***** Thor (Mighty Thor) *****
Comments
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jsmjsmjsm00 said:Vhailorx said:jsmjsmjsm00 said:Not a nerf and not based on forum feedback (I doubt they'd ever consider the forum accurate at assessing character power pre-release with 0 play testing).
Dev said clearly it was a typo.
"Came to our attention that we were using the wrong scalar"That definitely does not say "it was a typo."I read that sentence as saying "We playtested her and she was comically overpowered. Whoops! here's a fix. . ."
Not sure if your confusion is coming from being unfamiliar with what a scalar is, but using the wrong scalar is definitely a typo. Probably just referenced the wrong scalar in the code that calculates damage and didn't catch it at first.I do know what a scalar is, but thank you for the polite explanation (that is not intended as snark).i stand by my original statement. What you are describing is an error in the code of the game. I suppose that's arguably a typo since the source code is just text, but to me that is an actual technical issue/bug in the game that needs to be fixed by the devs, rather than a typo on the forums or in a press release that is erroneous because it does not accurately reflect the software itself.1 -
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MoosePrime said:Vhailorx said:jsmjsmjsm00 said:Not a nerf and not based on forum feedback (I doubt they'd ever consider the forum accurate at assessing character power pre-release with 0 play testing).
Dev said clearly it was a typo.
"Came to our attention that we were using the wrong scalar"That definitely does not say "it was a typo."I read that sentence as saying "We playtested her and she was comically overpowered. Whoops! here's a fix. . ."
Not in a vacuum. Sometimes the last minute revisions have been good, and sometimes bad. I think it's probably better to pre-nerf a stupidly OP character before release, rather than end up with an original gambit scenario.
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Vhailorx said:MoosePrime said:Vhailorx said:jsmjsmjsm00 said:Not a nerf and not based on forum feedback (I doubt they'd ever consider the forum accurate at assessing character power pre-release with 0 play testing).
Dev said clearly it was a typo.
"Came to our attention that we were using the wrong scalar"That definitely does not say "it was a typo."I read that sentence as saying "We playtested her and she was comically overpowered. Whoops! here's a fix. . ."
Not in a vacuum. Sometimes the last minute revisions have been good, and sometimes bad. I think it's probably better to pre-nerf a stupidly OP character before release, rather than end up with an original gambit scenario.4 -
IceIX said:This was pretty simply a case of me putting the numbers out there, blinking, looking at it again and going, "That can't be right, those numbers are too high, but I gotta get this info out so *post*." Then hitting up the designer who looked at it and said "Yep. That's the wrong scalar. Fixed and here you go." It would very likely have been changed if I hadn't caught it via QA, so no shooting the messenger/me for that please. Nothing nefarious, no attempts to sway or not sway anyone, just a typo/bug that got fixed pre-launch but after it hit time for our character reveal.
Have in mind that we players are the people on Plato's cave and our reality's insight is only limited to shadows, fires, and our deduction.1 -
IceIX said:Vhailorx said:MoosePrime said:Vhailorx said:jsmjsmjsm00 said:Not a nerf and not based on forum feedback (I doubt they'd ever consider the forum accurate at assessing character power pre-release with 0 play testing).
Dev said clearly it was a typo.
"Came to our attention that we were using the wrong scalar"That definitely does not say "it was a typo."I read that sentence as saying "We playtested her and she was comically overpowered. Whoops! here's a fix. . ."
Not in a vacuum. Sometimes the last minute revisions have been good, and sometimes bad. I think it's probably better to pre-nerf a stupidly OP character before release, rather than end up with an original gambit scenario.It appears as if everyone interpreted my posts on this topic as some sort of criticism of D3/BCS for changing Thor, or conspiracy theorizing about the game. That really was not my intent. While I think this pre-release nerf does reduce Thor's value (as a damage dealer) significantly, I still think she looks to be a good-or-better character for support and I look forward to trying her out. And in general it's better to make necessary changes to the game to preserve the delicate balance necessary to keep a freemium game like this working, even if they make one character less fun.re: typos v. errors, the point I was trying to make is that it appeared to me as if the change to Thor was made on the game-code level (i.e., the numbers in your announcement from Tuesday accurately reflected the performance of the character on the test server), as opposed to someone making a typo when preparing the announcement such that the numbers in your post did not match the character in game (in which case the only necessary change would have been on the forums and similar public announcement spaces).I further interpreted your statement, IceIX that her initial build was "catastrophic" as an indication that playtesting (either the formal QA pass or your own informal experimentation) revealed that she was extremely OP (and that makes sense to me; an uncapped damage boost of several thousand damage per charged tile destroyed on a 6ap power on a character that destroys charged tiles is probably OP)I certainly don't object to D3 or BCS identifying and resolving errors with a character, before or after the release announcement, and I apologize if my commentary felt like an attack against you or d3/bcs.[To be fair, I should probably add a disclaimer that I have criticized D3/Demi on other topics in the past and will likely do so again in future, so guilty-as-charged in a sense, but I do (and will continue to) try to keep it polite and constructive.]3 -
Thoughts on a best build for She-Thor?
5/3/5, maybe?0 -
Escriba su skittledaddy said: Thoughts on a best build for She-Thor?
5/3/5, maybe?
the best build is 4-5-4 the passive at 5 is always destructive.0 -
skittledaddy said:Thoughts on a best build for She-Thor?
5/3/5, maybe?0 -
TheEyeDoctorsWife said:skittledaddy said:Thoughts on a best build for She-Thor?
5/3/5, maybe?
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Jane Forsthor?
Nathorlie?0 -
Thorsche0
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LATThor
Love And Thunder Thor0 -
ThorinaThoress0
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I’m leaning to DocThor, keep it short2
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I am nor a big fan of the "Lady X" or "She-X" names as they imply the characrer isn't the "real X". But there are clearly too many thors in the game to just call her thor. Maybe 5* Thor? since we usually call the other 5* Thor halfthor.
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How about Porthor or Padmethor?
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Vhailorx said:I am nor a big fan of the "Lady X" or "She-X" names as they imply the characrer isn't the "real X". But there are clearly too any thors in the game to just call her thor. Maybe 5* Thor? since we usually call the other 5* Thor halfthor.
Jane is a “real Thor” but she’s not the OG. If anything I think the she-Thor name implies a derivation from the original more than anything else.
We call Miles, Yelena (even though there are two in the game), Peggy, Kate Bishop, etc. by their real names. 5* Foster or 5* Jane is probably what I’ll go with. Though with the above examples the game also categorizes them by their names and the superhero name (Spider-Man, Black Widow, Captain America, and Hawkeye respectively) are in parentheses. So if the devs followed suit and called her “Jane Foster (Mighty Thor)” we’d be all good. Except they can’t because the 4* would need to be changed to “Jane Foster (Goddess of Thunder)” for continuity. And that seems like too much work. Though they did this kind of name change for the caps once I recall. I think 3* Cap used to be 3* Steve (with Cap in parentheses).1 -
Janey 51
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Mighty Jane seems to be very good, even the loaner can hit hard.0
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