Xiphoen wrote: Rogue - Max HP 8500, Color Priority Draining Grasp - 10 Rogue drains the life force of one of her opponents, stealing resources over time. However, if she holds on for too long, it can backfire on herself. Creates a 3 Turn CD tile that steals 1AP from the enemy team's strongest color and deals 60 damage to the enemy. If the CD tile activates, it stuns Rogue for 2 turns and deals 10% of her health as damage to her. Level 2: Increases the AP stolen to 2 AP per turn and the damage to 71 Level 3: Decreases the damage done to 7% of Rogue's health if the CD tile expires Level 4: Increases the AP stolen to 3 AP per turn and the damage to 104 per turn Level 5: Decreases the damage done to 5% of Rogue's health if the CD tile expires as well as lowering the duration of the stun effect to 1 round. A Moment in Their Shoes - 13 Rogue briefly touches one of her allies, allowing her to use one of their abilities to combat the enemy team. She deals 6% of the teammate's health as damage to a selected teammate and creates a 3 turn CD tile that activates one of their abilities. Level 2: Decreases the damage done to the teammate to 5% of their health Level 3: Decreases the CD tile length to 2 Level 4: Decreases the damage done to the teammate to 4% of their health Level 5: Decreases the CD tile length to 1 Knockout Blow - 9 Utilizing the powers of (Carol Danvers/Wonder Man) that still reside within her, Rogue unleashes a devastating punch to an enemy. Deals 493 damage to the enemy and stuns them for 2 rounds. Level 2: Increases the damage dealt to 657. Level 3: Increases the stun duration to 3 rounds. Level 4: Increases the damage dealt to 821. Level 5: Increases the stun duration to 4 rounds
Xiphoen wrote: Rogue - Max HP 8500, Color Priority Draining Grasp - 10 Rogue drains the life force of one of her opponents, stealing resources over time. However, if she holds on for too long, it can backfire on herself. Creates a 3 Turn CD tile that steals 3AP from the enemy team's strongest color and deals 104 damage to the enemy. If the CD tile activates, it stuns Rogue for 1 turn and deals 5% of her health as damage to her. A Moment in Their Shoes - 13 Rogue briefly touches one of her allies, allowing her to use one of their abilities to combat the enemy team. She deals 4% of the teammate's health as damage to a selected teammate and creates a 1 turn CD tile that activates one of their abilities. Knockout Blow - 9 Utilizing the powers of (Carol Danvers/Wonder Man) that still reside within her, Rogue unleashes a devastating punch to an enemy. Deals 821 damage to the enemy and stuns them for 4 rounds.
ErikPeter wrote: Chaos Magic (PASSIVE) The Scarlet Witch acts as a nexus for Earth's magical energy. If your team's Red AP total reaches 30, her power erupts instantly, unleashing a devastating cosmic ripple, destroying all Red tiles, draining your team's Red AP and dealing 206 damage per AP spent (6180 total) damage to the enemy team.Rank 2: The eruption now deals 260 damage per tile destroyed to the current target.Rank 3: The eruption also drains the enemy team's Red AP. The target takes 340 damage per tile destroyed.Rank 4: The eruption now occurs when your Red AP total reaches 24 or higher.Rank 5: Deals 340 damage per AP spent (maximum 10200).
ErikPeter wrote: Hex Bolt Cost 7 The demon Cthon imbued the Scarlet Witch with a control of magic that can unravel the cosmos and put fortune in her favor. Deals 340 damage to the target, and changes the color of one selected non-Team-Up tile to Red. If the selected tile is a Countdown tile, increase that Countdown by 1. Rank 2: Deals 800 damage. If the selected tile is an enemy Attack, Protect, or Strike tile, reduce that tile's strength to 1. Increase a Countdown on the selected tile by 2.Rank 3: Deals 1240 damage. Increase a Countdown on the selected tile by 3.Rank 4: Deals 1900 damage. If the selected tile is a friendly Attack, Protect or Strike tile, increase that tile's strength by 300. Increase a Countdown on the selected tile by 4.Rank 5: Deals 2612 damage. A friendly tile's strength is increased by 400, or a Countdown by 5.
ErikPeter wrote: Alter Reality Cost (Varies) Scarlet Witch alters the fabric of the cosmos, shifting the destiny of all living beings. Selects one Blue, Green, or Yellow tile, and changes all tiles of that color to Red. Costs 1 AP for each Red tile on the board (Minimum 8). Rank 2: Minimum AP cost is reduced to 5.Rank 3: Targets any non-Red, non-Team-Up tile.Rank 4: Minimum AP cost is reduced to 0.Rank 5: AP cost is reduced by 2 (to a minimum of 0).
