TxMoose wrote: mohio wrote: I'm still not exactly happy about converting specific covers at 1300 to tokens since that now means you need to get lucky with pulls as opposed to a guaranteed path, but I accept that they need more tokens in the game to at least get some 5* out there, so that is at least a logical change to make. what if they kept the same exact schedule they used to have at 1300 but offered the token as an alternative to the set cover. those that need the cover can get it, those that don't have the cover could choose a token. that would seem like a win-win to me and I could target it whenever a key character comes up, not just when boosteds align right. I'm not to the point I can chase every 1300 but could now and then but I sure would prefer to know the extra hp is going to be worth it.
mohio wrote: I'm still not exactly happy about converting specific covers at 1300 to tokens since that now means you need to get lucky with pulls as opposed to a guaranteed path, but I accept that they need more tokens in the game to at least get some 5* out there, so that is at least a logical change to make.
Konman wrote: To summarize recent changes to boost 4-Star output to players: - (Season 16) Increased odds of 4-Stars by about 50% in Heroic and Event packs. - (Season 18) Added Legendary Tokens as progression rewards at the top end of each Story Event. - (Season 18) Switched in Legendary Tokens as progression rewards at 1300 Progression in each Versus Event. - (Season 18) Added Legendary Tokens as part of the Deadpool’s Daily Quest. - (Season 18) Switched in 1 Legendary Token for a 4-Star cover in the Taco Vault. - (Season 18) Added a Legendary Token for each 40-pack purchased. Lets look at these already implemented, D3 described 4* transition goodies. Odds from a heroic token went from infinitesimal to merely miniscule and are currently 2.8% chance to get some 4*, likely Starlord yello. Legendary tokens in story PVE events, equaling 1 new token every 4 or 7 days, at twice the previous top progression reward, welcome to Grindtown: population You. 1300 PVP progression is being achieved by the exact same players as previously, only now its a token instead of a cover. DDQ 4* token is what all this hub bub is about in the first place. What the event is vs what players seemed to think it was going to be. Not exactly the transition we were looking for. Vault token introduction is a non factor, either relying on long odds or long waits while you stockpile those tacos to even the odds. No one is using the vaults as a source of tokens. 40 packs cost around $70 US. I hope this isn't a sincere suggestion on how to transition our rosters. The other items in the list are yet to be seen, so I won't comment on their efficacy at the moment.
To summarize recent changes to boost 4-Star output to players: - (Season 16) Increased odds of 4-Stars by about 50% in Heroic and Event packs. - (Season 18) Added Legendary Tokens as progression rewards at the top end of each Story Event. - (Season 18) Switched in Legendary Tokens as progression rewards at 1300 Progression in each Versus Event. - (Season 18) Added Legendary Tokens as part of the Deadpool’s Daily Quest. - (Season 18) Switched in 1 Legendary Token for a 4-Star cover in the Taco Vault. - (Season 18) Added a Legendary Token for each 40-pack purchased.
Malcrof wrote: The PVE token.. very easy, had it before day 4 in Hulk.. does not require much more than a couple clears lazily each day..
barrok wrote: i guess we just need: "Log into the game daily, get free 4*". Should make it easy so you don't have to grind PVE, or play PVP or spend any money on the game. Granted, once you get this fancy new 4* (or 5*), you won't really use it because you don't want to grind pve or hit higher PVP progressions.
malcrof wrote: But more to the point, it sounds like you really hate the game.. so why are you playing.. and why are you even bothering to post to the forum with nothing constructive to say? The PVE token.. very easy, had it before day 4 in Hulk.. does not require much more than a couple clears lazily each day.. so a free 4* every 4-7 days.. is way more than we had when it was 0.. and they added another token and some HP along the way. The vault always had long odds for a 4*, but, now, it has a chance at A 5* with the token in it. This is called an improvement. 1300 in PVP is a goal to work for.. it sounds like you were expecting a handout? Hitting 1k already gets you a 4* cover.. and yes, just about anyone with a decent 3* roster can do it.
_RiO_ wrote: PvE is still a crapshot depending on how much points your shard allows you to pull, it seems.
_RiO_ wrote: Malcrof wrote: The PVE token.. very easy, had it before day 4 in Hulk.. does not require much more than a couple clears lazily each day.. Meanwhile, I've been playing the Hulk event with two double clears each sub event and barely managed to grab Blade at the halfway point to the token yesterday at the start of my final day of the event. PvE is still a crapshot depending on how much points your shard allows you to pull, it seems. (Suffice to say; I cashed out my Blade cover and called quits on the event. Having to grind and plan my day based on the whims of the time-tables of the game is where I draw the line.)
