That CL10 challenge node is...

.... the WORST! I failed miserably on the first event and needed to use whales. A Doom at level to one-shot you with 9 AP black, which is inevitable due to his health pool, just plain is not fun. Not even speaking of the time it takes to play the node (I spent 40mins. On a SINGLE 3x node clear)

The open of this event was awful, too. 19 out of 400 players needed 60 minutes for the opening. I spent 25 of them on the challenge node. Stun and tile spam, and a healthpool of 650k is just sadistic.

Why, oh why is this challenge node needed for placement? Without points, like initially advertised, this would be a funny sidequest.

Fix this mess!!!
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Comments

  • OJSPOJSP Posts: 837 Critical Contributor
    edited 13 February 2020, 23:15
    Will be 790k healthpool from the 5th clear..
  • supergarvsupergarv Posts: 262 Mover and Shaker
    True, I nearly didnt notice through my blurry teary vision.

    Who playtested this? A bondage studio operator? Surely not someone who knows how this game is played at the competitive level. I simply cannot believe how this is gating only 550 rosters to those rewards that are actually needed for entey-level 5* rosters to progress. It is simply offensive to 980 out of 1000 players. Way to curb-stomp your players, such a joyful experience for a mobile game.

  • DogfaceDogface Posts: 710 Critical Contributor
    supergarv said:
    True, I nearly didnt notice through my blurry teary vision.

    Who playtested this? A bondage studio operator? Surely not someone who knows how this game is played at the competitive level. I simply cannot believe how this is gating only 550 rosters to those rewards that are actually needed for entey-level 5* rosters to progress. It is simply offensive to 980 out of 1000 players. Way to curb-stomp your players, such a joyful experience for a mobile game.

    As if this is only valid for SCL10. The top prizes from SCL7 upward go to well developed rosters. I don't know how you expect this would be different in SCL10.

    As an example, I'm playing SCL8 atm, and I'm the lucky owner of one (yes, 1) champed 5*. The number one has 37 champed 5*.....


  • KGBKGB Posts: 1,008 Chairperson of the Boards
    edited 14 February 2020, 02:45
  • DogfaceDogface Posts: 710 Critical Contributor
    KGB said:
    might want to finish the quote: "..... your health packs".
  • DAZ0273DAZ0273 Posts: 4,304 Chairperson of the Boards
    Dogface said:
    KGB said:
    might want to finish the quote: "..... your health packs".
    ...and your sanity...
  • OJSPOJSP Posts: 837 Critical Contributor
    edited 14 February 2020, 08:41
    Let's try to find a workable team. 

    I've seen a few teams being mentioned in the other threads. They might work for the first 4 clears, but to clear it at 650 3x is a different matter altogether. I've actually used Riri and Vulture to do 2 of my clears.

    Carnage at lvl 650 has a match damage of 3905, 3471, and 3037.. we're taking damage of 10k per turn at least. His red deals 39k for 6AP and another 11k to the other members if he has enough special tiles. He is being fed green by the symbiote. The symbiote makes 1.5k special tiles to fuel Carnage's red and passive and it deals 18k from the CD.

    Denying red and green will only work for a few turns. I tried using Daredevil and AP boosts to try stealing the tiles, but it wasn't enough because the tiles were too weak. Perhaps a different combo or a different timing when to steal the tiles might work.

    Venom might seem like an afterthought, but he would stun us for a turn with just 6 purple APs. His Devour deals 48k or 115k if he has 8 web tiles.
  • supergarvsupergarv Posts: 262 Mover and Shaker
    I tried a few times today (thinking to retreat before I would actually win the match, just to see what my close grind will look like).

    I failed miserably, as to be expected.

    I tried Thorkoye/XFDP: 
    Here I could not survive more than that one carnage red.

    And BRB/Kitty/Medusa: 
    Also, powers just instasmashed me a few turns in.

