with Krakakoa
Magic with The BlackbirdThis is a team to burn through PvE nodes and is useful in shield sim.
If you have no great boosted team just use this.
Blackbird on Magik boosts her match damage bonus. The deadpool works wonders and krakakoa is great at the end of the grind. Thanks to tiger for the Emma krakakoa pairing.4 -
Currently loving my America Chavez 463 lvl, Ghost 451 lvl and Karnak 450 lvl, deadly in the PVP, beating even 550 lvl Thoras
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Probably old but having a field day with Dr Bong, Coulson and Hawkeye. Countdown/fortify madness.
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Bring Coulson (4/4/5), Multiple Man (x/5/x) and 4* Captain Marvel (x/5/x).
Boost all +2 AP.
Cast Multiple Man yellow 6 times on turn 0.
Watch.
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@entrailbucket said:
Bring Coulson (4/4/5), Multiple Man (x/5/x) and 4* Captain Marvel (x/5/x).Boost all +2 AP.
Cast Multiple Man yellow 6 times on turn 0.
Watch.
That was fun.
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Kang, 5* Riri, and Coulson, wins turn zero if use ap buffs, turn 3-4 otherwise.
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@Jinx said:
Does the match damage bonus from Magik3 or Cyclopse5 stack with Karnak, Juggernaut, and Collossus match damage bonuses or do they just go with whichever one has the highest bonus?Only bringing this back because I just got my 3Magik5: yes, her match bonus stacks with 5* Colossus.
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@dianetics said:
[snip for brevity]
Cast order is if opponent has at least 6ap in yellow red and black cast vultures green.
Heimdalls blue (keep his yellow at 3), Evos yellow, evos black, heimdalls yellow, then heimdalls red if available.Wait, what? I honestly believed Vulture's green drained AP from his own team to fuel his attack. Consider my mind blown.
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@DeNappa said:
Wait, what? I honestly believed Vulture's green drained AP from his own team to fuel his attack. Consider my mind blown.
I use it when he's airborne. So I use Heimdall to send him up then cast green. He generates a ton of AP and I send him right back up. Sometimes 2 or 3 times in a turn.
If he is not in the air it will drain from your own team.edit* I just tried it out again to make sure. When I used it when he wasn't airborne it didn't appear to drain my ap and it looked like the enemy AP went down? Not quite sure, but that really isn't how I use it. I should have specified to use green when he is airborn.
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Coulson, Bong and Hawkeye up to no good.4 -
A fun one in PvE:
5-star Omega Red
5-star Dr. Strange
Doctor BongWith Strange generating yellow each turn with his passive, you can get Bong's yellow ability out constantly after the first few turns. With the "Get x% of the damage you do back as a real heal, and not that burst health stuff" tiles out, Omega Red is essentially immortal thanks to his passive.
Dr. Strange will also get health back each time his passive fires, and it gets rid of all of the strike/protect that Daken/Bullseye create in the PvE nodes.
It's also shown me a couple of bugs in the game:
Dr. Strange's passive can hit a downed enemy when the opposing team fires a team-up ability.
Dr. Bong's yellow won't heal if the character is already up to full health thanks to burst healing.3 -
Here’s a steamroller. Slow to get going but flattens everything once it gets going.
I posited this in another thread and it works pretty well.
4* Beast ascended with Ebony Maw. 5ambit and 5torm.
Just chase black, Beast will start to crush and then you start to blow things up with Gambit as well. Once it gets going Beast will start one shotting everything.
It is a thematically strong X-men team so if that’s something your into check it out.3
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