Oscorp Heroic - July 25-31

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Comments

  • HairyDave
    HairyDave Posts: 1,574
    Lyrian wrote:
    DrNitroman wrote:
    Has anyone an idea of the alliance score needed to enter top 100 in alliance ranking for this event currently?

    I can't see #100, but #109 is at 602k as of this moment.
    #103 (Ten Rings) is at 618K
  • locked wrote:
    I don't see how it WON'T have main RB at the end, since the last stretch is as long as 1,5 days. That's way too much for no RB. I just went back and checked, the Sentry's event, Prodigal Sun, had several subs and a final stretch with NO RB, which lasted only 12 hours. The most recent event with the same structure, Dark Avengers Heroic? Same, the final victory lap with no RB was only 12 hours long.

    Sentry's final sub is without RB and went on for 2.5 days because I know I specifically needed a lead greater than the amount of points that can be obtained in 12 hours because I'm pretty sure I was only going to be able to do 4 refreshes instead of 5, though that event didn't have nodes refreshing every 2H 24M so it's more manageable on that schedule.
  • Sumilea wrote:
    vetheran wrote:
    Regarding the end of the event I foresee 2 possibilities:

    1) Last 36 hours played on the main map with insane rubberbanding (most likely) - only last 2 hours will matter and not the past 6 days
    2) 3rd sub is 24 hours, and 12 hours "victory lap" on main map with no rubberbanding (less likely)

    There another last 36 hours played on main map with no rubber banding. You can only advance if you play harder than the guys above you. Not that I care only playing to 60K then stopping so I would prefer (1) as its the least amount of work but playing the subs for 12H each just in case it is not.

    The lowering of scaling in general makes quantity the most important thing. If something is easy for you, it's probably easy for everyone else too, and if everyone can beat a node the only determining factor is how many times you can beat it. Currently I think all events have scaling way too low to make them anything but a grindfest, though even if they scaled to 395, Daken + Falcon has a good chance of beating those straight up and it's rather lopsided if you add Magneto or even just a decent green AP consumer on your team. I'm not sure what to do about Falcon + Daken because that looks like a legit team unlike all kinds of cheap stuff you can do but if everyone can beat level 395 legitmately then you end up with some horrendous grind too.
  • over_clocked
    over_clocked Posts: 3,961
    Phantron wrote:
    locked wrote:
    I don't see how it WON'T have main RB at the end, since the last stretch is as long as 1,5 days. That's way too much for no RB. I just went back and checked, the Sentry's event, Prodigal Sun, had several subs and a final stretch with NO RB, which lasted only 12 hours. The most recent event with the same structure, Dark Avengers Heroic? Same, the final victory lap with no RB was only 12 hours long.

    Sentry's final sub is without RB and went on for 2.5 days because I know I specifically needed a lead greater than the amount of points that can be obtained in 12 hours because I'm pretty sure I was only going to be able to do 4 refreshes instead of 5, though that event didn't have nodes refreshing every 2H 24M so it's more manageable on that schedule.
    Sorry, you must be right then. I was thrown off by the 'Sentry was up there for 12 hours' line, which only meant that after filling the meter everyone could have a freebie Sentry but there were still 12 hours left in the event. I'd better do well in the current sub then.
  • locked wrote:
    Sorry, you must be right then. I was thrown off by the 'Sentry was up there for 12 hours' line, which only meant that after filling the meter everyone could have a freebie Sentry but there were still 12 hours left in the event. I'd better do well in the current sub then.

    Yeah, the node that awarded a free Sentry cover was only available toward the very end and 12 hours sounded about right.

    I think no RB + 2H 24M refresh is borderline insane. It worked for Heroic DA because it lasted only 12 hours but if it ran longer than that, what could've easily happen is you go to bed at #5 and then woke up at #50 and have no way to make that up because there is no RB. No RB is generally a good idea, but not when you've to play every 2H 24M.
  • Phantron wrote:
    locked wrote:
    Sorry, you must be right then. I was thrown off by the 'Sentry was up there for 12 hours' line, which only meant that after filling the meter everyone could have a freebie Sentry but there were still 12 hours left in the event. I'd better do well in the current sub then.

    Yeah, the node that awarded a free Sentry cover was only available toward the very end and 12 hours sounded about right.

    I think no RB + 2H 24M refresh is borderline insane. It worked for Heroic DA because it lasted only 12 hours but if it ran longer than that, what could've easily happen is you go to bed at #5 and then woke up at #50 and have no way to make that up because there is no RB. No RB is generally a good idea, but not when you've to play every 2H 24M.

    Personally i really liked the model from past PVE, it let me maintain a huge lead going into the end for top 10 finish.

    Also, the people that shot past you in the ranks will have to sleep as well. If you maintain an active level of playing in the morning, you should be back in top 10 after 2 refreshes.
  • DrNitroman
    DrNitroman Posts: 966 Critical Contributor
    HairyDave wrote:
    Lyrian wrote:
    DrNitroman wrote:
    Has anyone an idea of the alliance score needed to enter top 100 in alliance ranking for this event currently?

