PalaDan wrote: I missed this event last time around. How strong is the rubber band?
Malcoran wrote: PalaDan wrote: I missed this event last time around. How strong is the rubber band? Wow, thought we wont read questions like this again...this miserable hope in humanity...
vudu3 wrote: j12601 wrote: Alliance: 1-100 Lazyshield Blue 101-10k, Thank you, come again A-hahahahaha. Cap blue is the alliance reward? Wasn't blue the cover reward during the first set of PVEs? Players not in top 100 alliances get screwed yet again.
j12601 wrote: Alliance: 1-100 Lazyshield Blue 101-10k, Thank you, come again
Ebolamonkey84 wrote: My LazyCap is 3/3/2 at this point, so it looks like I'll be grinding to get my first viable 3*.
pasa_ wrote: Is the enemy composition the same as the previous runs? What is the first sub length?
HateNeedsHelp wrote: have you SEEN the draw table for the tokens?
Moon Roach wrote: HateNeedsHelp wrote: have you SEEN the draw table for the tokens? No I haven't, can you tell me where they are published?
colebavery21 wrote: I see people hitting nodes down to 0. Is it more efficient to hit every 2.5 hours or fully clear to 0
Phantron wrote: PalaDan wrote: I missed this event last time around. How strong is the rubber band? Almost every event recently have the standard rubberband that can be roughly approximated describe as clearing every mission down to 1 will allow you to barely overtake the overall bracket leader so far as the average person is considered. If you've been grinding out a set of high point mission every 2.5 hours, then you're pretty much just operating with negligible rubberband compared to the leader.
gobstopper wrote: Moon Roach wrote: HateNeedsHelp wrote: have you SEEN the draw table for the tokens? No I haven't, can you tell me where they are published? The tiny question mark next to where you buy the event tokens
Phantron wrote: colebavery21 wrote: I see people hitting nodes down to 0. Is it more efficient to hit every 2.5 hours or fully clear to 0 Every 2.5 hour is better but probably takes more effort too. If you could clear stuff down to 1, all you have to do is do 2 complete passes (every mission once) with 6 hours to go and then clear it down to 1 with 1 hour left and that should be more than enough to win. Scaling tends to make doing this borderline impossible, which is why you have to come up with more clever ways to make up for the inability to clear everything down to 1.
Adventfire wrote: Could someone put this this in newbie speak? I know what the nodes are but what does it mean to clear them down to 1 or 0?