StevenDoS wrote: Spider-Man 2099 ===> **** Spider Man ****http://upload.wikimedia.org/wikipedia/e ... an2099.jpg Swaperoo = Swaps or Moves ==> Apps/Tiles (From 2-** Spidey = Bagman) Healer (Heals from 3-*** Amazing Spidey) Disassembler (All New Skill) = Breaks or disolves all countdown tiles at five covers You can not beat that.
ronin-san wrote: Dear phtebenBod. I appreciate the rebuttal. My issue w/ Spider-Man is more that they haven't given 2 different takes on him a genuine attack, not so much your character creation. Cheerio, Moi.
Pwuz_ wrote: Interesting, but a few tweaks could make her more playable.
Pwuz_ wrote: ErikPeter wrote: Chaos Magic (PASSIVE) The Scarlet Witch acts as a nexus for Earth's magical energy. If your team's Red AP total reaches 24, her power erupts instantly, unleashing a devastating cosmic ripple, destroying all Red tiles, draining both team's Red AP and dealing 340 damage per AP spent damage to the enemy team. The target takes 340 damage per tile destroyed. I think this could better work as a Red ability that increases in damage based on how much AP you have stored like Ares Onslaught. Perhaps giving it a minimum cost of 14 or so considering the potential for board shake up.Level 1: Drains her team's Red AP, destroys up to 8 Red tiles, dealing x damage for each AP drained for with the destruction of each tile.Level 2: Destroys up to 10 Red tiles. Level 3: Destroys all Red tiles on the board. Level 4: Drains both team's Red AP, using the combined totals for damage. Level 5: Deals damage to entire enemy team.
ErikPeter wrote: Chaos Magic (PASSIVE) The Scarlet Witch acts as a nexus for Earth's magical energy. If your team's Red AP total reaches 24, her power erupts instantly, unleashing a devastating cosmic ripple, destroying all Red tiles, draining both team's Red AP and dealing 340 damage per AP spent damage to the enemy team. The target takes 340 damage per tile destroyed.
Pwuz_ wrote: ErikPeter wrote: Hex Bolt Cost 7 The demon Cthon imbued the Scarlet Witch with a control of magic that can unravel the cosmos and put fortune in her favor. Deals 2612 damage to the target, and modifies one selected non-Team-Up tile, changing its color to Red: If the selected tile is a Countdown tile, increase that Countdown by 5; Reduce an Enemy Attack, Protect, or Strike tile's strength to 1; or Increase a friendly Attack, Protect or Strike tile's strength by 400. Weird...a bit cheap for an easy selected shut down on ANY opposing special tiles, and a weird discrepancy between shutting down a selected special tile and just increasing countdown tiles. Perhaps if it just decreased enemy special tile effects by a set amount like how it later increases friendly tiles. Also that damage seems a bit high for such a low AP cost, unless those numbers are intended as max level damage. How about:Level 1: Deals damage & changes one basic tile to red. Level 2: Can change Strike tiles. Boosts friendly tiles/ decreases enemy tiles by a set amount. Level 3: Can change Protect tiles. Level 4: Can change Attack tiles. Level 5: Can change 2 tiles. Damage, buffs, and debuffs should increase along with the covers as well.
ErikPeter wrote: Hex Bolt Cost 7 The demon Cthon imbued the Scarlet Witch with a control of magic that can unravel the cosmos and put fortune in her favor. Deals 2612 damage to the target, and modifies one selected non-Team-Up tile, changing its color to Red: If the selected tile is a Countdown tile, increase that Countdown by 5; Reduce an Enemy Attack, Protect, or Strike tile's strength to 1; or Increase a friendly Attack, Protect or Strike tile's strength by 400.
Pwuz_ wrote: ErikPeter wrote: Alter Reality Cost (Varies) Scarlet Witch alters the fabric of the cosmos, shifting the destiny of all living beings. Selects one non-Red, non-Team-Up tile, and changes all tiles of that color to Red. Costs 1 AP for each Red tile on the board, minus 2 (to a minimum of 0). This would work better as her Black power considering the change I suggested to Chaos Magic. Also the variable cost is a bit off. Probably better as a set cost like Doom's Blue, how about 12 since the potential uses are greater. Have the levels stagger adding colors like C.Hawk's purple.Level 1: Transforms all Basic tiles of a selected type into Red tiles. Can choose either Purple or Black (Rank 1) tiles to transform. Levels 2/3/4/5: Affects Green/Yellow/Blue/Team-Up tiles.
ErikPeter wrote: Alter Reality Cost (Varies) Scarlet Witch alters the fabric of the cosmos, shifting the destiny of all living beings. Selects one non-Red, non-Team-Up tile, and changes all tiles of that color to Red. Costs 1 AP for each Red tile on the board, minus 2 (to a minimum of 0).