Galactus Run 2 Changes

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Comments

  • Raezen
    Raezen Posts: 18 Just Dropped In
    Any changes would be viewed as great, but the fact that you still have 4* Cyclops as an essential node boggles the mind.
  • Phillipes
    Phillipes Posts: 431 Mover and Shaker
    Seems like very good changes so far!
  • vudu3
    vudu3 Posts: 940 Critical Contributor
    Demolira wrote:
    Sounds solid, but I think the lack of a Cyclops for my alliance is going to offset the improvements a bit.
    With the lowered personal progression reward tiers--Legendary Token is now at 950,000 instead of 1,250,000--you should be able to achieve your goal even missing out on one shot at Galactus every eight hours. However, that's not going to help your alliance beat the later rounds--you're all going to need to hit the other nodes fairly consistently.
  • Adam12
    Adam12 Posts: 35 Just Dropped In
    Thanks for listening, guys!

    I especially like the addition of anniversary tokens to the nodes.
  • djpt05
    djpt05 Posts: 178
    Raezen wrote:
    Any changes would be viewed as great, but the fact that you still have 4* Cyclops as an essential node boggles the mind.

    So you buy packs for a change at Cyclops. Mind unboggled ?
  • BlackSheep101
    BlackSheep101 Posts: 2,025 Chairperson of the Boards
    Very happy that the Galactus stats got a major tweak. The scaling change for the essentials is nice too. Better rewards too! Thanks, guys!
  • boldfacedfemme
    boldfacedfemme Posts: 227 Tile Toppler
    I'm happy. A big improvement!

    Also gleeful that the first token received from this event garnered me 2900hp. Woooo
  • All of these changes look like really great responses to the spectrum of complaints and issues. So thank you for that!

    Love the additional tokens (pulled a PX Yellow already!), love the AP boosts since they were drained by the last round, and love the AP change.
  • Raezen
    Raezen Posts: 18 Just Dropped In
    edited October 2015
    djpt05 wrote:
    Raezen wrote:
    Any changes would be viewed as great, but the fact that you still have 4* Cyclops as an essential node boggles the mind.

    So you buy packs for a change at Cyclops. Mind unboggled ?


    So because they screwed up Round 1 to epic proportions, I should be expected to spend money for a "Chance" to get a required character in Round 2? If the character was one that has been out for some time and I don't have it, my fault and wouldn't complain. But the fact that the character is one that was only gotten with luck or through a horrible event and is now required is the issue. I agree that the changes to Round 2 are vastly improved, but it is things like this that causes distrust and aggravation.
  • nwman
    nwman Posts: 331 Mover and Shaker
    Much better event now. Thanks!

    Can we get the sale back now?
  • W4LAndre
    W4LAndre Posts: 73 Match Maker
    Well done so far. This is much more satisfying this time around. At this point, I can say that so far I'm having fun.
  • killerkoala
    killerkoala Posts: 1,185 Chairperson of the Boards
    sounds good so far and i hope the changes do help in later stages.

    TY ice

    p.s. any word on unlimited health packs and boosts, or revoking true healing? lol jk
  • Bryan Lambert
    Bryan Lambert Posts: 234 Tile Toppler
    I actually got a Classic Cyclops opening the Galactus Hungers token I got for beating Galactus, which was very, very helpful and convenient given that we missed out.

    After playing in rounds 1 & 2 before running out of minions to bash, I think the most important things the changes to the countdown/Cosmic/AP do is make it a game again, instead of starting board roulette. There's still gonna be a lot of luck in later rounds based on board configuration and where the CD's and Cosmics land, but there's just more chances to do things and even if things are going badly, shifting focus to dealing as much damage as possible.

    It also opens up the possibility of just throwing a huge roster at Galactus in later rounds instead of health-packing through it with a single team. There are a bunch of 3x166 teams that, under this new scheme, dish out quite a bit of damage even if they're not ideal for a straight-up win.
  • bbtrpt1
    bbtrpt1 Posts: 13 Just Dropped In
    IceIX wrote:
    Malcrof wrote:
    So, essentials stay as is? some of mine started in the 200's, hoping they stay there! Changes are all positive so far!
    Essentials are set Gauntlet style (one check at the start to get your roster strength), and we turned off scaling checking past that. So if you see them creeping up over rounds, let us know.

    IceIX - changes look great.

    Did we ever get word about SS or OML counting against your roster? You had originally said they wouldn't count for scaling but clearly they do. Will this ever be addressed?
  • firethorne
    firethorne Posts: 1,505 Chairperson of the Boards
    Better, but still room for improvement. Just got a 40 ISO with 1/4 rewards earned. Yippee icon_rolleyes.gif
  • smkspy
    smkspy Posts: 2,024 Chairperson of the Boards
    Let us use cyclops 3 if we don't have cyclops 4. Far too many don't have him, so once again this seems like something you're deliberately trying to reward only the top tier with and deny the many.
  • Punisher5784
    Punisher5784 Posts: 3,845 Chairperson of the Boards
    IceIX wrote:
    Here are the overall changes that we made for Galactus on run 2. Please use this thread for comments.

    - Galactus Boss nodes now have a +All AP Boost in place of the Crit Multiplier Boost

    This made me so happy! Can we implement for all PVE?! I hate opening Crit Boosts. Wish OBW was still boosted, she was a big part of my team for espionage in the early round. Regardless, we're on round 3.. got to wait the 8hr refresh but so far so good.

    Thank you icon_e_biggrin.gif
  • It's like the developers hacked my dream list of improvements, and compensated above what I wanted!!1

    Thank you. I will reward with a purchase!!!!!!!!!! icon_cool.gif
  • Bishop
    Bishop Posts: 130 Tile Toppler
    Thank you,thank you!
  • Is there a full list of all the ESSENTIALS?

    Should i sell spiderman and ms marvel?? (i've been holding them since galactus 1.0)?