IceIX wrote: Roswulf wrote: I don't think that's true- when DDQ launched, my most covered 3* was a 6-covered Cap. And yet, using almost exclusively 2* characters, I've managed to beat DDQ every day of its existence. Indeed DDQ has been the central tool in transitioning to what is now a very developed 3* roster (more than half fully covered, most of the rest close). To be honest, you're very much the exception there. The vast majority of players clearing the 3* node (and improving rosters) are ones that are using 3*s to start with. That node is supplementing most player's 3* roster, not creating it. I mean, definitely grats on the skill needed to pull that victory day after day, just know that most players don't do that.
Roswulf wrote: I don't think that's true- when DDQ launched, my most covered 3* was a 6-covered Cap. And yet, using almost exclusively 2* characters, I've managed to beat DDQ every day of its existence. Indeed DDQ has been the central tool in transitioning to what is now a very developed 3* roster (more than half fully covered, most of the rest close).
dr tinykittylove wrote: IceIX wrote: To be honest, you're very much the exception there. The vast majority of players clearing the 3* node (and improving rosters) are ones that are using 3*s to start with. That node is supplementing most player's 3* roster, not creating it. I mean, definitely grats on the skill needed to pull that victory day after day, just know that most players don't do that. Seriously there aren' t many people doing it with 2*s? It never really struck me as being particularly hard - my noob account went at it with not-quite finished level 60 2*s at first, then fully covered level 70s and didn't have any real problems.
IceIX wrote: To be honest, you're very much the exception there. The vast majority of players clearing the 3* node (and improving rosters) are ones that are using 3*s to start with. That node is supplementing most player's 3* roster, not creating it. I mean, definitely grats on the skill needed to pull that victory day after day, just know that most players don't do that.
Roswulf wrote: Traditional DDQ tests you on the quality of your 2* roster, and rewards you with 3*. The new version tests you on the quality of your 4* roster, and rewards you with 4*. That's a fundamental difference.
Boldbrute wrote: The only thing that really bothered me about the 4* DDQ was that Ice said he could pull it off with most of his roster. Comparing his roster to my own my weaker 4* weren't too far off of his so I figured it would be challenging but not flat out impossible. I was going in a little too hopeful I think because I saw his roster and thought "his can do it so can mine!" and then my soul was OB and FB into despair.
El Satanno wrote: I'm going to reserve judgment on this until we get at least one more run of it. That in mind, I think it's kind of **** that you get one day to do it. Can we get a little feedback on that, at least? Why make it so time-sensitive? With the challenge presented, you're taking a real risk on having any health packs left for whatever PvP or PvE you're doing if you want to complete it. I'm another one of those people firmly in 3* play, but largely outside of 4* play. The only useful 4* characters I have are X-Force Wolverine and Nick Fury, and Fury only as recently as last week. (Yes, I have IW at 13 covers, but I did say useful.) I managed to clear the 4* node with a very lucky match. One shot from any of Cyke's powers would pretty much wipe out my 270 X-Force. There's difficult, and then there's 1v1 against a 270 Cyclops. If future matches are going to be this way, I pretty much have zero chance at completing the node. Maybe my 3/5/3 Hulkbuster will do okay, but 3/2/2 Carnage, 5/1/1 Professor X, or even 4/3/4 Thor will most likely get trounced by an opponent of that caliber. Also, I think Roswulf nailed it early on: Roswulf wrote: Traditional DDQ tests you on the quality of your 2* roster, and rewards you with 3*. The new version tests you on the quality of your 4* roster, and rewards you with 4*. That's a fundamental difference.
fmftint wrote: Yeah well IceIX also had the luxury of using TUs...
Vhailorx wrote: From Ice's statements, it seems as if the devs don't agree with Roswulf. They seem to feel that ddq tests the strength of your 3* roster and rewards you with 3*s. Without having the same data they see, it's a little hard to argue. I know that 2* rosters are routinely asked to fight opponents as high as 200+ in the gauntlet. Hell, my trusty old stormneto (+mhawkeye!) team could easily take out enemy nodes as high as 230 without even boosting. So logically, the level 130 opponents in the big enchilada shouldn't be insurmountable for 2* players. Yes, the survival node mechanics can complicate things. But OBW and Human Torch, and even 2* Cap's board control are all very good in survival nodes. And once he got his 3rd power, I would think that bullseye became a useful protect tile producer as well. I would guess that it is doable but not at all easy. Which is exactly what I was hoping for from the 4* node (and didn't get with a 270 cyclops, though we should probably wait for the second run to see if the difficulty is steady).
