RickOShay said: Long story shor... longer, I think this AoE is going to be a bit too easy to earn offensively. The AI however, will not fair as well for you at getting AoE's on defense of course. It will be pursuing green matches with standard priority among other team colors. So do you bring along a teammate with an active green power on offense at all? Maybe we shouldn't bother. I think it would be hard to get as much damage potential out of an active ability. It would take away from Hulk's potential for team damage if you make green matches at all. This Hulk sounds great for the most part. The only problem is that he is Very ill-equipped to deal with the current BRB Kitty meta. They will ruin an IHulk team due to their blue and red CD's activating on any AoE (even at -1 damage). And enemy BRB could benefit from that 1x added green more than he loses from Hulk's passive of removing 2. This is because player-controlled Bill will be prioritizing and removing green matches whenever available, keeping the board at <8 quite often.
This Hulk sounds great for the most part. The only problem is that he is Very ill-equipped to deal with the current BRB Kitty meta. They will ruin an IHulk team due to their blue and red CD's activating on any AoE (even at -1 damage). And enemy BRB could benefit from that 1x added green more than he loses from Hulk's passive of removing 2. This is because player-controlled Bill will be prioritizing and removing green matches whenever available, keeping the board at <8 quite often.
wymtime said: Vhailorx said: wymtime said: Vhailorx said: So he does at least 5.5k passive aoe damage, ~8k ally damage, and 32k for 7ap without condition. That's all brutal (in a good way).He also does 17.8k self damage every time he makes a match and revives around 19k health. So isn't he going to be cycling an awful lot? (Does his death cycle reshuffle the player team's order? If he is in front and dies does he go to the back before reviving, this exposing a teammate?).I don't see him playing very for most players. Too much self damage. But for those willing to buy health packs, he seems like a pretty clear member of the meta. For everyone else, he seems likely to be a terror in cl10 and on pvp defense.Yet another member of the "characters that require heavy healthpack usage are just better in mpq (at least when released)". The heir to sentry and thanos. He automatically comes back to life and does more match damage to tank. This means he will not require health packs since you want him to die in a match. An ideal starting health is just enough to survive self damage from one enemy match.for the ally damage 8K is easily done in a match and is also why he will be best paired with true healers or characters that revive. Doom, Loki, Phoenix, OML, Okoye, DD, or SS. Or characters with really high health like BRB. For PVP you might use the loaner 3* to start off with but that will be ok below 500 points. The 3* is normally dead weight anywayedited: I am also really excited about this character an how unique he is. I also think there will be some decent teams to help avoid the health pack suck. He will kill himself every round at max self damage (his revive health equals his self damage, and his match damage will make him tank), so that is a minimum of 8k ally damage every turn (at 450). Very few true healers in the game can sustain that for long. I think hulk may very be the new meta (especially paired with okoye), but I don't think it will be a particularly fun meta at all. He will be irritating to fight against in PVP (if not outright devastating if you don't stunlock him), and not exactly fun to use on offense has he chews threw your roster with abandon. His self damage on matches remains constant so he won’t keep dying every turn. If you look at Doom he will fully heal 8k with 2 enemy match’s of yellow or Black. With DD you will get more strike tiles bringing him back up to above 1/2 health. Okoye can do a ton of self healing.i don’t think he will he as awful in PVP As you think . I could be wrong but I think he is more offensive power than a defensive menace.
Vhailorx said: wymtime said: Vhailorx said: So he does at least 5.5k passive aoe damage, ~8k ally damage, and 32k for 7ap without condition. That's all brutal (in a good way).He also does 17.8k self damage every time he makes a match and revives around 19k health. So isn't he going to be cycling an awful lot? (Does his death cycle reshuffle the player team's order? If he is in front and dies does he go to the back before reviving, this exposing a teammate?).I don't see him playing very for most players. Too much self damage. But for those willing to buy health packs, he seems like a pretty clear member of the meta. For everyone else, he seems likely to be a terror in cl10 and on pvp defense.Yet another member of the "characters that require heavy healthpack usage are just better in mpq (at least when released)". The heir to sentry and thanos. He automatically comes back to life and does more match damage to tank. This means he will not require health packs since you want him to die in a match. An ideal starting health is just enough to survive self damage from one enemy match.for the ally damage 8K is easily done in a match and is also why he will be best paired with true healers or characters that revive. Doom, Loki, Phoenix, OML, Okoye, DD, or SS. Or characters with really high health like BRB. For PVP you might use the loaner 3* to start off with but that will be ok below 500 points. The 3* is normally dead weight anywayedited: I am also really excited about this character an how unique he is. I also think there will be some decent teams to help avoid the health pack suck. He will kill himself every round at max self damage (his revive health equals his self damage, and his match damage will make him tank), so that is a minimum of 8k ally damage every turn (at 450). Very few true healers in the game can sustain that for long. I think hulk may very be the new meta (especially paired with okoye), but I don't think it will be a particularly fun meta at all. He will be irritating to fight against in PVP (if not outright devastating if you don't stunlock him), and not exactly fun to use on offense has he chews threw your roster with abandon.
