mags1587 wrote: Thanks for the communication, even if it's a bit late. I'd really like to hear more of your thoughts about why you disabled all team ups. I mean, the obvious one is that you didn't want people to just super-whale the node, but why not just disable Deadpool team ups in that case?
CCW1208 wrote: I have played MPD for near 300 days. I got more than 10 maxed 3 star. I have few 4 star because I don't like PVP because repeating shield and heropoint. The only thing I want to say--->The 4 star DDQ is unfair. Why????, everyone want to take 4 star need two thing, either battles or money from PVP or PVE, u must fight more than 50 or 100 battle to win a 4 star
The opponent currently gets a Team-Up while the player doesn’t. The player not getting Team-Ups was a very late design choice. However, the enemy Team-Ups cannot be disabled without a client change (without disabling Team-Ups for the entire Deadpool’s Daily). This client change is planned, but due to our production pipeline, shouldn’t be expected in the near future.
mohio wrote: mags1587 wrote: Thanks for the communication, even if it's a bit late. I'd really like to hear more of your thoughts about why you disabled all team ups. I mean, the obvious one is that you didn't want people to just super-whale the node, but why not just disable Deadpool team ups in that case? Apologies for not digging around for it, but IceIX said somewhere that they thought being able to bring 3 teamups versus the A.I.s 1 was perhaps unfair and out of line for what they wanted a 1v1 fight to be like. Now against Cyke, that is pretty silly since there's basically no way you'd have the time to collect enough team up ap to fire off multiple team ups, but maybe other fights could be more grindy? It definitely makes sense story-wise that a 1v1 battle should allow no outside help, but that should be true for both sides, so hopefully they find a way to fix this in the future (or hardcode something useless like bagman against no CD user or she-hulk blue against a non-special tile user).
GrumpySmurf1002 wrote: ShionSinX wrote: To summarize recent changes to boost 4-Star output to players: - (Season 16) Increased odds of 4-Stars by about 50% in Heroic and Event packs. - (Season 18) Added Legendary Tokens as progression rewards at the top end of each Story Event. - (Season 18) Switched in Legendary Tokens as progression rewards at 1300 Progression in each Versus Event. - (Season 18) Added Legendary Tokens as part of the Deadpool’s Daily Quest. - (Season 18) Switched in 1 Legendary Token for a 4-Star cover in the Taco Vault. - (Season 18) Added a Legendary Token for each 40-pack purchased. - (Season 19) To switch in Legendary Tokens as the top Alliance rewards (replacing the static cover). - (Season 19) Increasing odds of 4-Stars in Heroic and Event packs. - (Season 19) Adding a Legendary Token as a progression reward for the Versus season. - (Upcoming) Introducing a brand new gameplay feature that will assist all players with the 3, 4, and 5-Star transitions. The highlithed green ones are aimed at a higher class of the players, the ones hitting 1.3k (or more) regularly or, well, cashers. They will earn all of the ones listed, but the blue ones are for the more common player. The blue seem more reasonable for the ones starting to step into the 4* transition with 1k scores being the only reliable way to grab 4*s. The highlighted blue ones are the only ones the transitioners will grab, not all of the listed as they tried to sell. So from 10 ways, 4 are for real transitioners, 5 for late transition and stepping into the 5* (AKA need few if any 4*), and one unkown. See the problem? They think all the 10 are for transitioners, while this is delusion of their part. Why are regular Heroic/Event tokens only for the higher players? Those are among the easiest things to earn in this game.
ShionSinX wrote: To summarize recent changes to boost 4-Star output to players: - (Season 16) Increased odds of 4-Stars by about 50% in Heroic and Event packs. - (Season 18) Added Legendary Tokens as progression rewards at the top end of each Story Event. - (Season 18) Switched in Legendary Tokens as progression rewards at 1300 Progression in each Versus Event. - (Season 18) Added Legendary Tokens as part of the Deadpool’s Daily Quest. - (Season 18) Switched in 1 Legendary Token for a 4-Star cover in the Taco Vault. - (Season 18) Added a Legendary Token for each 40-pack purchased. - (Season 19) To switch in Legendary Tokens as the top Alliance rewards (replacing the static cover). - (Season 19) Increasing odds of 4-Stars in Heroic and Event packs. - (Season 19) Adding a Legendary Token as a progression reward for the Versus season. - (Upcoming) Introducing a brand new gameplay feature that will assist all players with the 3, 4, and 5-Star transitions. The highlithed green ones are aimed at a higher class of the players, the ones hitting 1.3k (or more) regularly or, well, cashers. They will earn all of the ones listed, but the blue ones are for the more common player. The blue seem more reasonable for the ones starting to step into the 4* transition with 1k scores being the only reliable way to grab 4*s. The highlighted blue ones are the only ones the transitioners will grab, not all of the listed as they tried to sell. So from 10 ways, 4 are for real transitioners, 5 for late transition and stepping into the 5* (AKA need few if any 4*), and one unkown. See the problem? They think all the 10 are for transitioners, while this is delusion of their part.
