That CL10 challenge node is...
Comments
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bluewolf said:ThaRoadWarrior said:D3adpool is one of the 3*s I flipped without a champable replacement recently, so I can't even whales this one lol. He's still 4/4/30
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ThaRoadWarrior said:Sub 1 of Venom Bomb, Technical Problems is taking me a bit of time to sort out.
Goblin/Doc Oc/Iron Man
Oc is like magically hitting those match-4s early so my stunlocks aren't working. Goblin has been able to 1-shot me with goblin glider if i'm not watching black. I'll figure it out, but so far I'm just 1 clear in lol0 -
2/0/2 Gladiathor is sub-optimal for this purpose, but I'll give it a shot lol. I have a good Iceman and champed Okoye.0
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@ThaRoadWarrior
My team is IM40/Shuri/G4mora.
That's the strategy. My 4* is only 28X.
Shuri is key because:
1) She decreases all power costs by 3ap.
2) She decreases the number of tiles dropped from 3 tiles to 1 tile when you make a match-3, so that the chances of purple tiles being dropped are reduced. This means Deadliest Woman triggers more easily.
If you have Shuri's lab, it will be even better and easier.0 -
Ah, i misread. the battery changes a lot, but still, nobody-boosted seems pretty risky to be able to gather the requisite AP to start the train rolling. I do have a 2* shuri lab leveled to 100 on her as well.0
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ThaRoadWarrior said:D3adpool is one of the 3*s I flipped without a champable replacement recently, so I can't even whales this one lol. He's still 4/4/3
I don't even try to Whale these with DP himself. I often have trouble lasting long enough to get the AP even with 3 5* health pools, let alone trying to keep Wade alive for long enough.
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Lol; asking for specific team ups never occurs to me. I just get whatever shows up, and then never use them unless it's like a mega emergency
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Have any of you guys thought that you might not have the roster to speed clear cl10. There is no shame in playing cl9 and it doesn’t mean that it’s broken. It’s nice to have the choice to have this challenge for some of us ( I can’t speed clear it either but I like the progression rewards and the challenge of beating those hard nodes. )3
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For my part I'm fully aware I haven't got the roster for speed-clearing, but being able to clear it at all is fun (ish) and rewarding (ish).3
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For Empire State's challenge node...
It was probably the easiest one i've had yet.
All 4 clears, done with Gritty & (essential) Carn5ge.
Just target the symbiote first. Then goblin. Then daken. The trouble comes from leaving the symbiote alone to make CDs, the goblin buffs them, and amonst all the extra tiles that daken and the symbiotr create, odds are that kitty wont get rid of those CDs on time.
Kill the symbiote first to be free of his CD worries.
Kill Goblin second so that his black doesnt chunk you big time.
Then daken last, because, lets face it, when he doesnt have support, hes not a problem.0 -
Once again Riri was the key for me here. Did the first three clears with Vulture and Okoye. For the last one, switched to Thorkoye and Riri. Riri gets around Doc Ock not being able to be stunned. I usually always targeted GG first due to his wicked black and would send whoever was close to firing a power airborne. Okoye's damage multiplier began to add up and Vultre or Thor kept feeding me green to fuel Riri. The only reason I had to switch on the last match was to keep Okoye health up. Thor would feed her yellow to keep her healing and putting out team up tiles. While Vulture was the far better and consistent green feeder, I couldn't keep Okoye alive long enough in the fourth clear without gathering enough yellow, hence the tag in of Thor for Vulture at that point.0
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Oh man, I went with Iceman /Okoye/Gladiathor (2/0/2 | 315) and ate clear-4 for breakfast on the Goblin/Octopus/Iron Man node. I need to get good at this game and come up with better teams BEFORE i spend 20 health packs lol...1
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I’ve been going Kitty/Valkyrie/De4dpool. Passive chaos. Kitty tanks everything and I have to burn a health pack on her each time but I can do 4 clears without issues.
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I used I used Okoye Hammercap Hawkeye for good success0
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Shuri Lab at any level allows her to gain 1 ap in 4 fortified colours of the same colour every turn, and it works for more than 1 colour.
Since Shuri reduces G4mora's stun to only 3ap and she stuns for 3 turns, you won't run out of stun to use. Also, it reduces IM40 battery to 3ap, which means you gain 24 red ap and 12 blue ap for 6 yellow ap.This is more than enough to keep all of them in infinite stun loop.
Sub 2 of Venom Bomb is so much easier than Sub 1.
For 5* Carnage essential node, I used Medusa and Prowler to clear 4 times.
For those hard and challenge nodes, it's still Shuri, IM40 and G4mora. My healthpack usage has reduced by 10 to 15 packs in sub 2.
All my 4* team levels are lesser than 290.1 -
HoundofShadow said:Shuri Lab at any level allows her to gain 1 ap in 4 fortified colours of the same colour every turn, and it works for more than 1 colour.
Since Shuri reduces G4mora's stun to only 3ap and she stuns for 3 turns, you won't run out of stun to use. Also, it reduces IM40 battery to 3ap, which means you gain 24 red ap and 12 blue ap for 6 yellow ap.This is more than enough to keep all of them in infinite stun loop.
Sub 2 of Venom Bomb is so much easier than Sub 1.
For 5* Carnage essential node, I used Medusa and Prowler to clear 4 times.
For those hard and challenge nodes, it's still Shuri, IM40 and G4mora. My healthpack usage has reduced by 10 to 15 packs in sub 2.
All my 4* team levels are lesser than 290.1 -
Okoye, 5Hawkeye, Coulson was silly. Took out the Green goblin node with almost no damage. Just fire any power ASAP and soon the enemy won't even get a turn1
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I have no idea how to beat the next one - 3*Thor/BRB/5* Carnage. Just gettin' my butt handed to me no matter what combo I try. I even voluntarily use Kraven for the first time to see what kind of impact that would have, and he helped, but I still got slaughtered.0
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Have you tried bringing EB Venom? I haven't done that node yet, but he disregards protects. Or maybe Th4nos who can turn those tiles into greens for you rather than triggering the ap gain/new tile creation? The only times I've won against BRB/Carbage in PVP have involved stunning them asap and keeping them there.1
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Beat the Brooklyn Bridge challenge node 4 times... Heres what i did.
The first two clears are always easier. As such, i dont know if this team just got lucky or what...
Prof5*, Chavez, Mr. F. (Boosted)
Basically, do the ProfX match 4 or 5 thing all you can. Try to match all the enemy tiles you can. With Mr F yellow @ 5, its healing and helps to fire free moves. Which, since you only have THREE active moves, its either his stun, his imaginaut, or ProfX's purple. Stunning Carnage is necessary, because it doesnt take him long to get double moves rolling.
For the 3rd and 4th clears, i figured that Mr F is actually doing more work than Prof and Chavez did! So i doubled down on it.
Carn5ge (boosted), Medusa, Mr. F (boosted)
The two Carn5ges out there are creating tons of tiles. Match an enemy's? Healing, Green/Blue/Purple AP and 1/4th of a free move fired (which is never bad). Match a friendly tile? Even more healing (and keeps enemy Carn5ge farther away from free moves).
You'll get plenty of free moves, plus Medusa used the purple, Mr. F (gladly) uses the blue, and Carn5ge uses the green (which doesnt sound great on paper, but you want to do this to trim down friendly tiles for when enemy Carn5ge isnt stunned). If it wasnt for the double dipping healing on SAP tiles, i dont think Carn5ge could have tanked through the fights at all.7
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