Vhailorx wrote: barrok wrote: Read his post. He basically rips on each aspect of the game that brought legendary tokens. If he doesn't want to grind, and doesn't want to hit pvp/ddq progressions and doesn't want to spend any money, how the freak is he supposed to get legendary tokens? Any other changes would be as easy as 'handing them out for free.' Sure, you can claim "they should have an easier ddq' or 'they should make legendary tokens for 800 in pvp or replace the first 3* in PVE progressions with legendary' but that's essentially handing them out for free. At some point you need to know your place in the game, and you work to get to a higher place. That's not just something that's necessary to learn in the game, but also life. I don't automatically make what my dad currently makes, or get the size of house he currently has. It's all progression and while it sucks not having access to the best, that doesn't mean you can't get to it or that you need it handed to you. I read his post; I agree with some but not all of it. Did you read mine? Cos you sort of completely ignore my argument and restate the exact moral argument that I am discussing. If you think that an easier legendary token would be bad for the game, then explain why that is true! Don't just rely on moral arguments about "earning your way" in the game (and life). If you get to declare that legendaries at 800 in PVP is "essentially handing them out for free" then I could declare that a 270 3* 1v1 in ddq is "essentially impossible for anyone but the elite." But that's not exactly a productive discussion. (And to be clear: this is not intended as a personal attack on you Barrok. I merely disagree with your position and the rhetorical devices you have used to argue your position.)
barrok wrote: Read his post. He basically rips on each aspect of the game that brought legendary tokens. If he doesn't want to grind, and doesn't want to hit pvp/ddq progressions and doesn't want to spend any money, how the freak is he supposed to get legendary tokens? Any other changes would be as easy as 'handing them out for free.' Sure, you can claim "they should have an easier ddq' or 'they should make legendary tokens for 800 in pvp or replace the first 3* in PVE progressions with legendary' but that's essentially handing them out for free. At some point you need to know your place in the game, and you work to get to a higher place. That's not just something that's necessary to learn in the game, but also life. I don't automatically make what my dad currently makes, or get the size of house he currently has. It's all progression and while it sucks not having access to the best, that doesn't mean you can't get to it or that you need it handed to you.
Konman wrote: barrok wrote: i guess we just need: "Log into the game daily, get free 4*". Should make it easy so you don't have to grind PVE, or play PVP or spend any money on the game. Granted, once you get this fancy new 4* (or 5*), you won't really use it because you don't want to grind pve or hit higher PVP progressions. That's a terrible guess. But attack me and not the points I made. Its not a matter of "want" anyway. I play mostly PVP, and I "want" to get as high as I can, I want to earn the 4*, and often do, but I have never come close to the 1300, pre or post token. Nearly all the 4* covers I have are from the 1000 pt pvp progression, with a few random pulls, and a couple resupplies. I was hoping to address the idea of the transition, and the current inadequate implementation.
barrok wrote: i guess we just need: "Log into the game daily, get free 4*". Should make it easy so you don't have to grind PVE, or play PVP or spend any money on the game. Granted, once you get this fancy new 4* (or 5*), you won't really use it because you don't want to grind pve or hit higher PVP progressions.
mohio wrote: A legendary token at 800 is an interesting idea. While you have to actually achieve it, and put in the time (somewhere around 1:15), making it decidedly not "free", it's still a very reachable goal, especially for anyone with a 3* roster. It's not a hard argument to make that this could easily end up being bad for the game, at least in the short term. You would have those 4* transitioners (the ones that have 7+ covers in multiple 4*) rapidly finishing off those characters. The guys with just 1 or 2 covers in each 4* would feel like they're progressing at least, cause they are accumulating covers at a much faster rate, however they will start running into the "4* wall" sooner and sooner with more people finishing off their 4*, which could lead to increasing frustrations and people leaving the game. This is nothing to speak toward the people normally hitting 1300 now getting double the legendary tokens and there will be a few lucky blokes with moderately covered 5* before too long. Now, if the devs decide they want more of the game to be played at the 4* level, this would be a good move to make. They would need to increase the 3* rewards even more than they already have though, to accelerate the 3* transition so players can start the 4* transition. Extend placement covers by a lot, keep the 3* progression but now at an even lower level, increase 3* odds in heroic/event tokens A LOT, etc. Anyway, it's not the worst idea, but lots of other things probably need to happen before they make this move. I'm excited (or at least very interested) to see what this new game mode is that will help the 4*/5* transition. I hope it comes soon!
