ThaRoadWarrior said: As a progression-only player I kind of like that it's this hard. It brings me a bit of that accomplishment I used to feel trying to do a Crash node in DDQ with a 1 purple cover Professor X or whatever.
supergarv said: ThaRoadWarrior said: As a progression-only player I kind of like that it's this hard. It brings me a bit of that accomplishment I used to feel trying to do a Crash node in DDQ with a 1 purple cover Professor X or whatever. Yeah, definitely. This is why the challenge node belongs in DDQ and not PVE, as long as PVE is timing based.
supergarv said: Why is it fine, and why would it not be a daily rotated DDQ node? This would seem much easier to me and decoupled from the placement/scoring of PVE?
JHawkInc said: supergarv said: Why is it fine, and why would it not be a daily rotated DDQ node? This would seem much easier to me and decoupled from the placement/scoring of PVE? Maybe it's not supposed to be easy.You're trying really hard to fix a problem that the devs might not see as a problem in the first place.
pheregas said: JHawkInc said: supergarv said: Why is it fine, and why would it not be a daily rotated DDQ node? This would seem much easier to me and decoupled from the placement/scoring of PVE? Maybe it's not supposed to be easy.You're trying really hard to fix a problem that the devs might not see as a problem in the first place. If only there were a medium that could exist in which a dev could post their intentions and the methods behind their madness. A forum for conversation, of a sorts, maybe?
JHawkInc said: pheregas said: JHawkInc said: supergarv said: Why is it fine, and why would it not be a daily rotated DDQ node? This would seem much easier to me and decoupled from the placement/scoring of PVE? Maybe it's not supposed to be easy.You're trying really hard to fix a problem that the devs might not see as a problem in the first place. If only there were a medium that could exist in which a dev could post their intentions and the methods behind their madness. A forum for conversation, of a sorts, maybe? It's a shame you're new here, otherwise you'd know better than to think that's a reasonable response based on the way these forums interact with anything the devs say.
Polares said: I still think that if they didn't make us do every nodes 4 times, and it was just 2 for max progression, it would be way more fun.
OJSP said: Ed5566 said: It was a challenge, but my 451 Okoye, 451 Hawkeye and 250 worthy cap enjoyed shredding carnage and friends Against lvl 650s? I tried them in one of the first few clears, I think. Maybe I got hit by a cascade or 2, but my Cap (boosted from 290 to 389) was downed very quickly. Add: I tried it again, I managed to get Carnage down to 90k before Cap is downed. Maybe it can work.I saw and tried TriSentinel's team of ProfX Kitty Rogue. It's working quite well. I'm not paying too much attention for placement this event, because I know people will have problems timing the grind against Mindless Ones and the other nodes. I'm just going to try beating each nodes 7 times and see where I land.Also tried LukusDaniel's ThorOkoyeIceman suggestion. It's not bad. With Iceman tanking yellow for Okoye in my team, she's only tanking black which could be a problem. But with Iceman's stuns the match is more manageable.
Ed5566 said: It was a challenge, but my 451 Okoye, 451 Hawkeye and 250 worthy cap enjoyed shredding carnage and friends
OJSP said: Let's try to find a workable team. I've seen a few teams being mentioned in the other threads. They might work for the first 4 clears, but to clear it at 650 3x is a different matter altogether. I've actually used Riri and Vulture to do 2 of my clears.Carnage at lvl 650 has a match damage of 3905, 3471, and 3037.. we're taking damage of 10k per turn at least. His red deals 39k for 6AP and another 11k to the other members if he has enough special tiles. He is being fed green by the symbiote. The symbiote makes 1.5k special tiles to fuel Carnage's red and passive and it deals 18k from the CD.Denying red and green will only work for a few turns. I tried using Daredevil and AP boosts to try stealing the tiles, but it wasn't enough because the tiles were too weak. Perhaps a different combo or a different timing when to steal the tiles might work.Venom might seem like an afterthought, but he would stun us for a turn with just 6 purple APs. His Devour deals 48k or 115k if he has 8 web tiles.