*** The Hulk (Indestructible) ***
Comments
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OnesOwnGrief wrote:Even more ISO-8 for when that time comes. If you feel it make be taking to long, you can pump it into other 2* to increase your selection. Me personally, I don't dump ISO into a 3* unless they are 3/3/3 at least for the most part of have 5 in a really good skill.
I'm pretty full on the 2*...from what I have read not worth the spot for moonstone or bag lol0 -
I have my Hulk at 5/4/4 right now, Do you guys think I'm better off going 5/3/5? Is the damage to my team worth the one extra green tile?0
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SuperRecoome wrote:I have my Hulk at 5/4/4 right now, Do you guys think I'm better off going 5/3/5? Is the damage to my team worth the one extra green tile?
The damage to your team is minuscule. The damage to the enemy team can be quite good if you have strike targets on your side. 5 black has been a staple for Hulk.0 -
eidehua wrote:SuperRecoome wrote:I have my Hulk at 5/4/4 right now, Do you guys think I'm better off going 5/3/5? Is the damage to my team worth the one extra green tile?
The damage to your team is minuscule. The damage to the enemy team can be quite good if you have strike targets on your side. 5 black has been a staple for Hulk.
The extra green tile also gives a higher chance for green cascades, to fuel your clap (or some other green ability). And yes, the damage to your team is very small, while the damage to the enemy can be good if you have strike tiles, like when an enemy Patch casts Berserker Rage on your Hulk.0 -
When Wolverine berserker rages your hulk, its auto win if you have 5 black.0
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onimus wrote:When Wolverine berserker rages your hulk, its auto win if you have 5 black.0
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I've had bad experiences trying this strategy vs. Rags, because all the greens on the board means he can start looping his red and green powers, and with all the strike tiles on the board, the resulting cascades can take Hulk down pretty quickly.0
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I went against Hulk and he survived a WR with sacrafice . All 3 of my characters were killed by the following anger I am just glad I wasn't trying to shield hop I just really wanted to see what would happen.0
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wymtime wrote:I went against Hulk and he survived a WR with sacrafice . All 3 of my characters were killed by the following anger I am just glad I wasn't trying to shield hop I just really wanted to see what would happen.
Since then, I'm extra careful against Hulk while Sentry bombing.0 -
not sure if Daken tile strength respec was a buff or nerf to Hulk. It's bad because Hulk has to tank Green, but it's good that Hulk tanks green, because it increase Anger triggering, so I'm not sure on this one. My gut tells me it's a buff, if Hulk didn't have 2x healing I would say nerf, but him being able to tank green and paired with Daken seems like win/win which is sad when you want a guy to take damage0
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Because of it's high cost and team damage, I rarely see Hulk's Smash at level 5. Remove the consumption and the 10 limit.
The Hulk smashes, consuming up to 10 of the team's and damaging the target for 284 plus 19 for each Green AP remaining. Does 30% of the damage to allies if there are more than 10 Green tiles on the board.
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Level 2: 312 base damage. 24 damage for each
Level 3: 341 base damage. 29 damage for each consumed, up to 10.
Level 4: 369 base damage. 36 damage for each consumed, up to 10.
Level 5: 398 base damage. 48 damage for each owned, without consuming them.
Max Level: 2920 base damage. 348 damage for each owned (348x30 + 2920 = 13360 damage).0 -
... or make it aoe, so the cost is worth it.0
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Nonce Equitaur 2 wrote:Because of it's high cost and team damage, I rarely see Hulk's Smash at level 5. Remove the consumption and the 10 limit.
The Hulk smashes, consuming up to 10 of the team's and damaging the target for 284 plus 19 for each Green AP remaining. Does 30% of the damage to allies if there are more than 10 Green tiles on the board.
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Level 2: 312 base damage. 24 damage for each
Level 3: 341 base damage. 29 damage for each consumed, up to 10.
Level 4: 369 base damage. 36 damage for each consumed, up to 10.
Level 5: 398 base damage. 48 damage for each owned, without consuming them.
Max Level: 2920 base damage. 348 damage for each owned (348x30 + 2920 = 13360 damage).
Consumes up to 10
level 1 does 20 x 24
level 4 does 10 x 36
How about, with each cover reduce the amount of consumed (from 10 to just 2 AP), and always count the remaining AP for damage, like it does now. Level 5 would do 700 less damage but no drop from going 2 -> 3.0 -
Who's the troll who voted 5/4/4 as the best build for Hulk? hahahaha0
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I want to ask a really newbie question about hulk... i have max covers and currently at level 101. I am not sure should I max him up as my friend suggest to keep his hp low so even a critical or 4 tiles match will trigger anger on him. Should I max him up or just leave him be?0
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Go ahead and level him. The extra health is worth it. Just look at your potential PvP opponents. Do you see more Hulks at lv166 or lv100? They can't all be wrong.0
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ayatorahxephon wrote:I want to ask a really newbie question about hulk... i have max covers and currently at level 101. I am not sure should I max him up as my friend suggest to keep his hp low so even a critical or 4 tiles match will trigger anger on him. Should I max him up or just leave him be?
Remember, they have to kill Hulk somehow.
So they either widdle him down 500 health at a time, to avoid anger, or they deal with the anger.
Either way, you are at the advantage. If they widdle by 500 health, that gives your team all the time it needs to build up enough AP to destroy them.
Or they hit him hard and take a bunch of anger tiles and create the likely possibility of deadly cascades for you.
Win-win.
Hulk's best feature is as a deterrent due to how long it takes to safely down him. He's well worth level 166.0 -
wymtime wrote:I went against Hulk and he survived a WR with sacrafice . All 3 of my characters were killed by the following anger I am just glad I wasn't trying to shield hop I just really wanted to see what would happen.
The last part about that? WR causes so many cascades, that it usually powers up at LEAST Sentry's red if not another hood black or some attack from the third character...Hulk should die everytime.
- Unreall0
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