  • supergarvsupergarv Posts: 262 Mover and Shaker
    Heck. Even surviving to drop whales (either via TU using Thorkoye+MsMarvel or dragging along DP himself) I didn't manage 3 times now.
  • HoundofShadowHoundofShadow Posts: 3,120 Chairperson of the Boards
    Maybe you might want to drop down to lower SCL for the next event? There's a reason why SCL 10 is endgame content. If you can cheese through this endgame difficulty, it means the dev is out of touch of what it means to create challenging mode.
  • supergarvsupergarv Posts: 262 Mover and Shaker
    Also ran Thorkoye+BSSM. That worked not so bad, but Okoye can't heal up from all the match and attack tile damage quick enough. Ate dust after a minute again. One Blood Feud is all it takes, and if not, Carnages Green will follow soon.
  • HoundofShadowHoundofShadow Posts: 3,120 Chairperson of the Boards
    I think the fact that the dev has not gated players from playing down in lower SCL PvEs for years more or less show that they want to give players the choice to choose the difficulty level that they want to handle. SCL 10 is difficult enough to make players forget about placements and go for full progression instead. Maybe that's their intention?
  • OJSPOJSP Posts: 837 Critical Contributor
    edited 14 February 2020, 10:52
    I think the fact that the dev has not gated players from playing down in lower SCL PvEs for years more or less show that they want to give players the choice to choose the difficulty level that they want to handle. SCL 10 is difficult enough to make players forget about placements and go for full progression instead. Maybe that's their intention?
    I know that already. Well, maybe that's whats going to happen after a few weeks of CL10. People would go back to CL9 or lower and take other people's placements. As I'm typing this, there are only just over 3000 CL10 players. I think the numbers have already drastically dropped. If next week the number falls down further, then I don't think the introduction of CL10 is successful.

    Maybe we will get boosted 5*s to fight in CL10, just like when higher SCLs were introduced before, where the essential 5* didn't have any boost.

    Maybe as a playerbase, we should just ignore the lvl 650s during the grind as see where we place? If people still get higher placements while only grinding parts of the events, the levels might get adjusted?
  • OJSPOJSP Posts: 837 Critical Contributor
    edited 14 February 2020, 11:00
    I want to know when they designed this node, what team they used to beat the lvl 650s.

    I'm not the type of player who shrinks at a challenge. I always pick the highest CLs, unless if I didn't have the essential 5*. I completed the Gauntlet on the 3rd or 4th run, with my 2*s and 3*s, fighting against lvl 395? opponents. I still use my 3*s and 4*s to beat 5* teams in Versus. So, I know how to beat stronger teams. If indeed there's no way for my roster to beat this node, then I'll accept that. But, I don't think I'd be able to beat it on the 3rd or 4th run of this event either (depending on the boost list). That, I think, is not an appropriate progress for my roster.
  • sambrookjmsambrookjm Posts: 1,703 Chairperson of the Boards
    You know, you don't *have* to do the Challenge node.  I've got a dozen or so champed 5-stars (max level is Strange at 459), and the Doom+2 black feeders one was a pain.  I managed to get through all of the challenge nodes the first four times, but once it hit the fifth turn, I wiped out repeatedly.  Thorkoye + Strange were good enough the first four clears, but once they enemy team maxed out, their health and match damage was just too much.

    My solution - Stop wasting the health packs, and call it a day.  Even with not clearing those nodes all the way down to zero points, I still placed in the top 100.  Yes, the clears of every node took a lot longer than they did in SCL9.  But this is supposed to be the hardest level, so you've got to expect that.

    I'll probably try SCL10 again for this event, even though my BRB has only one cover.  There are a lot of mindless ones, so Strange will shine.  Heck, I may try Prowler as the third to steal the tiles that they put out at the start of the match.  It may end up with the team dying horribly, but it's something new to try.
  • BagPussBagPuss Posts: 46 Just Dropped In
    Heart of Darkness with Carnage boosted is the next one.
    Rest assured that your Carnage won't be as lethal as the AI one.
  • Ed5566Ed5566 Posts: 6 Just Dropped In
    It was a challenge, but my 451 Okoye, 451 Hawkeye and 250 worthy cap enjoyed shredding carnage and friends
  • supergarvsupergarv Posts: 262 Mover and Shaker
    It's a nice suggestion, but since I'm competing for T10 to T20 for a new character, that is not an option.
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