***** The Hulk (Immortal) *****
Comments
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y4747 said:HoundofShadow said:....
The most important question, to me, is whether his revive works if he's downed while stunned?
would also love to know.0 -
bluewolf said:y4747 said:HoundofShadow said:....
The most important question, to me, is whether his revive works if he's downed while stunned?
would also love to know.14 -
IceIX said:bluewolf said:y4747 said:HoundofShadow said:....
The most important question, to me, is whether his revive works if he's downed while stunned?
would also love to know.2 -
So he does at least 5.5k passive aoe damage, ~8k ally damage, and 32k for 7ap without condition. That's all brutal (in a good way).He also does 17.8k self damage every time he makes a match and revives around 19k health. So isn't he going to be cycling an awful lot? (Does his death cycle reshuffle the player team's order? If he is in front and dies does he go to the back before reviving, this exposing a teammate?).I don't see him playing very for most players. Too much self damage. But for those willing to buy health packs, he seems like a pretty clear member of the meta. For everyone else, he seems likely to be a terror in cl10 and on pvp defense.Yet another member of the "characters that require heavy healthpack usage are just better in mpq (at least when released)". The heir to sentry and thanos.1
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Another Hulk
Self Damage
Own team damage.
No thanks , pass0 -
@IceIX does that passive AOE stack with Wakanda Forever?2
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IceIX said:Kojubat said:IceIX said:What Does Kill Me - PASSIVE(PASSIVE) Death is but a frequent inconvenience. Whenever the Immortal Hulk makes a match, deals 622 damage to himself. When Downed, if there are any non-Downed allies, the Immortal Hulk is revived with 4446 health, deals 1814 damage to his allies, and his base match damage is increased by 35% (up to a maximum of 210%.) (Max level 2502 self damage, 17869 revived health, 7291 ally damage)
- Level 2: Deals 627 match damage to himself per match. Gains 39% match damage when revived. Maximum match damage increase raised to 231%. (Max level 2507 self damage)
- Level 3: Deals 632 match damage to himself per match. Gains 42% match damage when revived. Maximum match damage increase raised to 252%. (Max level 2512 self damage)
- Level 4: Deals 637 match damage to himself per match. Gains 49% match damage when revived. Maximum match damage increase raised to 294%. (Max level 2517 self damage)
- Level 5: Deals 642 match damage to himself per match. Gains 63% match damage when revived. Maximum match damage increase raised to 378%. (Max level 2522 self damage)
So... when does the revival occur in order of operations?- Is it near-instant when he matches tiles, occurring immediately at the point of death, similar to how Bullseye's protect tile on a purple match will temporarily interrupt a cascade, causing later matches in the cascade to potentially be the next tier of boosted match damage?
- If so, will the same occur during an enemy cascade?
- If it occurs on the opponent's turn, can it occur multiple times from multiple matches/power usages?
- If it occurs on the opponent's turn, can it occur multiple times from the same power usage, such as Valkyrie's "Dragonfang Fury" or Beta Ray Bill's "Skuttlebutt!", similar to how Captain Marvel can boost strike tiles she has not actually created just yet?
- If it waits for the board to settle and/or powers to resolve, will it still occur on the enemy's turn, or do you have to wait until the start of Hulk's turn, like Nico's "When Blood Is Shed"?
So by this I take is that if Dragonfang fury was used against him and downed him on strike 1 and then continued on to kill the last remaining character on the team with the remaining strikes that he would not revive since he waits for the current action to finish (Dragonfang fury) and when it does all characters are downed so the battle is over.KGB
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ThaRoadWarrior said:@IceIX does that passive AOE stack with Wakanda Forever?KGB said:5. It waits for whatever the current thing affecting the board/characters is, then goes off. It doesn't matter when this happens, so it can happen on either player's turn.So by this I take is that if Dragonfang fury was used against him and downed him on strike 1 and then continued on to kill the last remaining character on the team with the remaining strikes that he would not revive since he waits for the current action to finish (Dragonfang fury) and when it does all characters are downed so the battle is over.KGB3
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Cool on that Green Door; might make an interesting juggern4ut alternative on the harder PVE nodes.0
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We have DD/OML, Okoye, Doom, Gritty team being thrown around.
