OJSP wrote: ChoiceMad wrote: I'm sad that there are so many comments saying "Thank you! Great improvement!" as if devs doing the right thing by making the game (arguably) more playable deserves accolades. It's akin to patting a thief on the back for not robbing someone. "Well done on not stealing just now!" Also, can someone point to the thread or message where devs actually apologize? Saying thank you and applauding the fact that they listened to our feedback, is just common courtesy. Comparing the game developers to a thief is a bit much and harsh, isn't it? Whilst I agree the first run was not fun and the other problems have made the anniversary feel less anniversary-like.. the compensation was an admission of fault and an apology, was it not? (for the server outage). The tweaks to the second run of Galactus Hungers is also an admission of fault, to some extent.. sometimes, action speaks louder than words. Admitting fault explicitly and apologising publicly, is probably not the company policy. However:https://d3go.com/forums/posting.php?mode=quote&f=7&p=430567
ChoiceMad wrote: I'm sad that there are so many comments saying "Thank you! Great improvement!" as if devs doing the right thing by making the game (arguably) more playable deserves accolades. It's akin to patting a thief on the back for not robbing someone. "Well done on not stealing just now!" Also, can someone point to the thread or message where devs actually apologize?
Drummerboycroy wrote: *clip* I offered feedback. D3 adjusted. I commend them for caring about my experience and my opinion. Simple. DBC
ChoiceMad wrote: In other words, no, the 'compensation' or 'tweaks' are not an admission of fault or an apology. If anything, they are a distraction from this and any previous comparable events. We agree that actions do sometimes speak louder than words but those instances are reserved for rare, spectacular actions and never to correct poor choices/behaviors. Additionally, to consider whether formal apologies are company policy or not is inane. Apologies are *human* policy or to borrow your sentiment "just common courtesy". Even governments state clear apologies (where everybody can see it) when they know they've screwed up.
Stax the Foyer wrote: *clip* I don't need them to apologize, I just wanted them to fix it, and they did a great job of that.
Stax the Foyer wrote: ChoiceMad wrote: In other words, no, the 'compensation' or 'tweaks' are not an admission of fault or an apology. If anything, they are a distraction from this and any previous comparable events. We agree that actions do sometimes speak louder than words but those instances are reserved for rare, spectacular actions and never to correct poor choices/behaviors. Additionally, to consider whether formal apologies are company policy or not is inane. Apologies are *human* policy or to borrow your sentiment "just common courtesy". Even governments state clear apologies (where everybody can see it) when they know they've screwed up. I guess my issue is that I don't care whether they apologize, because I don't care whether they're sorry. I just care that things are better. Maybe they changed things because they felt bad for us. Maybe they changed things because the company Magic 8-Ball told them to do so. Maybe they changed things to shut us up. Maybe they changed things because a groundhog saw its shadow Maybe they changed things because they didn't make as much money as they'd hoped. Maybe they changed things because they made too much money, and they don't really have a great handle on how tax brackets work. Maybe they changed things because Ice had a knock-down, drag-out fight in the alley behind the offices with the lead developer on the Galactus event, and Ice finally got them to put on the sunglasses that show what the event looked like in Round 8. Maybe they changed things because they got a visit from a guy with a fishbowl on his head and he hypnotized them. I'm okay with any or all of the above scenarios, because whatever happened, we ended up with a better event. I don't need them to apologize, I just wanted them to fix it, and they did a great job of that.
ChoiceMad wrote: Stax the Foyer wrote: *clip* I don't need them to apologize, I just wanted them to fix it, and they did a great job of that. My consideration is that they should not need to fix anything other than exploits this far into the existence of the game. Anything else should be standardized to such a degree that the only game flaws would occur due to exploits.
Stax the Foyer wrote: ChoiceMad wrote: Stax the Foyer wrote: *clip* I don't need them to apologize, I just wanted them to fix it, and they did a great job of that. My consideration is that they should not need to fix anything other than exploits this far into the existence of the game. Anything else should be standardized to such a degree that the only game flaws would occur due to exploits. But I want them to add new features and new events. Sure, I'd prefer that they work great right from the get-go, but I'd rather have a shaky first run and a solid second run than no new events. I don't want them to let the fear of a rough rollout prevent them from creating fun new events.
smkspy wrote: Loving the changes as well, don't know why people want to post their winning teams when devs could nerd them. anywhos, do we know what essential node changes happen ahead of time?
JVReal wrote: smkspy wrote: Loving the changes as well, don't know why people want to post their winning teams when devs could nerd them. anywhos, do we know what essential node changes happen ahead of time? They can already track who is using what character and figure out why on their own. They told us during first run that they were surprised so many people were having success with OBW early on. The only time winning teams being listed was prior to the event when it was still theoretical and they could change it. After the fact their stats will tell them anything that we don't.