To summarize recent changes to boost 4-Star output to players: - (Season 16) Increased odds of 4-Stars by about 50% in Heroic and Event packs. - (Season 18) Added Legendary Tokens as progression rewards at the top end of each Story Event. - (Season 18) Switched in Legendary Tokens as progression rewards at 1300 Progression in each Versus Event. - (Season 18) Added Legendary Tokens as part of the Deadpool’s Daily Quest. - (Season 18) Switched in 1 Legendary Token for a 4-Star cover in the Taco Vault. - (Season 18) Added a Legendary Token for each 40-pack purchased. - (Season 19) To switch in Legendary Tokens as the top Alliance rewards (replacing the static cover). - (Season 19) Increasing odds of 4-Stars in Heroic and Event packs. - (Season 19) Adding a Legendary Token as a progression reward for the Versus season. - (Upcoming) Introducing a brand new gameplay feature that will assist all players with the 3, 4, and 5-Star transitions.
mags1587 wrote: So why not limit the player to one team up? And why still allow the player to use boosts? The more I think about this the more limiting and random it seems instead of an actual challenge. Thinking about how this might play out when they fix the implementation and remove the AI's team up... assuming a basic level of competence in matching gems, it's really going to come down to how the tiles fall. I don't know, like I said, I'll have to see how it plays out.
IceIX wrote: Cue player rage as an "impossible" node was made doable and now Everything Is Ruined Forever due to lack of TUs again.
IceIX wrote: Enable player TUs - Players will get used to being able to use Team-Ups for the node, then have them ripped away again when the client update allows us to change things as we would prefer. Cue player rage as an "impossible" node was made doable and now Everything Is Ruined Forever due to lack of TUs again.
GrumpySmurf1002 wrote: Why are regular Heroic/Event tokens only for the higher players? Those are among the easiest things to earn in this game.
Enable player TUs - Players will get used to being able to use Team-Ups for the node, then have them ripped away again when the client update allows us to change things as we would prefer. Cue player rage as an "impossible" node was made doable and now Everything Is Ruined Forever due to lack of TUs again
mohio wrote: You shouldn't have to fight more than 20 battles to hit 1k in PvP. Your climb to 600 can be off the backs of mostly 60+ pointers, so ~10 battles. Usually from there you can average 45-50 pointers up to 1k, sometimes even higher if you're lucky/in the right slice. That's like 9 more battles, so 19 in total. At 4-5 minutes a piece it'll take you an hour and a half, but that's not nearly 50+ battles.
IceIX wrote: Der_Lex wrote: Some good news for many: the pvp season Legandary token prog reward is set at 7500, not 10000. That's 750 points per pvp with 0 points in Shield sim, or 550 per pvp if you hit the sim 2k. That's really achievable. edit: Hadn't noticed it yet, but the season is only 17 days now. Maybe something to do with anniversary week? Does mean my points above will be a bit off, though, since we'll have one or two pvp's less. Correct, Anniversary events won't tie into the season, hence it's shorter.
Der_Lex wrote: Some good news for many: the pvp season Legandary token prog reward is set at 7500, not 10000. That's 750 points per pvp with 0 points in Shield sim, or 550 per pvp if you hit the sim 2k. That's really achievable. edit: Hadn't noticed it yet, but the season is only 17 days now. Maybe something to do with anniversary week? Does mean my points above will be a bit off, though, since we'll have one or two pvp's less.
Punisher5784 wrote: That's disappointing. I thought the lowered 3* at 2700 and the 10pk at 3000 was a new way to help the 3* transitioners.
ShionSinX wrote: 40 Packs, not regular tokens. Only people setting on money buy 40 packs.
ShionSinX wrote: To summarize recent changes to boost 4-Star output to players: - (Season 16) Increased odds of 4-Stars by about 50% in Heroic and Event packs. - (Season 19) Increasing odds of 4-Stars in Heroic and Event packs. The highlighted green ones are aimed at a higher class of the players, the ones hitting 1.3k (or more) regularly or, well, cashers. They will earn all of the ones listed, but the blue ones are for the more common player.
GurlBYE wrote: Event tokens and heroics are given at a really disproportionate level between players. They should technically be to get to 3 stars, but 2 star players don't have the momentum to get them frequently, and they are showered on 4 star players who are bored of em/ have no use for them.
ShionSinX wrote: A transitioner doing less than 4k on season is terrible. That's not even 400 per pvp. With old scores (before the 50% increase) I used to hit 500-600 with obw and ares.
optimus2861 wrote: ShionSinX wrote: A transitioner doing less than 4k on season is terrible. That's not even 400 per pvp. With old scores (before the 50% increase) I used to hit 500-600 with obw and ares. When they first implemented their matchmaking changes back in season 13 or 14 or whenever, my season scores took a big hit. I went from two straight 4K seasons to two straight sub-3K seasons on the back of my 2* roster. The matchmaking went seed, seed, seed, 166 wall of death. It took the 50% point boost and the fixed matchmaking to restore my 4K scores again, though now I have a decent 3* roster to score with and I broke 5K last season. I don't know what the 2* PVP game is like these days, but the experience is likely very different from your days hitting 600 with OBW+Ares. I doubt those two get anywhere near 600 today before getting pounded by 3* players and above.