Dormammu said: When this game was launched there wasn't enough to do. "Marvel Puzzle Quest is so fun!" we said. "But there's nothing to do except repeat the Prologue nodes over and over for 20 ISO!" Now we complain that the game is a 'grind' and there's too much to do. That it takes up too much of our time.Let me say a few things about that:You don't have to place 1st to progressYou don't have to clear every single node in every possible event to progressYou don't have to clear events/subs with absolute optimal timing to progressYou can take a whole event off (gasp!) and the world won't endYou don't need every single support at rank 5 level 250 right now this minute gimme gimme gimmeWe have been whining and griping about the lack of support availability for 9 months. Here is our answer. As Brigby has stated it is not the final answer, it is the start of our answer. Do you want more support tokens? Here is an event where you can get some. Don't want to grind out optimal clears? Hey, no problem, there's tokens in progression that you can get. The point is, we now have a path to more support tokens if we want them. Don't care about supports? Already have enough supports to cover the 3 characters you use in PvE? Great! You don't have to 'grind' this event out every week.Here's an idea: before we tear the developers a new one before this new game mode has ever even run, let's wait to try it out. After we've played around with it and see how everything pans out, then we can go internet-mental and start screaming: FAIL! GRIND! THIS SUCKS!
Dormammu said: Spudgutter said: Dormammu said: When this game was launched there wasn't enough to do. "Marvel Puzzle Quest is so fun!" we said. "But there's nothing to do except repeat the Prologue nodes over and over for 20 ISO!" Now we complain that the game is a 'grind' and there's too much to do. That it takes up too much of our time.Let me say a few things about that:You don't have to place 1st to progressYou don't have to clear every single node in every possible event to progressYou don't have to clear events/subs with absolute optimal timing to progressYou can take a whole event off (gasp!) and the world won't endYou don't need every single support at rank 5 level 250 right now this minute gimme gimme gimmeWe have been whining and griping about the lack of support availability for 9 months. Here is our answer. As Brigby has stated it is not the final answer, it is the start of our answer. Do you want more support tokens? Here is an event where you can get some. Don't want to grind out optimal clears? Hey, no problem, there's tokens in progression that you can get. The point is, we now have a path to more support tokens if we want them. Don't care about supports? Already have enough supports to cover the 3 characters you use in PvE? Great! You don't have to 'grind' this event out every week.Here's an idea: before we tear the developers a new one before this new game mode has ever even run, let's wait to try it out. After we've played around with it and see how everything pans out, then we can go internet-mental and start screaming: FAIL! GRIND! THIS SUCKS! So, in response to a lot of us saying we cannot easily obtain the rest of the supports being created, instead of just adding them to the existing token pool (something they already do every season with 4* and 5* to LT), you are saying their ideal solution would be to create all new content (something else we are always clamoring for, tbf), that makes supports for the most part still just as hard to get?And your suggested solution for those of us that are not happy is to not play this knew type of event, thus we dont get to participate in new content with the added bonus of also still not getting more supports? Um, no? I didn't say any of those things. I said play if you want, don't if you don't, and let's maybe see how this goes and if it generates more supports before we decide its an utter failure.I do think players here feel as though if they don't get 100% of every resource placement/progression prize in every event available that they are missing out and get upset about it. Playing and having fun is then replaced by obligation and responsibility. I don't know about everyone else, but I play MPQ to avoid my obligations and responsibilities.
Spudgutter said: Dormammu said: When this game was launched there wasn't enough to do. "Marvel Puzzle Quest is so fun!" we said. "But there's nothing to do except repeat the Prologue nodes over and over for 20 ISO!" Now we complain that the game is a 'grind' and there's too much to do. That it takes up too much of our time.Let me say a few things about that:You don't have to place 1st to progressYou don't have to clear every single node in every possible event to progressYou don't have to clear events/subs with absolute optimal timing to progressYou can take a whole event off (gasp!) and the world won't endYou don't need every single support at rank 5 level 250 right now this minute gimme gimme gimmeWe have been whining and griping about the lack of support availability for 9 months. Here is our answer. As Brigby has stated it is not the final answer, it is the start of our answer. Do you want more support tokens? Here is an event where you can get some. Don't want to grind out optimal clears? Hey, no problem, there's tokens in progression that you can get. The point is, we now have a path to more support tokens if we want them. Don't care about supports? Already have enough supports to cover the 3 characters you use in PvE? Great! You don't have to 'grind' this event out every week.Here's an idea: before we tear the developers a new one before this new game mode has ever even run, let's wait to try it out. After we've played around with it and see how everything pans out, then we can go internet-mental and start screaming: FAIL! GRIND! THIS SUCKS! So, in response to a lot of us saying we cannot easily obtain the rest of the supports being created, instead of just adding them to the existing token pool (something they already do every season with 4* and 5* to LT), you are saying their ideal solution would be to create all new content (something else we are always clamoring for, tbf), that makes supports for the most part still just as hard to get?And your suggested solution for those of us that are not happy is to not play this knew type of event, thus we dont get to participate in new content with the added bonus of also still not getting more supports?
