Galactus Run 2 Changes
IceIX
ADMINISTRATORS Posts: 4,328 Site Admin
Here are the overall changes that we made for Galactus on run 2. Please use this thread for comments.
Ability changes
Mission changes
Essentials
Overall, this is going to make the Galactus rounds more based on damage taken from Cosmic tiles for players with rosters that don't have quite as much health, but leave Cosmic Wrath to be a real threat in later rounds. That being said, even if a player completely fails to take down any Cosmic tiles on the first run in a later round, it's not an instant Cosmic Wrath as it was before. In test, this allowed for *greatly* increased roster variability in earlier rounds and a still very wide roster choice in later rounds. Some strategies that worked before will remain the same (sap Galactus's AP, massive board shake, etc), others aren't so board luck based.
Edit: Added essentials for this run. Squirrel Girl needs to go against Galactus. It's canon.
Ability changes
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- Galactus will now place fewer Countdown tiles in later rounds, with those tiles also lasting longer. At maximum, he'll be placing 2 tiles that last for 2 turns instead of up to 4 tiles with 1 turn.
- Countdown tiles placed by Galactus now deal ~50% more damage each when they go off. So while there are less of them, you'll want to focus more on them in later rounds.
- Cosmic tiles created by Countdown tiles going off have been reduced slightly in later rounds to a maximum of 4.
- AP gained per Cosmic tile destroyed by Galactus has been greatly reduced. Now he gains a static 1 AP per tile, meaning he needs a full 28 (minus cascade gathered AP) to use his Wrath.
Mission changes
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- Eliminated the steady rise in scaling that occurred in earlier rounds.
- Galactus Minion nodes now have an Anniversary token in place of their old Standard token drop
- Galactus Boss nodes now have a +All AP Boost in place of the Crit Multiplier Boost
- Personal progression reward tiers have been reduced starting at tier 3 by around ~14%-24%. That Legendary Token should be *far* more achievable now, especially with the difficulty changes above.
Essentials
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Black Panther, Cyclops (Classic), Gamora, Hawkeye (Any), Hulk (Indestructible), Luke Cage, Squirrel Girl, Steve Rogers (Any), Storm (Any)
Overall, this is going to make the Galactus rounds more based on damage taken from Cosmic tiles for players with rosters that don't have quite as much health, but leave Cosmic Wrath to be a real threat in later rounds. That being said, even if a player completely fails to take down any Cosmic tiles on the first run in a later round, it's not an instant Cosmic Wrath as it was before. In test, this allowed for *greatly* increased roster variability in earlier rounds and a still very wide roster choice in later rounds. Some strategies that worked before will remain the same (sap Galactus's AP, massive board shake, etc), others aren't so board luck based.
Edit: Added essentials for this run. Squirrel Girl needs to go against Galactus. It's canon.
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Comments
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Sounds promising! Ice, will the nodes refresh with clearing the round now as they do with Ultron?0
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Nodes don't refresh
Why isn't cyclops 3* boosted like all other chars with multiple interations?0 -
I do appreciate the improvements your team have made this time around.
While the lower progression marks are great, having Cyclops (Classic) as required makes them hard to achieve for the people outside the ~110 alliances that didn't finish Round 6 last time for whatever reason (not having a good enough roster, lack of alliance coordination, didn't use an exploit, unlucky token pulls, etc.). EDIT: But the progressions did drop by more than the drop to 80-83% performance that missing the new Cyclops entails, so that is still an improvement over all for progression, just a setback on round completion.0 -
Sigh. and i thought this would be better, but no.
Classic cyclops node = well ty. it was almost reachable on first galactus
Rewards = can you pls put the 20/40 iso stuff away during anniversary. its really sick and pathetic to get either +1 to all colours or +40 ison in 4 times a row.. I came to get tokens, not to be trolled...0 -
So, essentials stay as is? some of mine started in the 200's, hoping they stay there! Changes are all positive so far!0
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These changes sound wonderful. Thank you for listening to player feedback.0
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Happy with the AP generation changes. Now...off to be devoured!0
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I have to admit that I'm pretty damn disappointed that the Cyclops refresh node specifically requires 4* Cyclops instead of being Cyclops (Any). I would've hoped that after how poorly the first round went and the number of alliances who likely would've gotten at least one cover of 4Cyke if not for the server outages and insanely scaling difficulty (including mine, I'll admit), they would've thrown us at least that minor bone.
Edit: And just so this post isn't entirely negative, the changes that were made are much appreciated. It looks like it should result in a steadier scaling of challenge, and being more generous with the tokens (particularly after the draw rate adjustments) is very nice as well.0 -
I might be an outlier here, but I like that the nodes don't refresh when you beat a round. As long as there is plenty of time to complete the event, it takes away that need to be glued to the event for the first 8 hours.0
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Sorry I've been so unpleasant. These changes seem very reasonable, my main concern was always the exponential AP bump.
... maybe I shouldn't have quit my alliance lol.0 -
Malcrof wrote:So, essentials stay as is? some of mine started in the 200's, hoping they stay there! Changes are all positive so far!0
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Sounds good. And looks like Hulk can still get angry with that increased damage.0
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Love love love the change where we get AP boosts instead of Crit boosts! Thanks ^_^0
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This sounds MUCH better than the first round. I admit, I'm impressed.0
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Even though node resets are the same as the first run (not something many will be happy about), at least we know it in advance! Thanks for letting us know chief!0
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Thanks for the changes of the tokens, the AP boost
Thanks for making the game more playable for 2* rosters
Thanks for listening to players' feedback and salvage the anniversary0 -
Sounds solid, but I think the lack of a Cyclops for my alliance is going to offset the improvements a bit.0
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Most haven't noticed, but the Galactus Hungers tokens are also very tasty.0
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