jsmjsmjsm00 said: Vhailorx said: jsmjsmjsm00 said: Not a nerf and not based on forum feedback (I doubt they'd ever consider the forum accurate at assessing character power pre-release with 0 play testing).Dev said clearly it was a typo. "Came to our attention that we were using the wrong scalar" That definitely does not say "it was a typo."I read that sentence as saying "We playtested her and she was comically overpowered. Whoops! here's a fix. . ." I mean, or you could read the sentence as what it says. There is a scalar based calculation that is being used to generate the damage numbers. They used the wrong scalar when getting the numbers typed here originally. That has been corrected.Not sure if your confusion is coming from being unfamiliar with what a scalar is, but using the wrong scalar is definitely a typo. Probably just referenced the wrong scalar in the code that calculates damage and didn't catch it at first.
Vhailorx said: jsmjsmjsm00 said: Not a nerf and not based on forum feedback (I doubt they'd ever consider the forum accurate at assessing character power pre-release with 0 play testing).Dev said clearly it was a typo. "Came to our attention that we were using the wrong scalar" That definitely does not say "it was a typo."I read that sentence as saying "We playtested her and she was comically overpowered. Whoops! here's a fix. . ."
jsmjsmjsm00 said: Not a nerf and not based on forum feedback (I doubt they'd ever consider the forum accurate at assessing character power pre-release with 0 play testing).Dev said clearly it was a typo. "Came to our attention that we were using the wrong scalar"
MoosePrime said: Vhailorx said: jsmjsmjsm00 said: Not a nerf and not based on forum feedback (I doubt they'd ever consider the forum accurate at assessing character power pre-release with 0 play testing).Dev said clearly it was a typo. "Came to our attention that we were using the wrong scalar" That definitely does not say "it was a typo."I read that sentence as saying "We playtested her and she was comically overpowered. Whoops! here's a fix. . ." Is it a problem if they change a character's numbers before she is released?
Vhailorx said: MoosePrime said: Vhailorx said: jsmjsmjsm00 said: Not a nerf and not based on forum feedback (I doubt they'd ever consider the forum accurate at assessing character power pre-release with 0 play testing).Dev said clearly it was a typo. "Came to our attention that we were using the wrong scalar" That definitely does not say "it was a typo."I read that sentence as saying "We playtested her and she was comically overpowered. Whoops! here's a fix. . ." Is it a problem if they change a character's numbers before she is released? Not in a vacuum. Sometimes the last minute revisions have been good, and sometimes bad. I think it's probably better to pre-nerf a stupidly OP character before release, rather than end up with an original gambit scenario.
IceIX said: This was pretty simply a case of me putting the numbers out there, blinking, looking at it again and going, "That can't be right, those numbers are too high, but I gotta get this info out so *post*." Then hitting up the designer who looked at it and said "Yep. That's the wrong scalar. Fixed and here you go." It would very likely have been changed if I hadn't caught it via QA, so no shooting the messenger/me for that please. Nothing nefarious, no attempts to sway or not sway anyone, just a typo/bug that got fixed pre-launch but after it hit time for our character reveal.
IceIX said: Vhailorx said: MoosePrime said: Vhailorx said: jsmjsmjsm00 said: Not a nerf and not based on forum feedback (I doubt they'd ever consider the forum accurate at assessing character power pre-release with 0 play testing).Dev said clearly it was a typo. "Came to our attention that we were using the wrong scalar" That definitely does not say "it was a typo."I read that sentence as saying "We playtested her and she was comically overpowered. Whoops! here's a fix. . ." Is it a problem if they change a character's numbers before she is released? Not in a vacuum. Sometimes the last minute revisions have been good, and sometimes bad. I think it's probably better to pre-nerf a stupidly OP character before release, rather than end up with an original gambit scenario. This was pretty simply a case of me putting the numbers out there, blinking, looking at it again and going, "That can't be right, those numbers are too high, but I gotta get this info out so *post*." Then hitting up the designer who looked at it and said "Yep. That's the wrong scalar. Fixed and here you go." It would very likely have been changed if I hadn't caught it via QA, so no shooting the messenger/me for that please. Nothing nefarious, no attempts to sway or not sway anyone, just a typo/bug that got fixed pre-launch but after it hit time for our character reveal.
skittledaddy said: Thoughts on a best build for She-Thor?5/3/5, maybe?
TheEyeDoctorsWife said: skittledaddy said: Thoughts on a best build for She-Thor?5/3/5, maybe? Please not that name . Isn’t there someone else in charge of coining dumb character names ? What happened to the BeardCap guy?
Vhailorx said: I am nor a big fan of the "Lady X" or "She-X" names as they imply the characrer isn't the "real X". But there are clearly too any thors in the game to just call her thor. Maybe 5* Thor? since we usually call the other 5* Thor halfthor.