IceIX wrote: Roswulf wrote: I don't think that's true- when DDQ launched, my most covered 3* was a 6-covered Cap. And yet, using almost exclusively 2* characters, I've managed to beat DDQ every day of its existence. Indeed DDQ has been the central tool in transitioning to what is now a very developed 3* roster (more than half fully covered, most of the rest close). To be honest, you're very much the exception there. The vast majority of players clearing the 3* node (and improving rosters) are ones that are using 3*s to start with. That node is supplementing most player's 3* roster, not creating it. I mean, definitely grats on the skill needed to pull that victory day after day, just know that most players don't do that.
Roswulf wrote: I don't think that's true- when DDQ launched, my most covered 3* was a 6-covered Cap. And yet, using almost exclusively 2* characters, I've managed to beat DDQ every day of its existence. Indeed DDQ has been the central tool in transitioning to what is now a very developed 3* roster (more than half fully covered, most of the rest close).
Boommike wrote: *Disclaimer: My whole point would be moot if Wind Storm did not exist and I could not use it every day. That alone may be the single factor that my 3* roster is what it is today.
ZeiramMR wrote: One thing I hope D3 will consider and research is being conservative in when new 4* characters are added to the DDQ node cycle before it returns to X-Force Wolverine. The rate of covers for a brand-new character is: UP to 4 for solo play and a 5th for Alliances from their release Story event, 1st place in the PVP preceding their release, reaching 1000 in their release PVP event, lucky draws from tokens, and then from there it is a matter of future events/tournaments and purchased covers (Did I miss any?). But very few players are going to get all of the above... two of those covers are specifically to people who place Top 1 or 2 in an event for their bracket, and many players will only get 1 or 2 covers from the Story event. If the difficulty of the DDQ node remains consistent, at the end of the cycle we could get to a point where many players are stuck fighting with a character around level 100 due to few opportunities outside of paying for covers. THAT would cause some outrage, though probably not as much as the mishandled expectations earlier this week.
xequalsy wrote: ZeiramMR wrote: One thing I hope D3 will consider and research is being conservative in when new 4* characters are added to the DDQ node cycle before it returns to X-Force Wolverine. The rate of covers for a brand-new character is: UP to 4 for solo play and a 5th for Alliances from their release Story event, 1st place in the PVP preceding their release, reaching 1000 in their release PVP event, lucky draws from tokens, and then from there it is a matter of future events/tournaments and purchased covers (Did I miss any?). But very few players are going to get all of the above... two of those covers are specifically to people who place Top 1 or 2 in an event for their bracket, and many players will only get 1 or 2 covers from the Story event. If the difficulty of the DDQ node remains consistent, at the end of the cycle we could get to a point where many players are stuck fighting with a character around level 100 due to few opportunities outside of paying for covers. THAT would cause some outrage, though probably not as much as the mishandled expectations earlier this week. I hope so too, but if you look at it from a timescale point of view: Since each 4* DDQ is 5 days apart, with 16 4* (not including Iceman, or DD), it'll take 80 days before it would theoretically cycle back to XFW. That's almost 3 months of time to get covers for a particular 4* from 1k PvP (though I'm aware this cycles almost as slowly as the DDQ, you'll still probably get the chance for 2/3 covers of a specific 4* from this) and tokens. As long as they don't introduce new 4*s into the cycle until towards the end of each one, that still gives plenty of time for people to get the opportunity to cover the 4*s they need to. And I can only think that 4* draw rates/reward rate will only increase from here on forwards. So as long as they are conservative about when they introduce "new" 4*s into the cycle, it's not too big an issue as it is currently. This is all under the assumption that people earn ~2 covers from the release PvE (I think most people who care about getting the new 4* will get at the very least top 100 + alliance), earn the 1k in the release PvP that follows, and then earn the cover again 2/3x when it is 1k. That gives non-whales the chance to have ~5-6 (from just specific rewards, they may well have 1/2 more from token pulls) covers, which from the data of the XFW event, those people have a decent shot at beating the node.
Punisher5784 wrote: I realize I'm late to the party, but I've brought this up many times without a response: Why didn't you simply create a Growth Industry-type event for the Legendary token? It had such an overall positive feedback yet you chose a 1v1 that you had 24hrs to complete. There would have been much better feedback if we got a 4* path with 3 nodes and 5 days to beat it. Make them difficult but give us time to beat them. Anything would have been better than the 1v1.
dr tinykittylove wrote: TheOncomingStorm wrote: Also, you've been on the forums for a long while. Do you really not remember all the threads when dpdq first started of 2* players unable to beat the 3* wave node? In addition, many forumites gave advice to help those players. Advice most players did not access. TL; DR: It's easy for people to mock that game doesn't improve, but the facts point otherwise. They also point that the 4* transition will continue to improve in the future. Now that you mention it, I remember the complaints about the Big E. I juststopped paying attention after the ?th time. There have been a lot of good changes in the game. I have a positive outlook and no objection to playing guinea pig while they work things out, since they've earned some goodwill..
TheOncomingStorm wrote: Also, you've been on the forums for a long while. Do you really not remember all the threads when dpdq first started of 2* players unable to beat the 3* wave node? In addition, many forumites gave advice to help those players. Advice most players did not access. TL; DR: It's easy for people to mock that game doesn't improve, but the facts point otherwise. They also point that the 4* transition will continue to improve in the future.
tanis3303 wrote: Why cant the node just scale to the level of the required 4* on your roster? I have a lvl 270 Xforce, so the lvl 270 Cyclops was challenging, for sure, but beatable. I would expect a 270 opponent on Hulkbuster, Fury, Thora and Carnage day as well, as they are also 270 on my roster. But why not on FalCap day, when my lvl 100 (could take him to 115 I believe) 1/3/1 Sam Wilson is up to bat, have him face, say a lvl 150 max opponent? That's still gonna be a hell of a challenge for him to face down alone, but it would feel do-able with some patience and luck. Any lvl 270, even Bagman, will decimate him however, which kinda sucks.