Akoni said: Electro's green is amazing with Polaris. You have to be careful with leaving red tiles at the top of the board with no matches underneath to drop them, but otherwise, I really like that combo. I've decided to only snag her green cover since I'm hoarding, but anyone in 4/5* land with the resources should champ her.
BlackBoltRocks said: Akoni said: Electro's green is amazing with Polaris. You have to be careful with leaving red tiles at the top of the board with no matches underneath to drop them, but otherwise, I really like that combo. I've decided to only snag her green cover since I'm hoarding, but anyone in 4/5* land with the resources should champ her. Except once Polaris starts flooding the board, you’ll be hard-pressed to use Electro’s Green and be unlikely to create a Strike in the bottom row.
ThaRoadWarrior said: Here are some fun Pick-3 strategies I've found for building around Ronan, boosted or otherwise (but obviously he is awesome on boost):I've tried prioritizing CD shorteners in order to accelerate that countdown - it does hit pretty big when it finally goes off. I kind of like Flaptain on paper, since he shortens a Countdown by one any time he matches blue, which he is unable to use and Ronan can put to great use. But as a 4* he doesn't really last that long, and his other yellow/red powers kind of get in the way of Ronan trying to propogate repeaters around the map. Coulson is another 4* who passively shortens countdowns. He is a relatively complex machine, and I'm not entirely sure that he adds a lot to Ronan either. 4* Carol is kind of on her own trip with strike enhancement and all that, so she doesn't bring much either.So the next thing I was trying was repeater fortification. If you can flood a board with repeaters, each one hits for mega damage based on how many are around, and if fortified they do it 2x times. For that, Shuri and 4* Human Torch are awesome. In this scenario, just chase blue for Ronan or Red for Shuri as fast as you can, but ideally here you want blue first if it's available. Fire off Uncompromising Power and Torch will passively fortify 3 friendly repeaters for you. As soon as you get a 4th, Shuri will start reducing the power cost of everything by 4 down to a minimum of 3. Now things get fun, because any blue match 3 you can do allows you to fire off UP to speed up the board flood, and casual matches that include existing tiles aren't as detrimimental to the overall total. Once you have a good chunk of the board covered, you can fire off Torch's red to destroy all the friendly repeaters on the board, which is a Galactus level nuke at that point, even unboosted. I tried using Heimdall and Torch with him, but Heimdall doesn't provide the blanket AP coupon you get from Shuri, and competes for blue with Ronan. I also experimented with several blue batteries here, primarily Vulture. Seems like IM40/Shuri as suggested by @HoundofShadow elsewhere could get you the AP all at once very quickly, but I just worry about survivability bringing 3*s into either PVE SCL10 or 5* MMR pvp.I think his ideal 5* pick-2 partner might be 5* Green Goblin, who passively fortifies repeaters and actively shortens countdowns, a cheap active black, and really ideally it would be a boosted Goblin because he has an ultra-dated health pool. I'm still working on Odin and Electro myself, but there is a possiblity being able to hide behind Odin or having Electro's green board damage could be pretty powerful.