Vhailorx wrote: malcrof wrote: But more to the point, it sounds like you really hate the game.. so why are you playing.. and why are you even bothering to post to the forum with nothing constructive to say? The PVE token.. very easy, had it before day 4 in Hulk.. does not require much more than a couple clears lazily each day.. so a free 4* every 4-7 days.. is way more than we had when it was 0.. and they added another token and some HP along the way. The vault always had long odds for a 4*, but, now, it has a chance at A 5* with the token in it. This is called an improvement. 1300 in PVP is a goal to work for.. it sounds like you were expecting a handout? Hitting 1k already gets you a 4* cover.. and yes, just about anyone with a decent 3* roster can do it. Whether swapping out the legendary token for a static 4* reward is an improvement isn't the question. The devs offered a list of "recent changes to boost 4-Star output to players:" And then included three items that really aren't a boost to 4* output. Swapping out tokens for fixed rewards isn't increase in 4* rate. You are a removing a 4* cover and replacing it with .95 4* covers (and .05 5* covers). Ice suggests that this will be an improvement for some people because they won't get a static cover that they don't need. I would counter that it will also be a loss for some people who will spend the same resources to get the 1300 token, but pull a useless cover they don't need. Those people would be better off with a static reward so that they know when to spend resources for 1300. That suggests to me that the cover-->legendary swap is, at best, a wash in terms of 4* build rate. And therefore I object to including those swaps in a list of "recent changes to boost 4-Star output to players." Also with respect to asking for handouts, see my comments above! Also, I think the math worked out that getting the pve legendary token in the Hulk required ~3 clears a day for the first 6 subs. Whether that is a lot or a little is a matter of opinion.
Vhailorx wrote: barrok wrote: i guess we just need: "Log into the game daily, get free 4*". Should make it easy so you don't have to grind PVE, or play PVP or spend any money on the game. Granted, once you get this fancy new 4* (or 5*), you won't really use it because you don't want to grind pve or hit higher PVP progressions. This is a repeat of my earlier argument because people continue to moralize. I think posts like this are part of the problem, Barrok. Like IceIX did in some of his other posts on this topic, you are conflating people not wanting something that is extremely difficult with people wanting something very easy. No one (or more likely almost no one) wants a complete pushover node. People don't just play through the prologue over and over again because they enjoy easy. Super easy nodes are just boring. This topic isn't a fight between lazy, entitled players who just want everything for free, and good, noble players who enjoy a challenge and are talented and skilled at the game. It's a discussion over the difficulty of a node relative to the reward offered. Players, by and large, do enjoy a challenge and enjoy achieving something in the game. That's why people, for the most part, really like the gauntlet, despite the fact that there are almost always a few threads complaining about the difficulty of the later nodes. What players don't like is feeling that they will never be able to achieve anything, or that they must face a tremendous challenge in order to achieve a marginal reward. That's why people complained about the endless grind of 4* release events when only the top 10 even got 2 covers. Or when placing well in PVE required scoring well in excess of 2x the max prog-reward, but only offered a 3* prog. It's also why people didn't like the second run of the ultron event, when the difficulty was so hard that only 2 alliances in all of MPQ managed to pass round 8. I think it is possible to construct a reasonable argument that this 4* node is too hard, particularly if you view the feature as intended for the 3*-->4* transition (which demiurge clearly doesn't. hence a lot of this misunderstanding).
Vhailorx wrote: In light of the ongoing discussion about ddq's utility for 2* players, I tried the big enchilada with only 2*s today. OBW 94 3/5/5 Thor 94 3/5/5 Daken 94 4/4/5 I would say that I had moderate board luck. no big, lucky cascades for me, but the board did give me a a steady supply of green and blue. didn't have as much yellow as I would have liked however. It took a bit longer than my normal 3* tactics, but it was not hard at all. Overall the ai made a total of 6 moves (2 in wave 2 and 4 in wave 4), and never fired a power. I was a little lucky in that the enemy countdowns were always placed in accessible spots, so I could usually match them away. Had any of them threatened to go off, I always had plenty of blue in reserve to extend the countdowns. At the end of the match OBW was down to ~3k, Thor had 4.3k and Daken had 2.7k. Whether or not a majority of players use 3*s to finish that node, and on the basis of this admittedly anecdotal evidence, I am satisfied that 2* players can finish it with a modicum of effort (except maybe for the one day with "turn to smoke" ninjas). Even if they wipe a few times, it shouldn't take more than few tries. And I didn't even use one of the top tier 2* teams.
barrok wrote: Read his post. He basically rips on each aspect of the game that brought legendary tokens. If he doesn't want to grind, and doesn't want to hit pvp/ddq progressions and doesn't want to spend any money, how the freak is he supposed to get legendary tokens? Any other changes would be as easy as 'handing them out for free.' Sure, you can claim "they should have an easier ddq' or 'they should make legendary tokens for 800 in pvp or replace the first 3* in PVE progressions with legendary' but that's essentially handing them out for free. At some point you need to know your place in the game, and you work to get to a higher place. That's not just something that's necessary to learn in the game, but also life. I don't automatically make what my dad currently makes, or get the size of house he currently has. It's all progression and while it sucks not having access to the best, that doesn't mean you can't get to it or that you need it handed to you.
