Phantron wrote: I don't get the complain about the maxed teams that seem to be from guys who also have maxed teams. Are you the only person that's allowed to run a maxed Daken/Sentry/Hood? I don't know how placement is going to turn out but so far it's not sounding like any 2*/transition guys are somehow able to sneak ahead, so everyone's still subject to the same difficulty. In the past you had a lot of cupcakes to beat up while climbing but so does everyone else. Now I'm sure progression awards are totally hosed, but that should be relatively easy to fix once the data comes in.
jtvincible wrote: There should be another votable option: I would seriously consider quitting the game entirely based on this change. The whole point of spending the time and, yes, MONEY that I have spent in this game is to achieve a competitive advantage over those who are not willing to spend what I have. This change is a slap in the face ofanyone who has done so. As awful as the change is, implementing it with a new character for reward is beyond ridiculous.
SpaceBearPig wrote: Honestly I love it to death. No opponent is easy, no opponent is impossible, every fight counts. This is miles ahead of the old system in which the only people ever rewarded were the people that were way ahead and had huge 3* rosters. There is no wall of b.tinykitty for 2* players once you get up to 300-400 points. You should never have a fight you cannot take in PvP, going in should be a risk. This is like matchmaking in any competitive multiplayer game and at least for me its been amazing. PvP needs to go in this direction for sure. However, I'm guessing with this reaction it's not going to stick, such a shame. D3 should build on this so that vets dont get as **** as they've gotten here (from what I read and 2* transitional players (if it's the experience I'm getting for others like me) can actuallt compete.
stryke wrote: I will say that after having to skip a lot earlier on now that I'm on 176 points the selection is looking a lot more reasonable. I'm using The Hood boosted to 168, cDaken boosted to 156 and Ares boosted to 187. My three nodes are; Ares 187, Moonstone 187, Doom 182 - 15 points Ares 156, mDaken 187, Ragnarok 126 - 17 points Ares 187, The Hood 152, cMagneto 136 - 16 points
LoreNYC wrote: Across the board the change blows. No one likes it. People probably will quit even knowing it will be rolled back the second this pvp ends. It would be nice to add another day to LR and put mystique as reward for the next pvp to make up for this mistake.
pony mad wrote: SpaceBearPig wrote: Honestly I love it to death. No opponent is easy, no opponent is impossible, every fight counts. This is miles ahead of the old system in which the only people ever rewarded were the people that were way ahead and had huge 3* rosters. There is no wall of b.tinykitty for 2* players once you get up to 300-400 points. You should never have a fight you cannot take in PvP, going in should be a risk. This is like matchmaking in any competitive multiplayer game and at least for me its been amazing. PvP needs to go in this direction for sure. However, I'm guessing with this reaction it's not going to stick, such a shame. D3 should build on this so that vets dont get as **** as they've gotten here (from what I read and 2* transitional players (if it's the experience I'm getting for others like me) can actuallt compete. you have a point there, but the problem is another one... this is not a competative skill-based multiplayergame. It is pay2win and taking away any hope for weaker players will neither encourage them to keep playing, nor to spent some money. its more like a shot in the knee.