Vhailorx wrote: El Satanno wrote: I'm going to reserve judgment on this until we get at least one more run of it. That in mind, I think it's kind of **** that you get one day to do it. Can we get a little feedback on that, at least? Why make it so time-sensitive? With the challenge presented, you're taking a real risk on having any health packs left for whatever PvP or PvE you're doing if you want to complete it. I'm another one of those people firmly in 3* play, but largely outside of 4* play. The only useful 4* characters I have are X-Force Wolverine and Nick Fury, and Fury only as recently as last week. (Yes, I have IW at 13 covers, but I did say useful.) I managed to clear the 4* node with a very lucky match. One shot from any of Cyke's powers would pretty much wipe out my 270 X-Force. There's difficult, and then there's 1v1 against a 270 Cyclops. If future matches are going to be this way, I pretty much have zero chance at completing the node. Maybe my 3/5/3 Hulkbuster will do okay, but 3/2/2 Carnage, 5/1/1 Professor X, or even 4/3/4 Thor will most likely get trounced by an opponent of that caliber. Also, I think Roswulf nailed it early on: Roswulf wrote: Traditional DDQ tests you on the quality of your 2* roster, and rewards you with 3*. The new version tests you on the quality of your 4* roster, and rewards you with 4*. That's a fundamental difference. From Ice's statements, it seems as if the devs don't agree with Roswulf. They seem to feel that ddq tests the strength of your 3* roster and rewards you with 3*s. Without having the same data they see, it's a little hard to argue. I know that 2* rosters are routinely asked to fight opponents as high as 200+ in the gauntlet. Hell, my trusty old stormneto (+mhawkeye!) team could easily take out enemy nodes as high as 230 without even boosting. So logically, the level 130 opponents in the big enchilada shouldn't be insurmountable for 2* players. Yes, the survival node mechanics can complicate things. But OBW and Human Torch, and even 2* Cap's board control are all very good in survival nodes. And once he got his 3rd power, I would think that bullseye became a useful protect tile producer as well. I would guess that it is doable but not at all easy. Which is exactly what I was hoping for from the 4* node (and didn't get with a 270 cyclops, though we should probably wait for the second run to see if the difficulty is steady).
morph3us wrote: IceIX wrote: To be honest, you're very much the exception there. The vast majority of players clearing the 3* node (and improving rosters) are ones that are using 3*s to start with. That node is supplementing most player's 3* roster, not creating it. I mean, definitely grats on the skill needed to pull that victory day after day, just know that most players don't do that. That doesn't actually surprise me too much. The commander of my little Friends In Real Life alliance is a filthy casual (hey there, Commander!), and is stuck in the 2* to 3* transition. He complains quite a bit that he struggles with the Big Enchilada with his maxed 2*s. If you throw some Teisatsu and other hand ninja in there, he folds most of the time, and gives up on the cover for that day.
Lemminkäinen wrote: Tell your commander to use **Thor, **Mags, **Storm. They feed AP into one another extremely efficiently and have easy access to stun and lots of AoE. And Storm's Green clears away Attack Tiles. Once you have 23 green, fire Storm's Green and afterwards you can just blast away powers. Since I started using that team, enemy characters in Big Enchillada have had exactly one turn when non-stunned (the board on the first wave was utterly starved and doombots die too fast). Goons naturally get turns as they are used to collect AP so it's not a proper lockdown.
TheOncomingStorm wrote: Also, you've been on the forums for a long while. Do you really not remember all the threads when dpdq first started of 2* players unable to beat the 3* wave node? In addition, many forumites gave advice to help those players. Advice most players did not access. TL; DR: It's easy for people to mock that game doesn't improve, but the facts point otherwise. They also point that the 4* transition will continue to improve in the future.