Quick Immortal Hulk stats:
HP: 40027
Revived HP: 17869
Ally damage: 7291
Self Damage: 17869
1.Green AOE: 5490, works with Okoye. RNG based unless he is paired up with someone who can put out green tiles.
2. Black passive: Deals 642 match damage to himself per match. Gains 63% match damage when revived. Maximum match damage increase raised to 378%. (Max level 2522 self damage)
You need 6 revives to hit the max damage boost: 63%, 126%, 189%, 252%, 315%, 378%. It might be useful in wave nodes.
Edit:
3. Red self damage: capped at 17869
Red damage: 32489
It's 3/5/5 for me.
I think Dr Doom and DD looks good, but it might not be fast. There isn't any overlapping active colour at all.
Green: DD
Red: Hulk
Yellow: Dr Doom
Blue: none
Purple: DD
Black: Dr Doom.
His PvP is going to be sad because I can't activate his red quickly enough .
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He sounds like a complete nightmare - he will be ridiculous to fight once players have a few covers under their belt but get the wrong cover distribution to begin with and his red will kill the hell outta him every match. I guess Doom could help keep him alive in such situations.4
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IceIX said:Hulk cares not for your Stuns, or Airbornes, or Invisibilities. He'll come back after being Downed with anything affecting him.HoundofShadow said:...
3. Red self damage: capped at 17869
Red damage: 32489; doesn't work with Okoye.
...
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I misread it.0
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He is truly a monster. And he can start a new meta. Fearful on defence, and a beast on ofense, altought he is a health pack eater.
This is another top tier character, you will see.
Talking about challenge nodes, take in mind no event has repeated at the moment, and we dont known if the challenges are always the same or devs will change it.0 -
Vhailorx said:So he does at least 5.5k passive aoe damage, ~8k ally damage, and 32k for 7ap without condition. That's all brutal (in a good way).He also does 17.8k self damage every time he makes a match and revives around 19k health. So isn't he going to be cycling an awful lot? (Does his death cycle reshuffle the player team's order? If he is in front and dies does he go to the back before reviving, this exposing a teammate?).I don't see him playing very for most players. Too much self damage. But for those willing to buy health packs, he seems like a pretty clear member of the meta. For everyone else, he seems likely to be a terror in cl10 and on pvp defense.Yet another member of the "characters that require heavy healthpack usage are just better in mpq (at least when released)". The heir to sentry and thanos.
for the ally damage 8K is easily done in a match and is also why he will be best paired with true healers or characters that revive. Doom, Loki, Phoenix, OML, Okoye, DD, or SS. Or characters with really high health like BRB. For PVP you might use the loaner 3* to start off with but that will be ok below 500 points. The 3* is normally dead weight anyway
edited: I am also really excited about this character an how unique he is. I also think there will be some decent teams to help avoid the health pack suck.2 -
He seems interesting and Hulk is my favorite super hero, but I had always hoped they could have fixed 5 Hulk we already had.0
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This character seems way too powerful. I guess we'll just need to play stunner bro teams against him and save him for last. But in general paired with DD (or anyone) he looks game-breakingly good. Like Gambit 2.0 or Gritty released before the counters.0
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I'm wondering what the maximum green-on-the-board team for him is going to be. 5torm at the all 5* tier? Profe$$or X only adds 1 to the board on his purple, but the passive cascade potential is probably not to be ignored here.
He only makes and destroys Basic greens, so somebody that parks SAPS on them to keep them alive won't be useful. Since he is Hulk (Immortal), he locks out the rest of the green-producing hulks like TA hulk and Banner. Shuri may be a good choice, since empty fortifications could help them stay on the board, and she can burn the green with a stun if it ends up accrued. I'd probably experiment with Okoye/Shuri in pve, see how that feels on challenge nodes and the hard nodes.0 -
tonypq said:He seems interesting and Hulk is my favorite super hero, but I had always hoped they could have fixed 5 Hulk we already had.
For the design effort that went into Immortal Hulk, there should have been a requirement in place that made the team fix Banner while they were at it.
"The 5* tier can only receive a 2nd Hulk if you fix the 1st one," kind of thing.
I'll chime back in to say the numbers are astonishingly better than I thought. Very interested in this guy.
And, could someone please remind me why characters like Surfer and Wasp deal around 10K damage on their only offensive powers?6 -
Are we going to have an Alliance event with tokens for Gods and Monsters? Some of us miss the change of pace.3
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