Malcrof wrote: Does hex bolt or her passive take out bombs?
Haetron wrote: mouser wrote: FIghting Ultron primarily with LCap and Cyclops, then adding a 3rd wheel, often XF. Cyclops is really just there to generate red for Cap. Rounds 1-6 are manageable because everyone can usually survive a single bomb hit if there haven't been some ugly Ultron cascades before. Once you're into round 7 it's usually either a win with almost no damage or a loss. Lots of luck factors in the board layout if Ultron gets a bomb or two moving that you simply can't get a match on. If you're in 1 hit kill territory, I would suggest swapping Magneto 2 star, or GSBW , for XF, if you have their purple abilities covered. Their abilities are more precise board manipulators as you can possible match away blue or green bombs respectively, or create column match 4-5s if bomb color is an issue. It's not fool proof, and TU tiles may cause an issue. Mags has the bonus of being cheaper and producing red tiles for your cap, while GSBW has the extra tool of Pistols if you have the red and no other bomb removal options, in theory at least. I haven't had the chance to try that. Board shake is BAD, because at times it may work well and save you, but its generally uncontrollable, will cause cascades, and will cause bombs to drop at an accelerated rate. The Tetris Ultron fight requires precision, so giving up over all damage for a longer match with less bomb risk is probably the best scenario.
mouser wrote: FIghting Ultron primarily with LCap and Cyclops, then adding a 3rd wheel, often XF. Cyclops is really just there to generate red for Cap. Rounds 1-6 are manageable because everyone can usually survive a single bomb hit if there haven't been some ugly Ultron cascades before. Once you're into round 7 it's usually either a win with almost no damage or a loss. Lots of luck factors in the board layout if Ultron gets a bomb or two moving that you simply can't get a match on.
Malcrof wrote: Didn't have him first run, so sorry if this has been answered. Can a bomb kill an invisible PX?
raisinbman wrote: Definitely have to boost to see consistent results.
raisinbman wrote: PS: I'd argue sheepy rewards, no communication, no notice and not-fixed-ultron-bugs-since-last-time are worse than Ultron bomb damage.
Vhailorx wrote: Malcrof wrote: Just had a board shuffle (no matches available) on Tetris Ulron... brought 4 bombs to the bottom, wiped my team.. was only the 6th turn, didn't get a single ability off. That may need to be addressed. Sorry malcrof, According to dauthi above, this is just a failure of your player skills. If you were better at match 3 games, you wouldn't have moved the board into an unplayable state. So take some time to reflect on what you did wrong, and try to be better a person. The fault was all yours. . . /sarcasm
Malcrof wrote: Just had a board shuffle (no matches available) on Tetris Ulron... brought 4 bombs to the bottom, wiped my team.. was only the 6th turn, didn't get a single ability off. That may need to be addressed.
noobprime wrote: raisinbman wrote: Definitely have to boost to see consistent results. And this is where I call shenanigans. Boosting is the part of the game that reduces the variance in the initial board layout. So you stack the deck in your favor and say that it works 75% of the time. This is the easy round, so without boosting, say people with good rosters wipe just 50% of the time. The hard round, which is quite possibly the MOST grindy event that MPQ has ever produced, you have to face Ultron countless times. If the intent is to drive boost sales, then yes, the devs have done a good job with the design. raisinbman wrote: PS: I'd argue sheepy rewards, no communication, no notice and not-fixed-ultron-bugs-since-last-time are worse than Ultron bomb damage. I'd put it on par if it makes it to the next round I'm totally zen on the bomb damage with the 10 s on easy mode, but I hope this will spur some change before the next round if/when the new character is introduced.
cyineedsn wrote: Malcrof wrote: Does hex bolt or her passive take out bombs? No idea, didn't come up, but her passive + deceptive tactics spam did seem to make things alot more managable. thanks for the tip raisinbman
puppychow wrote: Ultron bomb has been one-shotting me starting in round 7. As a player whose highest level character is a 181 xf, my roster simply don't have the health to absorb 13k bomb damage. I went 1-12 against round 7 ultron prime, and so far managed to down round 8 prime 4x out of 12. Ouch.
raisinbman wrote: puppychow wrote: Ultron bomb has been one-shotting me starting in round 7. As a player whose highest level character is a 181 xf, my roster simply don't have the health to absorb 13k bomb damage. I went 1-12 against round 7 ultron prime, and so far managed to down round 8 prime 4x out of 12. Ouch. no one's roster has the health to deal with round 7/8 bomb dmg
SnowcaTT wrote: raisinbman wrote: puppychow wrote: Ultron bomb has been one-shotting me starting in round 7. As a player whose highest level character is a 181 xf, my roster simply don't have the health to absorb 13k bomb damage. I went 1-12 against round 7 ultron prime, and so far managed to down round 8 prime 4x out of 12. Ouch. no one's roster has the health to deal with round 7/8 bomb dmg Which is why I'd like to know why he's listed as "Trivial" in my round 7....
wymtime wrote: SnowcaTT wrote: raisinbman wrote: puppychow wrote: Ultron bomb has been one-shotting me starting in round 7. As a player whose highest level character is a 181 xf, my roster simply don't have the health to absorb 13k bomb damage. I went 1-12 against round 7 ultron prime, and so far managed to down round 8 prime 4x out of 12. Ouch. no one's roster has the health to deal with round 7/8 bomb dmg Which is why I'd like to know why he's listed as "Trivial" in my round 7.... He is trivial as long as you don't let the bomb get to the bottom
Vhailorx wrote: I have heard all of the arguments from those who don't seem to mind this higher bomb damage (e.g. pylgrim, dauthi, lerysh, etc). And I have to say that I still don't find this setup very fun. It's entirely feast or famine, either a total wipe, or a near-perfect victory (or sometimes a 2/3 perfect victory with one character sacrificed to a stray bomb). Strategy and playstyle do affect the likelihood of victory (it's important to play so as to minimize the rate of bomb-fall, and it's essential to bring characters that can control the board), but sometimes bombs are just unavoidable, or the board has no viable matches after ultron destroys a level, leading to a board shuffle that places bombs on the bottom. I find that sort of dumb luck irritating. Wouldn't it be better to have two or three times as many bombs falling, but doing 1/2 or 1/3 of the damage? more bombs would be avoided by skill and strategy, but poor luck wouldn't mean insta-death, and it would require more resource management from the player (do you take a bomb hit on my tank, who will survive, but will be hurt for the next match, or a sacrificial support, who will die and need a health pack?). It seems to me that such an arrangement would have the same damage output (and thus project a similar threat level), while feeling less hit-or-miss. It might also feel more puzzle-y.