Welcome to the new and "improved" DDQ

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Comments

  • madok
    madok Posts: 905 Critical Contributor
    I just did today's.

    That was wholly unnecessary. Wow.

    We beat that horrible Enchilada and all we got was this **** Falcon cover because they were out of t-shirts. icon_e_sad.gif
  • Nick441234
    Nick441234 Posts: 1,496 Chairperson of the Boards
    wymtime wrote:
    I am surprised that there is so much outrage over DPDQ. The Dev's are trying to make a portion of the game more interesting for us. Some nodes have been harder, and some have been easier. I use KK, she hulk, hood on the big enchilada and yes the Ultron sentries suck in general, but they are not high enough levels that they are crazy tough. The only change I would make is to let players see the first 3 enemies in survival mode. This will let players pick their team more accordingly to the opponents. It would also let players experiment more with teams knowing who they will be facing. The fact that the old DPDQ was the same fights over and over I think he randomness is good. Could it use a small tweet sure, but the fact people are not going to spend anymore money on the game because they are trying to make DPDQ actually interesting is sad.

    Completely agree with this, up until yesterdays DDQ. Frankly, I was bored playing it since it was always just the same characters again and again everyday. The changes they made were good ones in my eyes. My only complaint is that they made yesterdays far too hard for the rewards you earned. It wasn't worth the effort for 2000 iso and a Falcon cover. All the ones previous to that were definitely a lot more fun and a much appreciated change to an event that had become stale.
  • I think people are complacent and have come to expect their rewards easily. DDQ has been an interesting change for me. I'm a a 2* roster transitioning to 3*.

    I barely scraped through the Ultron DDQ with OBW, Magneto ** and Storm **. I lost OBW on Beast. Magneto and Storm were both down to approximately 200 health at the end.
  • mr_adam67
    mr_adam67 Posts: 2 Just Dropped In
    Haha two bloody waves of ultron goons in a row? Tad harsh that.
    You're making us earn this Psylock cover.
  • SnowcaTT
    SnowcaTT Posts: 3,487 Chairperson of the Boards
    SnowcaTT wrote:
    Wow, devs must looooove their Ultron dudes

    Another two rounds of them today. One of the bigger complaints I hear here is "we never know which round there will be characters that have moves, and which ones will have goons".

    I bet if you went goon/mover/goon/mover again, things would go more smoothly. I also think you could -use- the ultron goons - who have free abilities - if they didn't make moves....or their moves didn't collect AP for future nodes. This would still give variety, for those complaining about the "stale nature" of the previous great event.

    But that would make this event easy and fast again, can't have that.
  • pheregas
    pheregas Posts: 1,721 Chairperson of the Boards
    Agree with several other posters. Static sequence of waves would be nice, even if the wave is populated randomly.

    Also...

    Maybe DDQ should be renamed the Ultron Daily Quest.
  • chamber44
    chamber44 Posts: 324 Mover and Shaker
    TxMoose wrote:
    zulux21 wrote:
    please unimprove DDQ, what was a relaxing daily thing I did is now a pain in the butt half the time.

    at the very least remove the prime stuff they make things so much more tedious.
    lol...."BRING BACK MONOTONY AND BOREDOM AND SPEED....PLEASE!!"

    no, I'm serious. I really enjoyed my 15 minutes of monotony every day. I did. now its 20 minutes of "glad that's over".
    exactly. It's not a question of being able to beat it, because i can. My play is spread throughout the day, so even if i blow a healthpack, i'll get it back before i need it.

    But it's not fun anymore. Blade/Laken/Falcon was fun. i loved buffing strike and attack tiles to outrageous levels. Now, it's just like any other PvE. I have to take my strongest team, i'll take damage, and I basically have to hope i make it through the first time.
  • I wanted to know what the 2* transitioners are going through with this, so I gave it a stab with my (albeit now championed...) old 2* team. Thor, OBW and Storm.

    2 waves of Ultron goons and a tile mover in every round was a reasonable increase in difficulty, but ultimately it wasn't much harder than it used to be. As soon as you get that team going it's just constant powers so it doesn't really matter who appears, they won't get a move.
  • TxMoose
    TxMoose Posts: 4,319 Chairperson of the Boards
    I wanted to know what the 2* transitioners are going through with this, so I gave it a stab with my (albeit now championed...) old 2* team. Thor, OBW and Storm.