wymtime said: Vhailorx said: So he does at least 5.5k passive aoe damage, ~8k ally damage, and 32k for 7ap without condition. That's all brutal (in a good way).He also does 17.8k self damage every time he makes a match and revives around 19k health. So isn't he going to be cycling an awful lot? (Does his death cycle reshuffle the player team's order? If he is in front and dies does he go to the back before reviving, this exposing a teammate?).I don't see him playing very for most players. Too much self damage. But for those willing to buy health packs, he seems like a pretty clear member of the meta. For everyone else, he seems likely to be a terror in cl10 and on pvp defense.Yet another member of the "characters that require heavy healthpack usage are just better in mpq (at least when released)". The heir to sentry and thanos. He automatically comes back to life and does more match damage to tank. This means he will not require health packs since you want him to die in a match. An ideal starting health is just enough to survive self damage from one enemy match.for the ally damage 8K is easily done in a match and is also why he will be best paired with true healers or characters that revive. Doom, Loki, Phoenix, OML, Okoye, DD, or SS. Or characters with really high health like BRB. For PVP you might use the loaner 3* to start off with but that will be ok below 500 points. The 3* is normally dead weight anywayedited: I am also really excited about this character an how unique he is. I also think there will be some decent teams to help avoid the health pack suck.
Vhailorx said: So he does at least 5.5k passive aoe damage, ~8k ally damage, and 32k for 7ap without condition. That's all brutal (in a good way).He also does 17.8k self damage every time he makes a match and revives around 19k health. So isn't he going to be cycling an awful lot? (Does his death cycle reshuffle the player team's order? If he is in front and dies does he go to the back before reviving, this exposing a teammate?).I don't see him playing very for most players. Too much self damage. But for those willing to buy health packs, he seems like a pretty clear member of the meta. For everyone else, he seems likely to be a terror in cl10 and on pvp defense.Yet another member of the "characters that require heavy healthpack usage are just better in mpq (at least when released)". The heir to sentry and thanos.
jackstar0 said: Not wild about GR and Doom in the store, so may have to sit until he hits LLs.Does look like a hoot and a half though.
Bad said: I want to cross blades with silver surfer, IH and Vulture. Now thats entertaining for real.If its called a challenge then it should be a challenge.Not just quick clearing for to enter quick ranking.Truth is that I felt really frustated with the final challenge node of spiderman 2099 event. That should be an epic challenge with your all roster buffed. And it was a joke.
RickOShay said: IHulk
TPF Alexis said: RickOShay said: IHulk Wouldn't an iHulk be more smooth surfaces and monochromatic/brushed steel aesthetic?
Vhailorx said: Am I the only one who finds the 'high and tight' haircut on this hulk a little ridiculous?
ThaRoadWarrior said: Vhailorx said: Am I the only one who finds the 'high and tight' haircut on this hulk a little ridiculous? Yeah, this design isn't my favorite hulk lol, but i'm not following any comics these days so for all i know it looks just right.
Vhailorx said: wymtime said: Vhailorx said: wymtime said: Vhailorx said: So he does at least 5.5k passive aoe damage, ~8k ally damage, and 32k for 7ap without condition. That's all brutal (in a good way).He also does 17.8k self damage every time he makes a match and revives around 19k health. So isn't he going to be cycling an awful lot? (Does his death cycle reshuffle the player team's order? If he is in front and dies does he go to the back before reviving, this exposing a teammate?).I don't see him playing very for most players. Too much self damage. But for those willing to buy health packs, he seems like a pretty clear member of the meta. For everyone else, he seems likely to be a terror in cl10 and on pvp defense.Yet another member of the "characters that require heavy healthpack usage are just better in mpq (at least when released)". The heir to sentry and thanos. He automatically comes back to life and does more match damage to tank. This means he will not require health packs since you want him to die in a match. An ideal starting health is just enough to survive self damage from one enemy match.for the ally damage 8K is easily done in a match and is also why he will be best paired with true healers or characters that revive. Doom, Loki, Phoenix, OML, Okoye, DD, or SS. Or characters with really high health like BRB. For PVP you might use the loaner 3* to start off with but that will be ok below 500 points. The 3* is normally dead weight anywayedited: I am also really excited about this character an how unique he is. I also think there will be some decent teams to help avoid the health pack suck. He will kill himself every round at max self damage (his revive health equals his self damage, and his match damage will make him tank), so that is a minimum of 8k ally damage every turn (at 450). Very few true healers in the game can sustain that for long. I think hulk may very be the new meta (especially paired with okoye), but I don't think it will be a particularly fun meta at all. He will be irritating to fight against in PVP (if not outright devastating if you don't stunlock him), and not exactly fun to use on offense has he chews threw your roster with abandon. His self damage on matches remains constant so he won’t keep dying every turn. If you look at Doom he will fully heal 8k with 2 enemy match’s of yellow or Black. With DD you will get more strike tiles bringing him back up to above 1/2 health. Okoye can do a ton of self healing.i don’t think he will he as awful in PVP As you think . I could be wrong but I think he is more offensive power than a defensive menace. Agree on the self damage; I was wrong there. But he will be a pain to fight in pvp. He can't be downed first and he is likely to get his aoe off several times, which will make him a pain if you rely on halfthor or weaker 4*s. Think of it like JJ's traps, but aoe. It will happen randomly based on tiles dropping into the board, even if you try to starve the board of green. If the ai gets 1-2 lucky red matches, you will probably be eating 30k damage. And after he revives (which you can't easily prevent without stunlocking him because the self-damage proc's on his matches, so even if you don't target him he will still kill himself) he will be doing massive damage (similar to 5* match damage in the 3rd or 4th clear of the challenge node).I don't think he will be unbeatable. But I do think he will be a real annoyance for those who don't have him covered quickly and/or aren't willing to spend lavishly on healthpacks to run him constantly.