Vhailorx wrote: mohio wrote: A legendary token at 800 is an interesting idea. While you have to actually achieve it, and put in the time (somewhere around 1:15), making it decidedly not "free", it's still a very reachable goal, especially for anyone with a 3* roster. It's not a hard argument to make that this could easily end up being bad for the game, at least in the short term. You would have those 4* transitioners (the ones that have 7+ covers in multiple 4*) rapidly finishing off those characters. The guys with just 1 or 2 covers in each 4* would feel like they're progressing at least, cause they are accumulating covers at a much faster rate, however they will start running into the "4* wall" sooner and sooner with more people finishing off their 4*, which could lead to increasing frustrations and people leaving the game. This is nothing to speak toward the people normally hitting 1300 now getting double the legendary tokens and there will be a few lucky blokes with moderately covered 5* before too long. Now, if the devs decide they want more of the game to be played at the 4* level, this would be a good move to make. They would need to increase the 3* rewards even more than they already have though, to accelerate the 3* transition so players can start the 4* transition. Extend placement covers by a lot, keep the 3* progression but now at an even lower level, increase 3* odds in heroic/event tokens A LOT, etc. Anyway, it's not the worst idea, but lots of other things probably need to happen before they make this move. I'm excited (or at least very interested) to see what this new game mode is that will help the 4*/5* transition. I hope it comes soon! Other than responding to Barrok's post, I honestly have never thought about a legendary or 4* reward at 800 in PVP, but it would be a fairly big shift in the reward structure. But in any event, I think the devs have decided to make more of the game played at the 4* level. They have stopped released 3*s at all, have quintupled the number of 4*s in just a few months, and now release 4*s at exactly the same that 3*s were released for most of the last year. 4* land is the heart of the end-game (just as 3* land used to be). It seems to me that if demiurge is going to release 4*s at the same rate that it used to release 3*s, then it should also reward 4*s at more or less the same rate as it used to reward 3*s. Instead they are just trying to pass out the same amount of content through a noticeably smaller hole. No wonder the player-base is getting agitated.
theHappyDance wrote: TheOncomingStorm wrote: That's only true if and only if legendary tokens only give out 4*s. So by that same logic, since legendary tokens offer 5*s, they should test your 4*s. There's a logical fallacy here. For months, they were saying that the 4* DPD would help with the 3-4* transition. They created the expectation that it would be a harder version of the 3* version - namely, a single cover of the featured character is required to access it and if you beat the node, the payout is the featured 4*. Instead we got a 4* token (good), but the 5* part wasn't mentioned until they released Legendary tokens and SS this month (and that no one even asked for or wanted). So for ~6 months we were led to believe it would be part of the 4* progression. Then they decided to release 5*'s and shifted it to be 5* progression, skipping over the promised 3-4* progression entirely. The fact is, they initially promised one thing with this when it was first proposed, and said little to nothing to indicate otherwise until they'd already slipped in 5* tier last minute to compensate for "making 4* progression easier". This is their standard bait-and-switch that they've pulled as long as I've played this game (pretend to listen to feedback, and do something superficial to say you did, but counterbalance it with something else that either mostly or completely negates the positive elements of said changes). DPD was refreshing when it was introduced exactly because it seemed like they were actually listening, and it was an authentic new mechanic that eased over progression while making it possible for people who wanted to play casually/semi-casually. The 4* DPD, as first proposed, and until very late (basically near release) would have done this for the 3-4* transition, once every 5 days. The DPD, as implemented, is back to the same old pattern of superficially saying they're going to implement something to reduce the grind, while counterbalancing it with some element that largely or completely negates any of the positive elements. It's pretty insulting to call people who were expecting a playable 4* DPD node lazy or moochers, when for nearly the entire time up until release of 5*'s and the new node, it was presented as a continuation of the standard DPD design. It's equally insulting for the devs to come out, ignoring the fact that the 4* DPD was originally a player request to make the 3-4* transition easier, and say that they never implied it would be easy (or anything other than borderline impossible even with a reasonably covered 4*). I think given the nature of DPD, the origin of the 4* DPD idea, and the communication about it for the majority of the past 6 months, most players had a reasonable expectation that the 4* node would be a continuation of that event type, rather than some kind of nightmare node. It's a reasonable expectation that it would have been geared toward 3-4* players, rather than 4-5* players, especially when for that entire period there was no such thing as a 5*.
TheOncomingStorm wrote: That's only true if and only if legendary tokens only give out 4*s. So by that same logic, since legendary tokens offer 5*s, they should test your 4*s.