    2 waves of Ultron goons and a tile mover in every round was a reasonable increase in difficulty, but ultimately it wasn't much harder than it used to be. As soon as you get that team going it's just constant powers so it doesn't really matter who appears, they won't get a move.
    I can do it too but 144s play quite a bit differently than 94s. the way it was originally designed, once you had a good covered team into the 70s, you had a shot (and it was a huge help for that level of players). no way that's true any more. that set a level of expectation that just got adjusted quite a bit. any time you set a level of expectation, especially established by over a year of precedent, accompanied by loads of praise. then raise the bar/rock the boat, there will always, always be blowback.
  • Tatercat
    Tatercat Posts: 930 Critical Contributor
    First off, thanks to the devs for reading this thread and acknowledging it. I wanted to address the heart of my previous points because I think they've been misconstrued (by some) as "complaining it's not easy anymore"

    I actually like the randomization, I don't mind surprises to the line up of waves. I don't mind the Ultron goons and Symbiote goons either. I'm not even asking for 4* rewards or even LT's to be added to Big Enchilada.

    What my concern has been, or what the changes have suggested to me, is that the intent was to make the DDQ more challenging to 4* level and above players, on a team level (not just solo nodes). I've got no issue with a node that would challenge properly challenge a 4 * team, that sounds like fun. If a four wave survival node with Ultron Prime and 4* characters popping up showed up as it's own separate thing, I think a lot of people would have a different opinion if it was presented like that. They would be excited, and even if they wiped and posted on the board about, it would be more good natured commiseration than the outrage posts (tho god knows, forum members love outrage). Heck, you make an endless survival node and people would probably come on the board to enthusiastically talk about how many waves they got through.

    The problem is that it wasn't presented as a separate thing, it replaced a node that was clearly designed help 3* level players or 2* players trying to make that transition. That's what my issue is - it feels like you set up a football field to challenge NFL All Stars but you did it at a local highschool, and the highschoolers have no choice but to play on it.

    Why is this an issue to me personally, who can clear still pretty easily TBE with championed 3* or above characters anyway? It is in two ways:

    1. I've recommended this game to family and friends. They are, at best, 2*>3* level. They have wiped on TBE before, but with multiple tries and changing strategies, they've been able to clear the DDQ each day (provided they have Dat Character to get to TBE). They don't get Top 100 PVE finishes or get above 500pt (if that) in PVP, but the DDQ is one thing they can feel like they "accomplished" in the game today, made progress. Since the change, none of them have been able to clear TBE on the days Ultron Prime and 4* Deadpool showed up. The other days, not much better. That makes feel bad for recommending this game. I know there's financial thought behind this, where players hitting this wall will spend money on token packs to try to hurdle this "wall", but the truth is, I think most of your long term spenders are the ones you have gotten to the high 3* lvl and above and feel invested in it. If they put in the time on these characters, then they will likely pay for roster spots and 10 packs to "keep up". (Guilty of this myself) but most 2* players I've seen, don't. Instead of buying and trying again, they give up (or go play WWE Supercard).

    2. The design choice worries me (hopefully needlessly, given the dev response above). If they made this choice here, focusing on one segment of the player base, at the expense of another, however unintentially, then they'll probably do it again. It suggests a pattern of thinking and just because it doesn't hurt me now, doesn't mean it won't in future design choices. Again, the dev response above hopefully means I'm off on that.

    So, if I can recommend changes to DDQ as is, just take out the 4* and above lvl characters from The Big Enchilada. Those feel like a tipping point, especially when people are just trying to get a 3* cover. And change the code so characters don't repeat in the same 4 waves. I think that would honestly be fair for what's at stake and an apropos challenge for those who need those rewards to progress in the game. Thanks again for reading.

    PS: If he's in there already, you can leave Totally Awesome Hulk in TBE. Because he Totally Sucks. icon_e_biggrin.gif
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    Tatercat wrote:
    I've recommended this game to family and friends.
    Will you be spending the holidays alone this year?
  • firethorne
    firethorne Posts: 1,505 Chairperson of the Boards
    "David wrote:
    Moore"]Hi everyone,

    We've heard your feedback on the revised Deadpool's Dailies and Demiurge are going take another look at how things are currently playing out and tweak where necessary. We don't have a time-table yet for when a fresh balance pass will be completed, but the team hope to refine Deadpool's Daily Quests in the coming weeks.

    Thanks very much for the feedback!

    You are welcome. Also, what was the impetus for changing this in the first place? How did you arrive at the conclusion increasing the difficult without adding any additional rewards was going to be well received? I'm really trying to understand your development philosophy, because it seem so completely alien to me, unlike anything I've run across in my time as a developer. From where does the compulsion to fix that which is not broken come, especially in light of so many other things that are viewed as broken by your customers (ISO shortages, for example).
  • I thought about this some more today. Pretty sure they are mad we aren't buying more ISO from the store so this is a way to make us suffer. I have never played a game where the devs have done more to punish players. All other MMO's you get rewarded for advancing in the game, not punished. pretty sure the bean counters are mad we aren't buying ISO packs.
    The real reason they are doing this is because championing has added some value to 3* characters again for higher end players, and they think people will still fight (i.e. spend $) for that value. Realistically they just made the fight more annoying. We've all seen the posts on here of people that log on every day for DDQ and that's it. If the only thing keeping them interested in the game gets significantly more annoying to complete - many of them will just quit completely.

