NorthernPolarity wrote: GrumpySmurf1002 wrote: One week in the books. Let's look at some members of the leaderboard: Nonce Equitaur 2 - 5.33 posts per day Northern Polarity - 8.40 Ben Grimm - 7.30 Phantron - 18.31 per day (no really, no typos)IceIX - 5.88 per dayDavid Moore - 3.08 per day Maybe I just don't understand the role's purpose, but I was hoping the community manager would be a bit more active and not just a different employee posting Patch notes. Meh, normal posters talk a lot about their opinions on game balance, direction of the game, new characters, etc. David hasn't been playing the game for that long, and even if he were, he isn't really supposed to be talking about what he thinks about Colossus or whatever. His role is to make sure that we aren't pissed and up in arms, sift through all the stuff that we talk about, and relay the important parts to the devs (at least that's what I think it is): this doesn't really require posting a whole lot.
GrumpySmurf1002 wrote: One week in the books. Let's look at some members of the leaderboard: Nonce Equitaur 2 - 5.33 posts per day Northern Polarity - 8.40 Ben Grimm - 7.30 Phantron - 18.31 per day (no really, no typos)IceIX - 5.88 per dayDavid Moore - 3.08 per day Maybe I just don't understand the role's purpose, but I was hoping the community manager would be a bit more active and not just a different employee posting Patch notes.
NorthernPolarity wrote: Meh, normal posters talk a lot about their opinions on game balance, direction of the game, new characters, etc. David hasn't been playing the game for that long, and even if he were, he isn't really supposed to be talking about what he thinks about Colossus or whatever. His role is to make sure that we aren't pissed and up in arms, sift through all the stuff that we talk about, and relay the important parts to the devs (at least that's what I think it is): this doesn't really require posting a whole lot.
GrumpySmurf1002 wrote: NorthernPolarity wrote: Meh, normal posters talk a lot about their opinions on game balance, direction of the game, new characters, etc. David hasn't been playing the game for that long, and even if he were, he isn't really supposed to be talking about what he thinks about Colossus or whatever. His role is to make sure that we aren't pissed and up in arms, sift through all the stuff that we talk about, and relay the important parts to the devs (at least that's what I think it is): this doesn't really require posting a whole lot. Fair enough. I was still expecting more of a 2-way street, rather than just parsing the forums for nuggets of good ideas. Some kind of weekly Q&A, or "This week in MPQ." Even just quick unprompted blurbs about elements of the game. What's being done to the MMR? How/why do they consider Loki well balanced? How are his experiences as a new player? Etc...
Enoc99 wrote: NorthernPolarity wrote: GrumpySmurf1002 wrote: One week in the books. Let's look at some members of the leaderboard: Nonce Equitaur 2 - 5.33 posts per day Northern Polarity - 8.40 Ben Grimm - 7.30 Phantron - 18.31 per day (no really, no typos)IceIX - 5.88 per dayDavid Moore - 3.08 per day Maybe I just don't understand the role's purpose, but I was hoping the community manager would be a bit more active and not just a different employee posting Patch notes. Meh, normal posters talk a lot about their opinions on game balance, direction of the game, new characters, etc. David hasn't been playing the game for that long, and even if he were, he isn't really supposed to be talking about what he thinks about Colossus or whatever. His role is to make sure that we aren't pissed and up in arms, sift through all the stuff that we talk about, and relay the important parts to the devs (at least that's what I think it is): this doesn't really require posting a whole lot. I would disagree somewhat. While yes, he should not have to talk about what he thinks about one thing or another, a reliable source of communication and posting should be required of a community manager. His job should be to relay the community's thoughts to the developers, but also to relay back what he can from "behind-the-curtain". This community has been frustrated with how things have been handled with regards to communication in the past, so an extra effort made to communicate as much information back to the community would likely be well received. Even if there are no updates to something, silence can be much worse than saying "Sorry, no new news on <important topic> today" To Mr. Hi-Fi, I have a suggestion for you. Host a once a month Developer Q&A session. Collect questions from the community for a week or two in a thread sponsored by you, then prune the list down to the most poignant, relevant and well worded questions, and present it to the developers, giving them two weeks to answer them. Then share these answers back to the community, start a new Q&A thread, and rinse and repeat. Allowing the community to ask questions directly to the developers through you would be a wonderful addition to the communication suite you can offer this community, and would likely garner a large amount of good feelings from most of us. Currently we primarily only get the information chosen to present to us, and on rare occasions when there is a Q&A thread we get a chance to have some of our questions answered, but having something like this on a somewhat structured basis would help greatly, I think.
gamar wrote: I was just chatting about the competitiveness of the game, and it occurred to me to wonder how d3p feels about how 4* covers are handled. I went for them waaay back when you could win a bracket with 1100 or when I saw a shot in PvE, but ever since seasons and death brackets I'm just not willing to put the effort and stress into getting them. Which made me wonder - most of the people, if not almost all, who ARE willing to do that grind have their 4*s max covered already. Which isn't necessarily BAD - if you have to do the grind to get the reward, that's the way it is. But it DOES mean that almost all 4* covers given out are evaporating into iso - they aren't increasing the number of 4* covers "out there" in the player pool. Just from a game design standpoint, I was wondering d3p's thoughts on that - problem? Or working as intended?