Malcrof wrote: 40packs are 10kHP in the offseason events.. so roughly $50, half a stark..and same odds as a standard heroic 40 pack. But more to the point, it sounds like you really hate the game.. so why are you playing.. and why are you even bothering to post to the forum with nothing constructive to say? The PVE token.. very easy, had it before day 4 in Hulk.. does not require much more than a couple clears lazily each day.. so a free 4* every 4-7 days.. is way more than we had when it was 0.. and they added another token and some HP along the way. The vault always had long odds for a 4*, but, now, it has a chance at A 5* with the token in it. This is called an improvement. 1300 in PVP is a goal to work for.. it sounds like you were expecting a handout? Hitting 1k already gets you a 4* cover.. and yes, just about anyone with a decent 3* roster can do it.
Konman wrote: Odds from a heroic token went from infinitesimal to merely miniscule and are currently 2.8% chance to get some 4*, likely Starlord yello.
Konman wrote: Legendary tokens in story PVE events, equaling 1 new token every 4 or 7 days, at twice the previous top progression reward, welcome to Grindtown: population You.
TheOncomingStorm wrote: That's only true if and only if legendary tokens only give out 4*s. So by that same logic, since legendary tokens offer 5*s, they should test your 4*s.
GrumpySmurf1002 wrote: Konman wrote: Odds from a heroic token went from infinitesimal to merely miniscule and are currently 2.8% chance to get some 4*, likely Starlord yello. This is incorrect. The current overall odds are 3.45%, a 50% increase from the previous 2.3%. Both numbers confirmed previously by the devs.
Konman wrote: GrumpySmurf1002 wrote: Konman wrote: Odds from a heroic token went from infinitesimal to merely miniscule and are currently 2.8% chance to get some 4*, likely Starlord yello. This is incorrect. The current overall odds are 3.45%, a 50% increase from the previous 2.3%. Both numbers confirmed previously by the devs. You are correct, I was thinking there were 14 4*s, but there are 17. My bad. Buts that's still a pretty small chance.
To summarize recent changes to boost 4-Star output to players: - (Season 16) Increased odds of 4-Stars by about 50% in Heroic and Event packs. - (Season 18) Added Legendary Tokens as progression rewards at the top end of each Story Event. - (Season 18) Switched in Legendary Tokens as progression rewards at 1300 Progression in each Versus Event. - (Season 18) Added Legendary Tokens as part of the Deadpool’s Daily Quest. - (Season 18) Switched in 1 Legendary Token for a 4-Star cover in the Taco Vault. - (Season 18) Added a Legendary Token for each 40-pack purchased. - (Season 19) To switch in Legendary Tokens as the top Alliance rewards (replacing the static cover). - (Season 19) Increasing odds of 4-Stars in Heroic and Event packs. - (Season 19) Adding a Legendary Token as a progression reward for the Versus season. - (Upcoming) Introducing a brand new gameplay feature that will assist all players with the 3, 4, and 5-Star transitions.
ShionSinX wrote: To summarize recent changes to boost 4-Star output to players: - (Season 16) Increased odds of 4-Stars by about 50% in Heroic and Event packs. - (Season 18) Added Legendary Tokens as progression rewards at the top end of each Story Event. - (Season 18) Switched in Legendary Tokens as progression rewards at 1300 Progression in each Versus Event. - (Season 18) Added Legendary Tokens as part of the Deadpool’s Daily Quest. - (Season 18) Switched in 1 Legendary Token for a 4-Star cover in the Taco Vault. - (Season 18) Added a Legendary Token for each 40-pack purchased. - (Season 19) To switch in Legendary Tokens as the top Alliance rewards (replacing the static cover). - (Season 19) Increasing odds of 4-Stars in Heroic and Event packs. - (Season 19) Adding a Legendary Token as a progression reward for the Versus season. - (Upcoming) Introducing a brand new gameplay feature that will assist all players with the 3, 4, and 5-Star transitions. The highlithed green ones are aimed at a higher class of the players, the ones hitting 1.3k (or more) regularly or, well, cashers. They will earn all of the ones listed, but the blue ones are for the more common player. The blue seem more resoanable for the ones starting to step into the 4* transition with 1k scores being the only reliable way to grab 4*s. The highlithed blue ones are the only ones the transitioners will grab, not all of the listed as they tried to sell. So from 10 ways, 4 are for real transitioners, 5 for late transition and stepping into the 5* (AKA need few if any 4*), and one unkown. See the problem? They think all the 10 are for transitioners, while this is delusion of their part.