    Choosing not to respond to the obvious forum troll posts, I'll respond to this instead, because it's actually constructive.

    If I get ANYTHING across in my posts, what I am trying to make clear is this:

    People do not "complain" or "whine" about things they have no interest in. They simply move on. Out of the 35 members of my MFF alliance, I can easily identify at least 10-15 former MPQ players, high level players, T100 players... HIGH SPENDING players. Some of the names would be obvious to many here, and I'm guessing you'd also have a sense of their spending habits. Much of that money is as much as permanently gone to MPQ.

    They waited as long as they could, tried as hard as they could to help the game and by extension the developers by posting and getting trolled in the forum, and then they finally just gave up and found a better gaming option, not a feat by any measure with so many to choose from.

    For those suggesting that D3 "shouldn't care about" those remaining players running only the DDQ and "not spending money," my concerns about willful ignorance aside, if those are actually genuine sentiments, I would offer this.

    Many of those players are waiting for a good enough reason to spend money for the first time, or hoping for new reasons to spend like they once did. I for one am finding spending on MFF so shockingly easy relative to MPQ, simply because IT MATTERS.

    Can you imagine being a 2* player waiting for a sale and coming across this DDQ? Yeah, that money is gone. Can you imagine a 3* player building a roster and contemplating a spend to get some much needed ISO coming across the current state of the DDQ? That money is most likely gone. This stuff isn't rocket science.

    D3 has already lost so many players and so much revenue based on their refusal to take feedback seriously on a more consistent basis, and all the "everything is fine" trolls continue to accomplish is putting more nails in the coffin. Everything isn't fine. I can just look at my MFF alliance and many of the Line conversations about "recovering from MPQ" for evidence, aside from merely playing the game next to another similar title.

    tl;dr: You talk about things that are worth talking about, you spend on things that are worth spending on. If MPQ ceases to be either, it ceases to be.

    DBC
  • Warbringa
    Warbringa Posts: 1,301 Chairperson of the Boards
    Well I have decided to stop spending money due to the recent changes. I bought my first Stark Salary in December as I saw myself on the verge of transitioning to 4* and I was prepared to probably spend more on the game this year however with the multiple changes I will not spend money on the game going forward. I used to buy various $5-$20 transactions throughout the year and half I played the game before primarily for HP for roster slots (for the record I have never bought ISO, realized that stupidity within a few weeks of playing the game). No reason to buy HP at this point realistically (unless I need an emergency roster spot for a 5* cover)and no way I will buy ISO at the ridiculous cost of it. Championing is a good feature but the stealth nerf of 3* has really offset it. So now I will play in PvE mainly, finishing maxing out a few 3* star characters and then level up 4* just enough to be able to complete all the DDQ 4* challenges. Eventually I will tire of this most likely before I get enough 5* that I can use and move on to another game. I am holding on for now but eventually I see myself moving on if something doesn't change with the direction the game is going.

    I like the fact they made changes to DDQ and since I have a developed 3* roster I can still beat the node, even with Ultron first. It may cost me health packs but I rarely run out of those anyway since I have a developed 3* roster. However, I DO NOT NEED TO SPEND MORE TIME on DDQ on a daily basis and increasing the difficulty of nodes does just that. This game is already a nightmare for quality of life. I fear, as posted earlier, that this will force people with weaker rosters out of the game. That is important because if new people don't stick around, this game will die and I like and want to continue to like it. However if you have veterans deciding not to spend money and new people not replacing them....
  • whycantwesyncpc
    whycantwesyncpc Posts: 188 Tile Toppler
    Wow, a lot of people are out of touch. First off people need to realize that what you read on the forums is a very small portion of the userbase. Whatever the response is, positive or negative, does not represent what the overall player base at all. The problem you run with the forums is that you are going to have a high representation of the hardcore fanbase. The people that are on here asking for more ways to do their 4* transition are not representative of who the deadpool daily is for, it's the casual players. Casual players do spend money. What casual players don't do is they don't have the time to gind out pve nodes over and over to get a top placement. They don't have the time to position themselves in the top 100 in pvp. Guess what take all that out the daily and how do you progress in this game?

    I only started doing the daily a few months ago. I played for a while but didn't know the value of the mode. Progression was a joke. 2* was possible, but most of my three stars were with 1-2 covers for a long time. I got the suggestion to do the daily and progression was slow but steady. The new jacked up difficulty is just too much though. They say this is for balance, but I don't see anything balanced about it. There is no reason why they can't have the randomness to keep out the monotony without setting the difficulty to a reasonable level. This stinks of something that was either not properly tested or just rushed out without testing. Good idea, horrible implementation. As it is now it is going to slow progression for a large portion of the player base to virtually nothing. I personally don't have the roster to do these now, so the options are to keep playing and hope that the maybe 1 recruit token I get per pvp event gives me a luck pull into something I can use but most likely just frustrate the heel out of me as I go nowhere or just flat out quit. Not a good position to put your customers in.

