Wil88 said: I did notice that my placement in the Gauntlet ended up being 5 spots higher than when I finished it and I wondered if some players were sandboxed. My Strange Sights placement was about typical which is top100
helix72 said: Positive outcome: I had a personal best placement in Strange Sights and am sitting higher than usual in The Hunt after day 2. Nothing in my play style has changed, my roster hasn't strengthened appreciably, and I have only ever played on the same iPad I've had for over 3 years. While it's only 2 events, my hypothesis is that the cheaters have gotten nervous and are either stopping or cutting back, and my placement is benefitting as a result. I, for one, am thankful this has gotten the attention it has and I hope D3 finds a way to put an end to it once and for all.
Cannibalqueen said: Strange Sights is a very odd event for me. I realize that people can tackle different nodes so your individual days ranking is not going to match up with your total event ranking. It can wildly different. But each individual day, I was in top 100. Getting like 90th or 80th place. And not even going to 4 clears in SCL 10. But then finished 200ish for the entire event. I’m not saying anything weird going on, but it’s a thing that’s never made sense to me. If every single days sub I end up with better ranking, why is my total event ranking always so dismal. My alliance doesn’t communicate at all, so I always go middle first, then the left one and finally the rightmost one. Just because I imagine that’s the opposite of what most people would do.
HoundofShadow said: One way to look at this is that it was the real intention all along. The problem was pretty small and kept within the "circle" of elite players for the past few months. Players affected were tired of the dev's slow progress (probably 3 to 5 months or so). By multiplying or enlarging the problem and riling up the players in the forums, it will force the dev to shift more time to close the "exploit" and expedite the process. If you were trying to rile up the playerbase, which of these will have a bigger emotional impact?a) We have made multiple reports of suspected exploits and the CS has told us that they are working on closing the exploit but it will take some time. We are aware that the CS has told us it will take some time but we find that their progress is too slow. b) We have made a lot of reports for the past few months and the dev has done nothing about it. It's not fair to all the players. Stop spending on the game because the dev are doing nothing about those cheaters.
HoundofShadow said: One way to look at this is that it was the real intention all along. The problem was pretty small and kept within the "circle" of elite players for the past few months.
Bad said: HoundofShadow said: One way to look at this is that it was the real intention all along. The problem was pretty small and kept within the "circle" of elite players for the past few months. I think its proved this is not "kept within the circle of elite players" as any cheater entry by the fact pushes down all others players playing for gaining extra resources.This thread served for cheaters to know that in time they are easily sppoted, identyfied, and possible sandboxed or punished.I dont think all of this had any bad effect, in the opposite.
HoundofShadow said: If that's the case, the CS failed at their jobs. It's part of their job to update those players about the status of their reports. However, has it been confirmed that all of those players who filed those reports got zero update from CS? Update such as "they are working on it but it will take some time." I mean, hundred of reports were filed over the past few months and the CS were sleeping on their jobs all these months? Awesome?On the other hand, I don't see why they have to explicitly acknowledge the exploit. Common sense would have told you that. How? The fact that at least one player who were reported by those players got boxed, and those group of players were aware of that. Do people really need everything to be spelled out explicitly? The fact that at least one player got boxed proved a few things:1) the CS agreed that cheating was involved.2) they did something about the exploit by boxing at least one player.
HoundofShadow said: If that's the case, the CS failed at their jobs.
HoundofShadow said: I just find it amazing that from September till a few days ago (based on The rockett's timeline), the CS provided zero update to these players who have been filing reports for 6 months.
HoundofShadow said: I just find it amazing that from September till a few days ago (based on The rockett's timeline), the CS provided zero update to these players who have been filing reports for 6 months. Strangely enough, apart from Dhaunas, they replied to only you and gave you an update on the situation. Those players must be doing something wrong and you are doing something right in order for the CS to give you an update. Wouldn't anyone find this extreme differences amazing?I've reported problems to the CS a few times and the typical flow is an automatic reply, followed by queries from CS within 48 hours (usually 24 hours) to understand more about the situation, and they will reply within 48 hours (usually 24 hours) after I replied them. Whether they are able to solve the problem or not, they'll let me know. Just because you find some players suspicious doesn't mean they have to be boxed. It's like sending anyone suspicious to prison cells without giving them a chance to defend themselves.About 3 years ago in this Q&A thread, this is what one of the dev answered about cheating/exploits:It's hard to be super specific about cheats and exploits without saying something that makes it easier for cheaters to cheat, but:- We've closed a couple of significant exploits over the last six months.- In the past year, we've banned 13,671 accounts for cheating.- Most games have some delay between when they detect a cheater and when they're removed from the game, in order to make it more difficult for cheaters to reverse engineer the cheat detection systems and work around them.- We investigate every report that comes into CS about cheating. We appreciate the reports and they've directly helped us shut down several exploits over the years. A large proportion of reports are mistaken (two common causes of this: 1) some players think they know about all the buy clubs and don't recognize players who use a different set of them; 2) sometimes players bank a whole bunch of currency or tokens over the course of many many months (sometimes years) and spend them all at once). We don't typically respond to the individual reports with specifics, because that could reveal information about how cheat detection works. Put that together and that allows the perception of cheating and its impact to be larger than the reality. I'm not sure how to fix this, and not 100% sure we should - any amount of cheating is a big deal and we're working to get it to zero and keep it there, so I'd rather deal with mistaken cheat reports than not hear about an issue.https://forums.d3go.com/discussion/comment/781200/#Comment_781200This has been their stand about cheating all along and they have already shared how they deal with reports. Let's take it that some players are just forgetful. Maybe we can pin this up or get those players to pin this reply in their LINE chats.