Arondite wrote: Xiphoen wrote: Seems like this might be better served as a separate forum as having it in a single post doesn't allow for a good discussion on individual ideas or allow an easy ability to search for others that might've already posted the same characters that they could add ideas onto...just my $0.02 It hasn't posed a problem for anyone thus far but you. I'd say it's fine as is, especially considering that it allows for discussion and individual ideas just fine.
Xiphoen wrote: Seems like this might be better served as a separate forum as having it in a single post doesn't allow for a good discussion on individual ideas or allow an easy ability to search for others that might've already posted the same characters that they could add ideas onto...just my $0.02
Xiphoen wrote: Arondite wrote: Xiphoen wrote: Seems like this might be better served as a separate forum as having it in a single post doesn't allow for a good discussion on individual ideas or allow an easy ability to search for others that might've already posted the same characters that they could add ideas onto...just my $0.02 It hasn't posed a problem for anyone thus far but you. I'd say it's fine as is, especially considering that it allows for discussion and individual ideas just fine. 24 pages of ideas that people are only going to visit the last page of...don't know why you don't see why that could stifle creativity and proper discussion.
LambPuppy wrote: Thanos (4*) Summary: Ultra cheap purple ability that allows Thanos to have extreme board control. Thanos is physically all powerful, but his greatest strength lies in his intellect and how manipulative he is. His abilities should somewhat reflect that. * Infinity Gauntlet - Thanos uses the power of the infinity gauntlet to gain full control of the universe. Drains 4 AP from each color, and activates different effects for different colors. Destroys a selected row and generate AP (red). All attack, protect tiles become friendly (purple). Heal all allies for some amount (yellow). Steals all of enemy's blue APs (blue). Stuns current target (black). Buffs a selected tile's effect to 2x (green). Cost: 12 yellow and 25% of Thanos' health. * Deceit - Select a non-purple tile and consume it. The tile gets destroyed with a small match damage only. Cost: 4 purple * Ripple Effect - Place a 3 turn countdown tile on a red tile. While it lasts, all match damages are dealt to all enemies. When the countdown reaches 0, the tile turns into a critical tile. Cost: 9 red
BBTBob wrote: Ultimate Spider-Man 4 Star Painful Insult (7 red AP) : Spidey makes fun of his enemy causing them to lose concentration and lower their guard. Spidey takes advantage landing a couple of quick blows dealing (medium scale damage) and increasing enemy countdown tiles by 2 rounds. (damage and countdown tiles scale with level) Here's Web in Your Eye, ur EYES! (8 blue AP) : Ultimate Spider-Man puts his agility and cunning on display, carefully maneuvering two enemies close together through a series of near misses and taunts. He then simultaneously unloads two web blasts at the faces of the target and one random enemy stunning them both for 1 round and increases enemy countdown tiles by 2 rounds. (Stunning and countdown tiles scale with level) Ultimate Spider Sense (Purple Passive) Ultimate Spider-Man's spider sense is adept at causing glancing blows and near misses from enemy attacks and allows him to feel and react to deadly situations before they happen. Ultimate Spider-Man places 1 defense tile each time his team matches purple. (Medium scale defense tile) If Ultimate Spider-Man's team has 10 or more purple AP, when an enemy uses a superpower that power is placed into a 1 turn, web covered countdown tile that is impossible to destroy until it counts down and is triggered or if the enemy using it is knocked out before it expires, destroying it. (Defense tiles scale with level. The web covered, countdown tile becomes 2 rounds at level 5)
spudzo0 wrote: I'm going to take a stab at this: Professor X: Freeze Time: Blue (13): Professor X uses his psychic powers to stop time, allowing you to make up to 2 matches this turn. (More covers would decrease cost, and increase to a total of up to 4 matches in one turn) Mind Reading: Purple (7): Professor X reads the mind of the enemy, unveiling their plans. Allows you to steal 3 AP of any colour of your choosing from the enemy. (Increase in cover will increase cost to max 10 Ap and allow for steal of 4 AP in 2 colour of your choice). Mind Control: Black (14): Professor X takes control of the weak minded and forces them to do his work, cast one of the enemies abilities against them self, for the full ap cost(combine your ap and the enemy's ap for the strike). (Additional covers would reduce the cost of the enemy's spells up to half at max covered).
aesthetocyst wrote: LambPuppy wrote: Here are some character design ideas that could add variations to current meta (good variety of balanced characters is always good IMO) instead of just being damage dealing types with different ability names. Thanos (4*) Summary: Ultra cheap purple ability that allows Thanos to have extreme board control. Thanos is physically all powerful, but his greatest strength lies in his intellect and how manipulative he is. His abilities should somewhat reflect that. * Infinity Gauntlet - Thanos uses the power of the infinity gauntlet to gain full control of the universe. Drains 4 AP from each color, and activates different effects for different colors. Destroys a selected row and generate AP (red). All attack, protect tiles become friendly (purple). Heal all allies for some amount (yellow). Steals all of enemy's blue APs (blue). Stuns current target (black). Buffs a selected tile's effect to 2x (green). Cost: 12 yellow and 25% of Thanos' health. * Deceit - Select a non-purple tile and consume it. The tile gets destroyed with a small match damage only. Cost: 4 purple * Ripple Effect - Place a 3 turn countdown tile on a red tile. While it lasts, all match damages are dealt to all enemies. When the countdown reaches 0, the tile turns into a critical tile. Cost: 9 red I love your take on Thanos! With a few tweaks (cosmic characters would be another level, IMO, which means 5*, and the Ripple Effect sounds like a tech-based gravitational attack, like a singularity, so it ought to be blue), I hope you get to see this in your roster someday!
LambPuppy wrote: Here are some character design ideas that could add variations to current meta (good variety of balanced characters is always good IMO) instead of just being damage dealing types with different ability names. Thanos (4*) Summary: Ultra cheap purple ability that allows Thanos to have extreme board control. Thanos is physically all powerful, but his greatest strength lies in his intellect and how manipulative he is. His abilities should somewhat reflect that. * Infinity Gauntlet - Thanos uses the power of the infinity gauntlet to gain full control of the universe. Drains 4 AP from each color, and activates different effects for different colors. Destroys a selected row and generate AP (red). All attack, protect tiles become friendly (purple). Heal all allies for some amount (yellow). Steals all of enemy's blue APs (blue). Stuns current target (black). Buffs a selected tile's effect to 2x (green). Cost: 12 yellow and 25% of Thanos' health. * Deceit - Select a non-purple tile and consume it. The tile gets destroyed with a small match damage only. Cost: 4 purple * Ripple Effect - Place a 3 turn countdown tile on a red tile. While it lasts, all match damages are dealt to all enemies. When the countdown reaches 0, the tile turns into a critical tile. Cost: 9 red
Punisher5784 wrote: Cable Alternate Timeline: Cable returns to the future to an alternate time. Enemies strongest character is replaced with Bagman Back in the Day: Cable travels to the past to see his younger enemies. Enemies are reduced by 10 levels. 5 Covers would reduce enemy level by 50. Not sure if other people had similar ideas but I am curious to see what people think.
Alexraven wrote: Bishop I would go with: Absorb Energy: Much like Cap Marvel with maybe a scaling damage reduction from abilities. Kinetic Blast: Deals X damage I knew that was going to happen/Fix the past: Works like Life of the Party, but without the healing. EDIT: another idea would be to combine the first two abilities into a single target Raging Tempest, making room for another ability. Not sure what I would do with Cable...