*** The Hulk (Indestructible) ***

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Comments

  • Marty17 wrote:
    Can you guys provide some insight of pros & cons on the following Hulk builds? I'm planning to utilise one of them but can't really decide on which, as I like my attacks do maximum damage, hence I'm slightly leaning on Red...

    Build 1: 5G/5R/3Bk
    Build 2: 5G/3R/5Bk

    I'm building mine towards 5/3/5. Full red damage requires 14R + 10G = 24 AP. 14/3 = 4 to 5 matches, 10/3 = 3 to 4 matches. i.e. 7 to 9 matches before you can get 2492 + 298 * 10 = 5472 single targeted damage and can AOE your team with 5472 * 0.3 = 1641 damage if you don't pay attention to the board closely. There are better red than this.

    And 3 Black is suicidal. 5 Black is a must imo.
  • Baltias wrote:
    Marty17 wrote:
    Can you guys provide some insight of pros & cons on the following Hulk builds? I'm planning to utilise one of them but can't really decide on which, as I like my attacks do maximum damage, hence I'm slightly leaning on Red...

    Build 1: 5G/5R/3Bk
    Build 2: 5G/3R/5Bk

    I'm building mine towards 5/3/5. Full red damage requires 14R + 10G = 24 AP.

    This isn't how red works. Red should always be used when you have almost no green AP or close to the max (30) green AP. If you have 1-10 green, Hulk's red does 0 extra damage and you just lose whatever AP you had.
  • scthottie2 wrote:
    Baltias wrote:
    Marty17 wrote:
    Can you guys provide some insight of pros & cons on the following Hulk builds? I'm planning to utilise one of them but can't really decide on which, as I like my attacks do maximum damage, hence I'm slightly leaning on Red...

    Build 1: 5G/5R/3Bk
    Build 2: 5G/3R/5Bk

    I'm building mine towards 5/3/5. Full red damage requires 14R + 10G = 24 AP.

    This isn't how red works. Red should always be used when you have almost no green AP or close to the max (30) green AP. If you have 1-10 green, Hulk's red does 0 extra damage and you just lose whatever AP you had.

    tbh I never use his red as it's just so bad. Let me try again.

    Full red damage requires 14R + 20G = 34 AP. 14/3 = 4 to 5 matches. 20/3 = 6 to 7 matches. i.e. 10 to 12 matches.
  • Marty17
    Marty17 Posts: 503 Critical Contributor
    Thanks for the insight guys. Atm my Hulk build is 5G/3R/4Bk, so I'm waiting for one more black cover. Look a lot less overwhelming than respecing.
  • HairyDave wrote:
    The problem with his red is it's very expensive to get the most out of it because you'll need a whole bunch of green as well. And any build that doesn't have 5 black is just asking for trouble in PVP - he's quite literally just a giant green punching bag without it.

    I run Hulk with punisher (I don't have much better options). Hulk shields red and green colors from punisher and when you have strike tiles and hulks bk activates, your team takes 74 dmg and he other team takes 300-500 dmg + cascade for each black. On the other hand your offense is lacking, specially on resource gathering.

    Another tip is to use Hulk whenever the other team has patch. Just wait for the ai to gather 9 greens and put hulk at the front. The opponents' team will wipe themselves out. Hulk takes 3k dmg and you dish out 10k+ by the end of yours with the help of a max lvl bk and cascades.
  • OnesOwnGrief
    OnesOwnGrief Posts: 1,387 Chairperson of the Boards
    Baltias wrote:
    scthottie2 wrote:
    Baltias wrote:
    Marty17 wrote:
    Can you guys provide some insight of pros & cons on the following Hulk builds? I'm planning to utilise one of them but can't really decide on which, as I like my attacks do maximum damage, hence I'm slightly leaning on Red...

    Build 1: 5G/5R/3Bk
    Build 2: 5G/3R/5Bk

    I'm building mine towards 5/3/5. Full red damage requires 14R + 10G = 24 AP.

    This isn't how red works. Red should always be used when you have almost no green AP or close to the max (30) green AP. If you have 1-10 green, Hulk's red does 0 extra damage and you just lose whatever AP you had.

    tbh I never use his red as it's just so bad. Let me try again.

    Full red damage requires 14R + 20G = 34 AP. 14/3 = 4 to 5 matches. 20/3 = 6 to 7 matches. i.e. 10 to 12 matches.
    Your math is still off. You'd need 30G + 14R for full damage which is 44 AP. The first 10G adds 0 damage.

    Hulk would honestly be a better defensive character if he had a skill that was the opposite of 2* Hawkeye causing him to jump in front in place of this Red. That would make him much more of a wall but it would have to tweaked to 8 or 9 tiles of a color at least to prevent abuse if we're going to just straight copy the ability.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    Your math is still off. You'd need 30G + 14R for full damage which is 44 AP. The first 10G adds 0 damage.