    I can't see #100, but #109 is at 602k as of this moment.
    #103 (Ten Rings) is at 618K

    Thanks guys!
    We have a few inactive players for the summer and we are far away of this score!
    Indeed I think that even if we'd replace the inactive players, we will not cross the line icon_e_surprised.gif
    ah, casual summer! icon_rolleyes.gif
  • ender wrote:
    Personally i really liked the model from past PVE, it let me maintain a huge lead going into the end for top 10 finish.

    Also, the people that shot past you in the ranks will have to sleep as well. If you maintain an active level of playing in the morning, you should be back in top 10 after 2 refreshes.

    Sure but what if the event ended before they have to go to sleep? Or what if they just sleep less than you do? It's one thing that there are timezone advantages but if winning requires changing sleeping pattern on a regular basis that's just way too insane. And you'd have to do this for more than one day if such a system went on for more than one day too.

    Playing more should be an advantage, but insanity should not be encouraged. The model for the last event worked because there was only a 12 hour stretch for the no rubberbanding part so you can assume people in serious contention can afford to play throughout all of that time. But even then people who can't play in that time period is seriously hosed. I think 12 hour is a reasonable period of time to expect people to play, as in if you can't play for more than 12 hours and end up with a permanent deficit that's your problem, but a no RB system with current refresh timer would mean each 2H 24M you're not playing you're missing 100% of the base points of a bracket and that's not reasonable at all.
  • wymtime
    wymtime Posts: 3,759 Chairperson of the Boards
    Phantron wrote:
    ender wrote:
    Personally i really liked the model from past PVE, it let me maintain a huge lead going into the end for top 10 finish.

    Also, the people that shot past you in the ranks will have to sleep as well. If you maintain an active level of playing in the morning, you should be back in top 10 after 2 refreshes.

    Sure but what if the event ended before they have to go to sleep? Or what if they just sleep less than you do? It's one thing that there are timezone advantages but if winning requires changing sleeping pattern on a regular basis that's just way too insane. And you'd have to do this for more than one day if such a system went on for more than one day too.

    Playing more should be an advantage, but insanity should not be encouraged. The model for the last event worked because there was only a 12 hour stretch for the no rubberbanding part so you can assume people in serious contention can afford to play throughout all of that time. But even then people who can't play in that time period is seriously hosed. I think 12 hour is a reasonable period of time to expect people to play, as in if you can't play for more than 12 hours and end up with a permanent deficit that's your problem, but a no RB system with current refresh timer would mean each 2H 24M you're not playing you're missing 100% of the base points of a bracket and that's not reasonable at all.

    Are you saying MPQ does not RULE YOUR LIFE!! If you are not waking up at 3:30 in the morning to hit that refresh what sort of MPQ player are you? icon_e_confused.gif

    I hope you can hear my sarcasim becuase I could not agree more. I finished the last sub top 10 and I went to sleed with an hour to go becuase it ended at a resonable time for me.
    Here is a question. When you complete the node 2-3 times the refresh becomes 4hr's-6hrs later. With rubber banding wont this bring you back up to your placement before if you compete in the last hour? I try and do each node 3-4 times before I go to bed and they are refreshed in the morning and I can climb back to the top 10?
  • wymtime wrote:
    Are you saying MPQ does not RULE YOUR LIFE!! If you are not waking up at 3:30 in the morning to hit that refresh what sort of MPQ player are you? icon_e_confused.gif

    I hope you can hear my sarcasim becuase I could not agree more. I finished the last sub top 10 and I went to sleed with an hour to go becuase it ended at a resonable time for me.
    Here is a question. When you complete the node 2-3 times the refresh becomes 4hr's-6hrs later. With rubber banding wont this bring you back up to your placement before if you compete in the last hour? I try and do each node 3-4 times before I go to bed and they are refreshed in the morning and I can climb back to the top 10?

    The best strategy is always to play continously (once every 2H 24M) under any system with the current refresh timer, but as long as you don't miss the last 5 or so hours of the end of an event you're not adversely affected in a RB system (you'll still be disadvantaged compared to someone who was able to play in that time). For a system without RB, it's the other way around. You're simply penalized proportional to the amount of time you missed playing continously so missing the last refresh doesn't hurt you much, but going to sleep for 8 hours during the event hurts you way more. It seems like there must be a way to combine both system's strengths but instead we often get a system that combine both system's weaknesses.
  • squirrel1120
    squirrel1120 Posts: 492
    I've been grinding this one out with my tinykitty 2* team. (My patch, falcon and marvel don't help all too much. Once in a while I can use some of them to take out a goon node). If I have any healthy characters or health packs after clearing any possible nodes, I take them over to PVP. Even with the loaner Ms. Marvel, I can sometimes do a few... and sometimes less than a few.

