dr tinykittylove wrote: For me, the AI saves up ap over a few cascades ( how is it getting so many?) then unloads them in series all in one go. Tinykitty doom for the poor schmuck targeted with Moonstone, Ares(?) and Venom all getting their bit in. They're not noticeably acting to remove special tiles. It's cascading so much in the AI's favour that I gave up using suboptimal teams even on the essential nodes, because I get wiped so much otherwise. I seem to remember reading about what causes "volatile boards", but not the details. What am I doing wrong that's giving me all this bad board karma?
Ghast wrote: Pulled a red Matchstick. He's 2* but still! at this point in the game it still feels nice to pull a cover that I "need."
Lyrian wrote: pasa_ wrote: The last run of Hunt was enough for me to avoid the next dozen instances unless they change something substantially. The amount of repeats was overt the top one third into the event and it even issued a 4th set of subs ovet the estimated 3 repeats. This one at least has just 2 sets but it is still way too much. Nope. As far as I can tell, nothing appears to have changed at all from the previous run, unless something changed in the Savage Land sub. The node difficulty should get to be fairly astronomical soon (as usual for this event), as nodes are already in the Yellow difficulty range and increasing relatively quickly.
pasa_ wrote: The last run of Hunt was enough for me to avoid the next dozen instances unless they change something substantially. The amount of repeats was overt the top one third into the event and it even issued a 4th set of subs ovet the estimated 3 repeats. This one at least has just 2 sets but it is still way too much.
-- The AI has learned how to check to see if it has gained enough AP to cast an ability on the same character after casting another ability by that character on the same turn. (Did Thor gain enough Green AP from casting Thunder Strike to immediate cast Call the Storm on the same turn?)
HairyDave wrote: I'm just going to throw this out there - overscaled Bullseye is the most OP. Yes Daken, Ares, Juggs and even Moonstone can do a huge amount of damage, but one or two purple matches and Bullseye shuts you down. Or maybe I'm just annoyed I had a 25 minute long suck-fest of a fight (The Data Core) between Rags and Bullseye and what was left of my IM40 and Spiderman after BP got put down hard. Rags was the only one doing any reasonable damage thanks to his miracle cascades and all the protect tiles.
Lyrian wrote: -- The AI has learned how to check to see if it has gained enough AP to cast an ability on the same character after casting another ability by that character on the same turn. (Did Thor gain enough Green AP from casting Thunder Strike to immediate cast Call the Storm on the same turn?)
Lyrian wrote: -- The AI has learned how to recognize special tiles, especially defense tiles, and will actively work to remove them if it is convenient or beneficial for the AI to do so (Ex: Can I remove a special tile while matching a primary color for my team?) -- The AI has learned how to chain match 4 and 5s together to remove special tiles in hard to reach places, such as corners. Very annoying. -- The AI has improved with its ability to starve the board for the player, or force the player to set up matches that are beneficial to the AI on subsequent turns.TL;DR: The AI appears to be have tweaked to not necessarily play smarter (although this is a noticeable effect of these changes), but rather to cause as much collateral damage to the player as possible.
djsquillz wrote: started the first sub. did about 3/4 clear. sitting 1/1 sub/main. im already weary of this event. i dont think im even going to start florida. marc
locked wrote: Is it just me, or does the 70k prog reward seem achievable this time around? I barely played and already have 24,8k, while Moon Roach who's leading my main has 31k.