    Hulk would honestly be a better defensive character if he had a skill that was the opposite of 2* Hawkeye causing him to jump in front in place of this Red. That would make him much more of a wall but it would have to tweaked to 8 or 9 tiles of a color at least to prevent abuse if we're going to just straight copy the ability.
    That could even synergize with the green generation!
  • If Hulk had something that's like the opposite of Avoid, he wouldn't have Anger anymore, and then he'd just be a plain bad character because you're adding someone for extra HP that contributes almost nothing meaningful on any kind of damage. Sure Anger doesn't do much on defense, but at least it keeps the other side from using their AEs carelessly. I don't think Hulk is fundamentally badly designed because the character with the highest HP in the game should not have the best skills or even average skills compared to guys with significantly less HP, but in the current environment where you got a bunch of character with lots of HP and above average if not top tier skill set this just doesn't work out. You'd think a character's HP + power of his skill set should equal to roughly a constant number. That is, the person with the least HP should have the best skills and the person with the most HP should have the worst skills, but right now it's more like the characters with the second most HP (Thor class HP) also has the best skills in the game.
  • eidehua
    eidehua Posts: 521 Critical Contributor
    Who says he can't have taunt AND anger? icon_e_smile.gif Replace his red icon_e_wink.gif
    (Hulk smashes into battle, dealing AOE damage and staying in front of the team for x turns or something)
  • Phaserhawk
    Phaserhawk Posts: 2,676 Chairperson of the Boards
    Hulk isn't horrendous, he just needs a few tweaks that make him scarier but not insane. Basically if you fixed his red to be more like She-Hulk's I think you would have his issue fixed. If Hulk can do a could chunk of AoE dmg while causing cascade. I would leave Anger as is but do this

    Smash - Red 14 AP
    The Hulk smashes, destryoing 5 Green tiles and damaging enemy team for 150 plus everyone for 19 for each Green tile destroyed.
    Level Upgrades
    Level 2: Damage to allies reduced to 15 per green tile destroyed.
    Level 3: Destroys up to 8 Green tiles.
    Level 4: Damages the enemy team for 200
    Level 5: Destroys all green tiles, with damage to allies reduced to 10 per tile. Max: 150 per green tile + 2000 enemies/100 per green tile to allies


    This allows all the skills to feed off of Anger. Anger puts green on the board with would make for a more lethal Smash, and the more green you get the bigger Thunderous clap is. I think this would make the big guy really fun and dangerous. You can always tweak Anger to trigger on more dmg taken or set an amount like Captain Marvel if too much green is being generated.
  • Phaserhawk wrote:
    Hulk isn't horrendous, he just needs a few tweaks that make him scarier but not insane. Basically if you fixed his red to be more like She-Hulk's I think you would have his issue fixed. If Hulk can do a could chunk of AoE dmg while causing cascade. I would leave Anger as is but do this

    Smash - Red 14 AP
    The Hulk smashes, destryoing 5 Green tiles and damaging enemy team for 150 plus everyone for 19 for each Green tile destroyed.
    Level Upgrades
    Level 2: Damage to allies reduced to 15 per green tile destroyed.
    Level 3: Destroys up to 8 Green tiles.
    Level 4: Damages the enemy team for 200
    Level 5: Destroys all green tiles, with damage to allies reduced to 10 per tile. Max: 150 per green tile + 2000 enemies/100 per green tile to allies


    This allows all the skills to feed off of Anger. Anger puts green on the board with would make for a more lethal Smash, and the more green you get the bigger Thunderous clap is. I think this would make the big guy really fun and dangerous. You can always tweak Anger to trigger on more dmg taken or set an amount like Captain Marvel if too much green is being generated.
    This feels like a really interesting change to Hulk which provides unusual team ramifications. Do I forgo another green user knowing I'll just Smash all the green away? He certainly needs a little something to improve his utility beyond being a slight strike tile deterrent.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    Just think of the cascade potential icon_e_surprised.gif
  • During PVP tournaments, you get to choose 2 heroes plus the featured hero.

    I have a maxed hulk and I'm looking for a suitable 3* teammate for him.

    I really like his interactions with lazy Daken. I think he has decent chemistry with Patch (although they do use the same colors) and I know he complements Grey Suit Black Widow very well.

    Are there any other heroes that I am overlooking that would pair with Hulk ever better? Maybe Lazy Thor?

    Any help would be greatly appreciated.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    Laken is good, but you probably want someone who can dump the generated green better than just using thunderous clap, so yeah Lazy thor
  • I like having him generate green and absorb damage for punisher. You can really pair him with anyone with a green ability, since he's just a green generating wall of health.
  • If you need a few quick wins (in a shield hop), it's fun to pair him with Patch. Throw down Patch's strike tiles and then throw Hulk in front of any match damage. Usually you can generate enough green in a few hits to launch another green attack.
  • I really liked pairing him with panther now that panthers yellow is very good. Hulk can tank red green black purple for panther keeping him up front for green generation while you build towards 12 black AP.

    Then you have a green, red, blue, yellow, and black ability with hulk tanking most of the colors you'll match other than yellow.

    Its by no means a fast team. But its the one I used in lighting round last night and no one attacked me.
  • I have been pairing him with IM40. Hulk tanks alot of the colors, and IM provides the battery. and the pain in the form of his red and blue.

    Hulks green mopup is just icing.
  • danae
    danae Posts: 101
    Similar to bonebreak, I pair him up with Black Panther. That's my main team in PVP ever since I'd maxed them both and I've been doing well getting Top 5 in majority of the PVP events. It is a slow team but I find that it also works somewhat as a defensive deterrent with all the health your opponent has to go through. Also I save in Health Packs given that I don't usually heal anyone unless they drop down to 4000 health or so and that allows me to play maybe ~10 matches until I actually need to use one.
  • FaerieMyst
    FaerieMyst Posts: 319 Mover and Shaker
    I put him with SHulk. He is green, She is red. Plus you get two tanks. I either play Spidey or Daken with them.