Punisher5784 wrote: I am here to say that out of my 3 Legendary tokens so far I have pulled: 3 Not a huge help in my 3-4* transition. That is all...
barrok wrote: Did you watch the monthly video? They specifically stated that these new changes were geared towards the upper end of the game. That was the focus. It isn't trying to move the entire player base to the 4* level and skip the 2* 3* etc levels. If/when they want to progress people quicker, increasing 3* rewards and especially increasing ISO rewards would go a long way to getting people up to the 4* transition quicker. Having to take months and months of earning ISO just to get some 3*'s to acceptable levels is very frustrating.
Demiurge_Will wrote: We've been releasing more 4-Stars, so that gameplay at the 4-Star level is more rich and more varied. And in order to support that we've also increased the rate at which it's possible to get 4-Stars and the number of different places that you can get 4-Stars.
Demiurge_Miles wrote: Because we're going to add, in addition to a way to get these new 5-Stars, we're going to add new ways to get new 4-Stars. And the biggest one, we've got a couple planned, but the one we're here to talk about today is a new type of store called the Legendary Store.
TheOncomingStorm wrote: DPDQ is not supposed to be an automatic 4*+ cover on a set calendar basis. That is what the daily drop system is for. It is supposed to be an opportunity. Opportunity and guaranteed success are not synonyms. Opportunity means that you might fail or have to further improve before you can overcome an obstacle.
TheOncomingStorm wrote: snip
"David wrote: Moore"]The 4-Star Deadpool’s Daily Quest was designed to be significantly challenging.
- The opponent currently gets a Team-Up while the player doesn’t. The player not getting Team-Ups was a very late design choice. However, the enemy Team-Ups cannot be disabled without a client change (without disabling Team-Ups for the entire Deadpool’s Daily). This client change is planned, but due to our production pipeline, shouldn’t be expected in the near future.
4-Star Transition One thing that we believe has gone largely unrealized by many of our players (possibly due to miscommunication, possibly due to simple misunderstanding) is that the Deadpool’s Daily Quest token is not, and was not meant to be, the single way that we intend players to transition towards 4-Star rosters.
The DDQ token is just one of many new ways helping to ease the 4-Star transition, along with methods that are already in the game. We are also making changes in the upcoming season that will help with this transition. As long-time players know, from similar changes to the 3-Star transition, this likely will not be the only changes that will be made (if we find that players are not progressing at a rate that is acceptable given the rest of the player base.) To summarize recent changes to boost 4-Star output to players: - (Season 19) To switch in Legendary Tokens as the top Alliance rewards (replacing the static cover). - (Season 19) Increasing odds of 4-Stars in Heroic and Event packs. - (Season 19) Adding a Legendary Token as a progression reward for the Versus season. - (Upcoming) Introducing a brand new gameplay feature that will assist all players with the 3, 4, and 5-Star transitions.
Der_Lex wrote: Some good news for many: the pvp season Legandary token prog reward is set at 7500, not 10000. That's 750 points per pvp with 0 points in Shield sim, or 550 per pvp if you hit the sim 2k. That's really achievable. edit: Hadn't noticed it yet, but the season is only 17 days now. Maybe something to do with anniversary week? Does mean my points above will be a bit off, though, since we'll have one or two pvp's less.
IceIX wrote: Der_Lex wrote: Some good news for many: the pvp season Legandary token prog reward is set at 7500, not 10000. That's 750 points per pvp with 0 points in Shield sim, or 550 per pvp if you hit the sim 2k. That's really achievable. edit: Hadn't noticed it yet, but the season is only 17 days now. Maybe something to do with anniversary week? Does mean my points above will be a bit off, though, since we'll have one or two pvp's less. Correct, Anniversary events won't tie into the season, hence it's shorter.
Der_Lex wrote: How many events will the shortened season have? 7, 8?
IceIX wrote: Roswulf wrote: I don't think that's true- when DDQ launched, my most covered 3* was a 6-covered Cap. And yet, using almost exclusively 2* characters, I've managed to beat DDQ every day of its existence. Indeed DDQ has been the central tool in transitioning to what is now a very developed 3* roster (more than half fully covered, most of the rest close). To be honest, you're very much the exception there. The vast majority of players clearing the 3* node (and improving rosters) are ones that are using 3*s to start with. That node is supplementing most player's 3* roster, not creating it. I mean, definitely grats on the skill needed to pull that victory day after day, just know that most players don't do that.
Roswulf wrote: I don't think that's true- when DDQ launched, my most covered 3* was a 6-covered Cap. And yet, using almost exclusively 2* characters, I've managed to beat DDQ every day of its existence. Indeed DDQ has been the central tool in transitioning to what is now a very developed 3* roster (more than half fully covered, most of the rest close).