"David wrote: Moore"] Ebolamonkey84 wrote: Hi David, Can you find out why the cover rewards were recently changed in PVP? It used to be that for top 100 you would get cover A, at top 25 you would get covers A and B, at top 5 you would get A, B, and C, and for alliance top 100 you would get cover C. Now, top 100 alliance gets you cover A. This can be beneficial when the top 100 cover is the better power (as in the recent Captain Marvel and Falcon rewards), but it makes the top 5 cover really hard to attain for transitioning players. I was just wondering if this change was intentional or not. Hi EM84, Here's the word from IceIX regarding cover rewards. Hope it helps: "Having C be the reward was causing Alliances to do lots of random (and otherwise useless) flip flopping if they knew they were going to get the cover reward but that individual members wouldn’t necessarily get the reward. You saw it a lot in the multiple Alliance Alliances where members would hop from one to another. The way it is now with A being the reward, it’s an added bonus for placing well, but should be something individual players are going for anyways. Keep in mind that we also rotate the colors for the rewards when we feature a character again in an Event or Versus, so if A is doubled this time, B or C will likely be the low/doubled reward next time"
Ebolamonkey84 wrote: Hi David, Can you find out why the cover rewards were recently changed in PVP? It used to be that for top 100 you would get cover A, at top 25 you would get covers A and B, at top 5 you would get A, B, and C, and for alliance top 100 you would get cover C. Now, top 100 alliance gets you cover A. This can be beneficial when the top 100 cover is the better power (as in the recent Captain Marvel and Falcon rewards), but it makes the top 5 cover really hard to attain for transitioning players. I was just wondering if this change was intentional or not.
"David wrote: Moore"] Nonce Equitaur 2 wrote: There's a Ban operation. You can ban 1 person at a time, or a long list. I prepared the list for them. A huge "mass" banning of spammers has been undertaken today. We'll keep an eye on how this works out and how many legitimate users, if any, may have been caught in the net. *Note: If you believe you have been banned in error - please do not hesitate to contact us. An address is provided in the notification.*
Nonce Equitaur 2 wrote: There's a Ban operation. You can ban 1 person at a time, or a long list. I prepared the list for them.
Nonce Equitaur 2 wrote: If you could clear away the spam, that would be great. I have a new mass ban list a few posts up.
Enoc99 wrote: To Mr. Hi-Fi, I have a suggestion for you. Host a once a month Developer Q&A session. Collect questions from the community for a week or two in a thread sponsored by you, then prune the list down to the most poignant, relevant and well worded questions, and present it to the developers, giving them two weeks to answer them. Then share these answers back to the community, start a new Q&A thread, and rinse and repeat. Allowing the community to ask questions directly to the developers through you would be a wonderful addition to the communication suite you can offer this community, and would likely garner a large amount of good feelings from most of us. Currently we primarily only get the information chosen to present to us, and on rare occasions when there is a Q&A thread we get a chance to have some of our questions answered, but having something like this on a somewhat structured basis would help greatly, I think.
bonebreak wrote: Can you give an update on what's going on with the tokens? Last we were told they were considering a couple options. Many of us have rewards we haven't cashed in yet waiting on this decision. We need to know what's going on. I have close to 300 rewards to redeem and I'm waiting on a response for over a month now
Lystrata wrote: Just curious, is there any word on graphics options? There are countless posts from people here about the absurdly blinding graphics. I acknowledge some people might like them, but many... many.. of us find them to be headache-inducing at best, and divorce-inducing at worst, when playing next to a sleeping partner (apparently ). Hell, I don't even look at the loading screen - I just wait what I feel is an adequate amount of time to get rid of the 'start up flash' and be able to tap into the game. Cascades became a thing of terror, where I couldn't even watch the matches getting made, because of all the flashes that go off. I eventually dl'd Lux to dim my phone further than it ordinarily could, just for this game, but it's still crazy how awful those constant flashes are. Posts have been made in Suggestions, General, etc... but nothing ever gets acknowledged. An option to turn 'being blinded' off would be great.
"David wrote: Moore"]...but I wanted to at least acknowledge the question. We don't have an update to share on this yet.
Paintsville wrote: Teno1 wrote: Welcome David Don't listen to the complains about rosters the game is fine as it is. I consider myself an optimists when it comes to this game, but even I have to reply on this one. The game is better than alot of people believe, but could definitely see improvement.
Teno1 wrote: Welcome David Don't listen to the complains about rosters the game is fine as it is.
"David wrote: Moore"] bonebreak wrote: Can you give an update on what's going on with the tokens? Last we were told they were considering a couple options. Many of us have rewards we haven't cashed in yet waiting on this decision. We need to know what's going on. I have close to 300 rewards to redeem and I'm waiting on a response for over a month now Hi bonebreak, I know this isn't what you want to hear - but I wanted to at least acknowledge the question. We don't have an update to share on this yet.