Brigby said: Hi Everyone. Please keep in mind that this is still just a test run. The developers will be reviewing the feedback after the event is over, and making any necessary adjustments after that.
entrailbucket said: This is quite possibly the worst change that has ever been made in this game. How is one supposed to prevent another player from hitting progression rewards if we can't take away points from them? Please reconsider this, or let us give -1 win for each time we beat a player, or something.
swordfishdata said: entrailbucket said: This is quite possibly the worst change that has ever been made in this game. How is one supposed to prevent another player from hitting progression rewards if we can't take away points from them? Please reconsider this, or let us give -1 win for each time we beat a player, or something. Why on god's green earth would you want to prevent another player from hitting progression? Do you just enjoy ruining someone's day?
Pongie said: Why is everyone concerned about trying to reach 1200 or beyond if this gets implemented? Progress rewards only care about the number of wins. I assume season progress will be the same once this gets implemented. That means points only matter for placement rewards, both personal and alliance. Points required for top 10 could either go up or down, but I'm thinking it will probably go down. There's no reason for players to hit 900 or 1200 anymore, the majority of players will simply get their x wins and stop. Overall points will be lower, but the same will be true for top x cutoffs. The meta will then adjust accordingly, alliance minimums will correspond with whatever the new norm will be.
mr_X said: 40 matches for a 4* cover. Darn lets just make pvp just as grindy as pve.