Adventfire wrote: Could someone put this this in newbie speak? I know what the nodes are but what does it mean to clear them down to 1 or 0?
Lyrian wrote: Florida has something along the lines of 15-16 nodes in it, some of which are quite brutal once scaled and some that must be opened through progression via completing certain nodes in the sub.
jozier wrote: The worst PVE and the worst PVP possible. Way to end Season 3 on a high note. The Hunt blows.
Thugpatrol wrote: jozier wrote: The worst PVE and the worst PVP possible. Way to end Season 3 on a high note. The Hunt blows. It can't be any worse than the last time they ran it and scaling went berserk. 300+ Ares, Daken, and Bullseye nodes everywhere. Then again it's early. Maybe it can be worse. Challenge accepted, MPQ? Impress us with your crapitude (yeah, that's not a word, so what?). Can't argue with Krakadumb being the worst. It is, in pretty much every way. Really boring. Just talking about it...is...making me...kind of....zzzzzzz.
jozier wrote: Florida is the worst designed PVE map in existence.
pasa_ wrote: The last run of Hunt was enough for me to avoid the next dozen instances unless they change something substantially. The amount of repeats was overt the top one third into the event and it even issued a 4th set of subs ovet the estimated 3 repeats. This one at least has just 2 sets but it is still way too much.
Lyrian wrote: "Confirmation Bias" my tinykitty.... This event is already causing my blood pressure to rise. The AI intelligence has definitely been increased. I've played way too many rounds already since the start of the event for this to be mere coincidence. There are still the normal limitations on the AI, such as 1 power/turn and not creating L-matches, but many of the restrictions on the AI appear to have been relaxed or removed. -- The AI has learned how to check to see if it has gained enough AP to cast an ability on the same character after casting another ability by that character on the same turn. (Did Thor gain enough Green AP from casting Thunder Strike to immediate cast Call the Storm on the same turn?) -- The AI has learned how to recognize special tiles, especially defense tiles, and will actively work to remove them if it is convenient or beneficial for the AI to do so (Ex: Can I remove a special tile while matching a primary color for my team?) -- The AI has learned how to chain match 4 and 5s together to remove special tiles in hard to reach places, such as corners. Very annoying. -- The AI has improved with its ability to starve the board for the player, or force the player to set up matches that are beneficial to the AI on subsequent turns.TL;DR: The AI appears to be have tweaked to not necessarily play smarter (although this is a noticeable effect of these changes), but rather to cause as much collateral damage to the player as possible.Further Speculation: Are these changes to AI behavior universal? What if, similar to MMR buckets in PvP, there are similar PvE buckets that contain increasing levels of AI intelligence (in other words, veterans rosters now face much more difficult AI opponents than newbie accounts do)? More data is surely needed on this subject.
Psykopathic wrote: Lyrian wrote: "Confirmation Bias" my tinykitty.... This event is already causing my blood pressure to rise. The AI intelligence has definitely been increased. I've played way too many rounds already since the start of the event for this to be mere coincidence. There are still the normal limitations on the AI, such as 1 power/turn and not creating L-matches, but many of the restrictions on the AI appear to have been relaxed or removed. -- The AI has learned how to check to see if it has gained enough AP to cast an ability on the same character after casting another ability by that character on the same turn. (Did Thor gain enough Green AP from casting Thunder Strike to immediate cast Call the Storm on the same turn?) -- The AI has learned how to recognize special tiles, especially defense tiles, and will actively work to remove them if it is convenient or beneficial for the AI to do so (Ex: Can I remove a special tile while matching a primary color for my team?) -- The AI has learned how to chain match 4 and 5s together to remove special tiles in hard to reach places, such as corners. Very annoying. -- The AI has improved with its ability to starve the board for the player, or force the player to set up matches that are beneficial to the AI on subsequent turns.TL;DR: The AI appears to be have tweaked to not necessarily play smarter (although this is a noticeable effect of these changes), but rather to cause as much collateral damage to the player as possible.Further Speculation: Are these changes to AI behavior universal? What if, similar to MMR buckets in PvP, there are similar PvE buckets that contain increasing levels of AI intelligence (in other words, veterans rosters now face much more difficult AI opponents than newbie accounts do)? More data is surely needed on this subject. I agree with the 1st 2 observations. I'm not so sure about the last 2
Psykopathic wrote: I agree with the 1st 2 observations. I'm not so sure about the last 2