Vhailorx wrote: If I can quibble with a few points from your post, swapping in legendary tokens for previously fixed 4* rewards doesn't seem to increase the rate of 4* transition at all (arguably, it decreases the rate since 5% of people now get a surfer, though I doubt they are complaining! ).
Vhailorx wrote: If I can quibble with a few points from your post, swapping in legendary tokens for previously fixed 4* rewards doesn't seem to increase the rate of 4* transition at all (arguably, it decreases the rate since 5% of people now get a surfer, though I doubt they are complaining! ). And on the topic of the 4* DDQ node, as I have said elsewhere, I think the current implementation is fine as a method for established 4* players to get legendary tokens. It's just not going to help 3* and early 4* players, which is what people were expecting. So hopefully you will address that problem with the upcoming gameplay feature. Again, thanks for the feedback! I really think it makes the whole MPQ experience better for everyone when the players and the devs can engage directly (and when we don't flame you. . .).
IceIX wrote: Anything's an upgrade. As you get closer to covering a character, that token starts to gain value though since it means you have a chance to cover a different character instead of that cover being set to the 6th Wolverine Yellow you don't need. For players that are nearly fully covered, it's largely a wash, since you were either waiting in hopes that the last Jean Grey Purple would finally be a progression, or that the token would decide to make you lucky. Either way, low odds.
IceIX wrote: Vhailorx wrote: If I can quibble with a few points from your post, swapping in legendary tokens for previously fixed 4* rewards doesn't seem to increase the rate of 4* transition at all (arguably, it decreases the rate since 5% of people now get a surfer, though I doubt they are complaining! ). And on the topic of the 4* DDQ node, as I have said elsewhere, I think the current implementation is fine as a method for established 4* players to get legendary tokens. It's just not going to help 3* and early 4* players, which is what people were expecting. So hopefully you will address that problem with the upcoming gameplay feature. Again, thanks for the feedback! I really think it makes the whole MPQ experience better for everyone when the players and the devs can engage directly (and when we don't flame you. . .). For both of those, it really depends on where in the transition you are and how the RNG gods favor you. For players that are just starting out, the token or a set cover makes no difference. Anything's an upgrade. As you get closer to covering a character, that token starts to gain value though since it means you have a chance to cover a different character instead of that cover being set to the 6th Wolverine Yellow you don't need. For players that are nearly fully covered, it's largely a wash, since you were either waiting in hopes that the last Jean Grey Purple would finally be a progression, or that the token would decide to make you lucky. Either way, low odds. For the DDQ node, for players that haven't really covered their 4*s yet, it's not very useful. The same can be said of the 3* node for those transitioners too however, as people with low covers on most 3*s also tend to have underdeveloped rosters, so that survival node is rough. For players in the transition area (like myself) it's a likely 4* cover every 5 days with what could be a difficult battle. For people past my stage, it's the start of the 5* transition.
IceIX wrote: Vhailorx wrote: For the DDQ node, for players that haven't really covered their 4*s yet, it's not very useful. The same can be said of the 3* node for those transitioners too however, as people with low covers on most 3*s also tend to have underdeveloped rosters, so that survival node is rough. For players in the transition area (like myself) it's a likely 4* cover every 5 days with what could be a difficult battle. For people past my stage, it's the start of the 5* transition.
Vhailorx wrote: For the DDQ node, for players that haven't really covered their 4*s yet, it's not very useful. The same can be said of the 3* node for those transitioners too however, as people with low covers on most 3*s also tend to have underdeveloped rosters, so that survival node is rough. For players in the transition area (like myself) it's a likely 4* cover every 5 days with what could be a difficult battle. For people past my stage, it's the start of the 5* transition.
Roswulf wrote: I don't think that's true- when DDQ launched, my most covered 3* was a 6-covered Cap. And yet, using almost exclusively 2* characters, I've managed to beat DDQ every day of its existence. Indeed DDQ has been the central tool in transitioning to what is now a very developed 3* roster (more than half fully covered, most of the rest close).
LegendReborn wrote: So the 3 to 4 transition is about as good as it will get is what you're saying. The only thing we don't have yet currently is the big 50% boost of 2 percent to 3 percent.
IceIX wrote: To be honest, you're very much the exception there. The vast majority of players clearing the 3* node (and improving rosters) are ones that are using 3*s to start with. That node is supplementing most player's 3* roster, not creating it. I mean, definitely grats on the skill needed to pull that victory day after day, just know that most players don't do that.
IceIX wrote: Roswulf wrote: I don't think that's true- when DDQ launched, my most covered 3* was a 6-covered Cap. And yet, using almost exclusively 2* characters, I've managed to beat DDQ every day of its existence. Indeed DDQ has been the central tool in transitioning to what is now a very developed 3* roster (more than half fully covered, most of the rest close). To be honest, you're very much the exception there. The vast majority of players clearing the 3* node (and improving rosters) are ones that are using 3*s to start with. That node is supplementing most player's 3* roster, not creating it. I mean, definitely grats on the skill needed to pull that victory day after day, just know that most players don't do that.