    I'm willing to bet that they aren't changing this because people complained in the forums but because their customer support has probably been overwhelmed by the players that don't both with things like forums that got blindsided by this change and all the sudden have almost no way to move forward in this game. Do you try to cater to the customers or cater the the minority in the forums while driving most of the customers away?
  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards
    For anyone who missed it:
    "David wrote:
    Moore"]*Update (02/19/16)*

    Hello,

    Here's an update from Demiurge regarding Deadpool's Daily Quest:

    Quote:
    "After looking into how people were doing with the new Deadpool's Daily Quest missions we saw a few areas that were more difficult than what we were aiming for. Starting with the next Deadpool's Daily Quest (Tuesday, Feb. 23) we have made the following changes:
      - Ultron Sentries and Symbiote minions will appear less. - Enemies in missions that have at least 1 Ultron Sentry or Symbiote minion are easier (each enemy has up to 10 less levels). - Ultron can never turn up in the first 3 waves of The Big Enchilada mission."

    Thank you.

    ***
    Hi everyone,

    We've heard your feedback on the revised Deadpool's Dailies and Demiurge are going take another look at how things are currently playing out and tweak where necessary. We don't have a time-table yet for when a fresh balance pass will be completed, but the team hope to refine Deadpool's Daily Quests in the coming weeks.

    Thanks very much for the feedback!
  • Those changes sound good on paper, but I get the feeling that it won't "feel" easier regardless. I don't exactly check the levels on anybody in these waves, and a flood of special tiles doesn't "feel" easier to deal with when they're all 20 strong instead of 25.

    It is nice to hear, but I get the feeling people playing the game won't notice anything other then "Ultron Prime is not in Wave 1-3"
  • firethorne
    firethorne Posts: 1,505 Chairperson of the Boards
    colwag wrote:
    Those changes sound good on paper, but I get the feeling that it won't "feel" easier regardless. I don't exactly check the levels on anybody in these waves, and a flood of special tiles doesn't "feel" easier to deal with when they're all 20 strong instead of 25.

    It is nice to hear, but I get the feeling people playing the game won't notice anything other then "Ultron Prime is not in Wave 1-3"

    Yeah, we'll see how it plays out. At first glance, I get the vibe that it will be better than the past few days, but still worse than before. It will remain more difficult for newer transitioning players who actually need the reward here, and still doesn't add anything for players suited for these enemies to transition to their next stages of roster development.
  • firethorne wrote:
    colwag wrote:
    Those changes sound good on paper, but I get the feeling that it won't "feel" easier regardless. I don't exactly check the levels on anybody in these waves, and a flood of special tiles doesn't "feel" easier to deal with when they're all 20 strong instead of 25.

    It is nice to hear, but I get the feeling people playing the game won't notice anything other then "Ultron Prime is not in Wave 1-3"

    Yeah, we'll see how it plays out. At first glance, I get the vibe that it will be better than the past few days, but still worse than before. It will remain more difficult for newer transitioning players who actually need the reward here, and still doesn't add anything for players suited for these enemies to transition to their next stages of roster development.

    Yeah, like. Hey! There's Symbiotes in the 1* DDQ node! (Or have been a few days ago, IIRC)

    Does them being level 15 make them feel like any more or less ****?

    Does them being level 10 instead help?

    I do think that these sorts of enemies totally should be in TBE, because we have them and it's more fun to have the larger variety of goons at their disposal then just Maggia, Doombots, Iso-s, and Ninjas forever. But they do acknowledge that they are harder enemies then said Maggias and junk with the lower levels.

    Do you think there's a way to "balance" between goons with pure levels?

    (Also, Ultron Sentries, by being board movers unlike Goons, should probably not count as them, because c'mon. I always figured that was the definition of a hero vs a goon)
  • Buret0
    Buret0 Posts: 1,591
    colwag wrote:
    (Also, Ultron Sentries, by being board movers unlike Goons, should probably not count as them, because c'mon. I always figured that was the definition of a hero vs a goon)

    I proposed that same definition and became certain I was right because Raisin disagreed with me. : )

    Goons drop CD tiles and auto-gen AP.
    Heroes/Villains move tiles and do not generate AP. Just because Ultron's sentries were underlings doesn't mean they were goons. They are just heroes with 100% passive abilities (and I believe a flat match damage scale across all colors, but I may be incorrect on that and they might actually have a primary/secondary/tertiary/team/other damage set).