qandols said: I *refuse* to play against that ****-cap 5e node. It's an affront.
qandols said: Does Strang3 really survive that 5e node? I should try. I do it with Kitty and BRB and keep my eyes closed when that stupid-cap bounces around. All are down to one third health when it is done so that is ok I guess. Some times Rane manages an invisibility tile where I can't reach it and I have to rely on team damage. Horror nodes really.
qandols said: Well I'm in SCL 9 with strange level 274 Bishop level 294. I made one blue move and 12 seconds later they were both dead, LOL.
krakenoon said: This entire Simulator event.
OJSP said: I got hit by cascades when fighting different ProfX teams in SHIELD Sim. In one of the matches, he managed to get a match 4, a match 5, a match 4 and another match 5 from the cascade. All in one turn. I lost 4 matches in a row. Then a hit notification came out from Trial by Combat. Not a coincidence.
OJSP said: DarthDeVo said: Sure it is. This is the weirdest theory I've ever heard. How would they even program or code for this sort of thing? Pretty sure if you hadn't been playing Sim at all, the hit from Trial by Combat would have come through just the same.I've had cascades like that when I haven't been active in any PvP events concurrently. So why would I get cascades like that if I'm not getting hit elsewhere in the game? What if you had been shielded in Trial by Combat and weren't actually hit for a loss of points? Can the game somehow tell the difference between a hit and a bounce and adjust its cascades elsewhere accordingly? What if it had been a wipe and you had gained points instead of losing them? Would the game give the crazy cascades to you instead? I know cascades (especially PX cascades) are maddeningly frustrating, but I don't think there's any grand conspiracy beyond that. I've been waiting for someone who coordinates in Line to say something. Just try it, if you don't believe me. Start a match, then ask someone else to hit you and beat you before you finish your match. You'll see you'll get a bad cascade in the match, at least one. Usually in a colour that is useless to the opponent. Or, all of a sudden the board becomes dry of useful matches and start giving the opponents matches that fuel their powers.Like I've mentioned in the previous post, being shielded doesn't matter. We'll still get by a cascade or the board becomes bad. I've been suffering from this behaviour on my PvE clears for a very long time.Sometimes, we get hit by cascades when we miss what the AI deems as the best match. For example, missing a match-4 or a match-5 or a colour that we can't use because we're denying the AI the colour they could use.It's like when we fight against 4* Jean Grey and the board will give us more chance of a match-5 and drops random match-5s from cascades. Or, when opponent's 4* ProfX get's horizontal match-5s by making vertical match-5s. With 5* ProfX, when we have to deny a match-4, he would miraculously get match-4s from simple match-3s. We know that tile drops are programmed to drop at certain percentages. I believe that percentage gets altered when using certain characters and based on my long term observation, when we get hit.Some people say it's confirmation bias, but after playing for so long and observing these behaviours, I am fairly convinced they are not coincidences. I could do a statistical analysis on them, but I don't have time and the means for that. The difference might be small, but they are noticeable, because I know I could beat strong teams with the team I've been using with very little problem. But, all of a sudden, the team loses. Then the hit notifications come. I think they're related. Or, the game records my win-loss percentage and decided that it was time for me to lose. That's also possible.Like now, when I was playing Havok's essential node. All of a sudden the AI got a lot of blues for Nick Fury's Demolition. Then the AI matched some tiles, then my cascades from Thor's board shake matched the rest of the tiles. So, I retreated. Then the hits come. It is more noticable in long matches.
DarthDeVo said: Sure it is. This is the weirdest theory I've ever heard. How would they even program or code for this sort of thing? Pretty sure if you hadn't been playing Sim at all, the hit from Trial by Combat would have come through just the same.I've had cascades like that when I haven't been active in any PvP events concurrently. So why would I get cascades like that if I'm not getting hit elsewhere in the game? What if you had been shielded in Trial by Combat and weren't actually hit for a loss of points? Can the game somehow tell the difference between a hit and a bounce and adjust its cascades elsewhere accordingly? What if it had been a wipe and you had gained points instead of losing them? Would the game give the crazy cascades to you instead? I know cascades (especially PX cascades) are maddeningly frustrating, but I don't think there's any grand conspiracy beyond that.