    <heavy sarcasm> Thanks so much D3 for locking out most of my roster. Thanks also for *requiring* half of each pairing I use in PVP get the snot kicked out of them in the PVE with only a handful of healthpacks between all events. Thanks so much! </heavy sarcasm>

    I gotta say, the 'avenger's assemble' teamup was pretty cool. I imagine it'll be a long time before I see it again unless I get slammed with it by a defense team. Still, pretty neat. I also managed to see a team-up world rupture go off, but thankfully not land. Chemical reaction (hit about 800), Moonstone's photon blast (wasn't expecting it, so hit a squishy = health pack used), and it seems like it makes another 'color' you have to track and manage now, unlike the old enviro tiles that you could just ignore on most maps. I see my healthpack usage going up after this no matter what. It is pretty fun tho...
  • The good part: With over 50k points already, that 60k cover is as good as mine! Joy!

    The bad part: Gravity Warp TUs. Gravity Warps as far as the eye can see. :P
  • I had a game where they had 2 World Ruptures for teamup. That was painful.
  • over_clocked
    over_clocked Posts: 3,961
    logorouge wrote:
    The good part: With over 50k points already, that 60k cover is as good as mine! Joy!

    The bad part: Gravity Warp TUs. Gravity Warps as far as the eye can see. icon_razz.gif
    I got a bunch of Murderous Aims...
  • HairyDave
    HairyDave Posts: 1,574
    locked wrote:
    logorouge wrote:
    The good part: With over 50k points already, that 60k cover is as good as mine! Joy!

    The bad part: Gravity Warp TUs. Gravity Warps as far as the eye can see. icon_razz.gif
    I got a bunch of Murderous Aims...
    I don't know if that's better or worse than the half dozen low level Adamantium Slashes I've acquired...
  • ender wrote:
    Phantron wrote:
    locked wrote:
    Sorry, you must be right then. I was thrown off by the 'Sentry was up there for 12 hours' line, which only meant that after filling the meter everyone could have a freebie Sentry but there were still 12 hours left in the event. I'd better do well in the current sub then.

    Yeah, the node that awarded a free Sentry cover was only available toward the very end and 12 hours sounded about right.

    I think no RB + 2H 24M refresh is borderline insane. It worked for Heroic DA because it lasted only 12 hours but if it ran longer than that, what could've easily happen is you go to bed at #5 and then woke up at #50 and have no way to make that up because there is no RB. No RB is generally a good idea, but not when you've to play every 2H 24M.

    Personally i really liked the model from past PVE, it let me maintain a huge lead going into the end for top 10 finish.

    Also, the people that shot past you in the ranks will have to sleep as well. If you maintain an active level of playing in the morning, you should be back in top 10 after 2 refreshes.

    Assuming the rubber banding is the same for the repeatable nodes as it is for Swords to Plowshares I know approx what its behaviour is

    The base value of Swords to Plowshares is 370. The rubber band kicks in when your about 16000 points behind the global leader - do not know this exactly but I had none when I had 51K and I know Myumz had 67K. To increase the rubber band to 2 times you have to be another 29K points back.
  • Phantron wrote:
    It seems like there must be a way to combine both system's strengths but instead we often get a system that combine both system's weaknesses.

    Yeah, far FAR lower rubberbanding (max 1.5 x node value) with 8hr refreshes. That way you play before you go to bed at 11pm, wake up at 7am for a game and you're still playing optimally while being able to maintain a reasonable sleep pattern. If you miss a refreshes by 4hrs or so you're still OK (because of the low level rubberbanding) but if you miss a whole day then you might struggle to get a top 10 finish - but that's fair enough, because you missed a day of the event.
  • over_clocked
    over_clocked Posts: 3,961
    HairyDave wrote:
    locked wrote:
    logorouge wrote:
    The good part: With over 50k points already, that 60k cover is as good as mine! Joy!

    The bad part: Gravity Warp TUs. Gravity Warps as far as the eye can see. icon_razz.gif
    I got a bunch of Murderous Aims...
    I don't know if that's better or worse than the half dozen low level Adamantium Slashes I've acquired...
    Actually 16 AP Murderous Aim is not too shabby for a mostly useless TU, it compares favourably to 17 AP Control Shift or a 17 AP maxed Pistol from GSBW in this PvE, because you can use it for a hefty 2000-3000 damage critical match with Captain Marvel, who has a 4,5x crit multiplier.
  • Well the final progression reward was easy just hit 61K with a refresh to spare on this sub. I guess I finish this sub off to make Nemek work a bit for top 10.

    So I now do not care what happens on the main nodes, might do the odd one to try and get 500 ISO but I am done for this event after the sub ends. I guess that makes all the people wanting covers happy icon_e_smile.gif
  • morgh
    morgh Posts: 539 Critical Contributor
    I am tempted to work for 11-20 reward of 2500 ISO and 100 hp... not sure though since some scaling reduction would be nice for Deadpool... however it seems they reset scaling every sub now, so aint sure if refraining from playing is required