Dormammu said:We have been whining and griping about the lack of support availability for 9 months. Here is our answer. As Brigby has stated it is not the final answer, it is the start of our answer.
Dormammu said:You can take a whole event off (gasp!) and the world won't endGreat! You don't have to 'grind' this event out every week.
Dormammu said: When this game was launched there wasn't enough to do. "Marvel Puzzle Quest is so fun!" we said. "But there's nothing to do except repeat the Prologue nodes over and over for 20 ISO!" Now we complain that the game is a 'grind' and there's too much to do. That it takes up too much of our time.
moss04 said: After this event was announced in the post talking about new ways to get supports I was very excited and hopeful and very eager to hear details. Now that the details have been outlined here all of that hope and excitement has been dashed against the rocks and killed in a bloody soaking mess with the corpse just floating in the sea.Only 3 out of every 1000 people in these events will get support tokens from them.That.Is.Awful.I do not understand why the designers would make an event that is supposed to address the frustration that players feel having had no decent way of getting supports after all of these months and months after they were introduced only to design the rewards like this. It is beyond flabbergasting. Why? Why?
Dormammu said:Do you want more support tokens? Here is an event where you can get some. Don't want to grind out optimal clears? Hey, no problem, there's tokens in progression that you can get. The point is, we now have a path to more support tokens if we want them. Don't care about supports? Already have enough supports to cover the 3 characters you use in PvE? Great! You don't have to 'grind' this event out every week.
Dragon_Nexus said: Dormammu said: When this game was launched there wasn't enough to do. "Marvel Puzzle Quest is so fun!" we said. "But there's nothing to do except repeat the Prologue nodes over and over for 20 ISO!" Now we complain that the game is a 'grind' and there's too much to do. That it takes up too much of our time. You're treating it like a zero sum.Either we're bored because there's nothing to do, or there's too much of the same thing over and over.We're all trying to get the developers to create a middle ground. Something to do that doesn't require a huge time dedication. This new event is a singular sub-event with no individually boosted 2, 3, 4 or 5*s (making CL8 and 9 much harder without that boosted 5*) that...is running alongside an existing PvE? Have we established if that's the case?It's not what we wanted from something like this. It should be short, sharp and snappy. Get in, get some Riso and tokens, get out, see you next week. Much like DDQ.Once again the issue of support design seems to be causing problems. The "I've got a 5*, I no longer need to pull this support" design scuttles the availability. If you make them too easily obtainable, everyone will get all of them and find there's nothing left to collect. Make them too rare and people forget they exist (the current issue). I feel a fundamental overhaul of the way Supports work would have been better, but we're too far gone from that point.But I digress. There were ways of making a new event that wasn't a time sink. A grind is only a grind if you feel the time ticking by as you're doing it. If you play something like Monster Hunter, for example, you can maybe spend 2 hours killing the same monster for its delicious carves, but since the fights are so dynamic you don't always notice the time you're pouring in. But with MPQ it's more apparent. Hit the same team four times, now his this same team four times, each time using the same strategies. Variety needs to be built in. We need new gameplay styles, not just *yet another* PvE event that functions identically to the existing ones.
Dragon_Nexus said: Actually wait, here's a better question I haven't seen anyone ask.Why wasn't this system simply rolled out into existing PvEs? Why weren't these support rewards added to the progression and placement rewards of an existing PvE? Surely that wouldn't have required the design and coding of an entirely new set of PvE events, right?
jackstar0 said: You know what else is true? Mondays are a busy day of my week.Why Mondays? Especially when you have PvE events that sometimes end or start on a Monday.The logic of Monday is a mystery to me.