Progression Reward Changes in Versus Tournaments (7/20/17)
Comments
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let's do some math, in the DD event I got to 1400 in about 30 matches.
Under the new system that will get me all the way to
A THREE STAR COVER!11 -
Brigby said:maltyo9 said:DrDevilDinosaur said:This... Might actually be good.
Going to be some wailing and gnashing of teeth about putting the final prog reward over to placement, but whatever
Brigby any info on this would be appreciated.
We found that there were actually more players that reached top 10 compared to 1200 points, so moving it to placement will actually end up awarding it to more people!4 -
maltyo9 said:entrailbucket said:This is quite possibly the worst change that has ever been made in this game. How is one supposed to prevent another player from hitting progression rewards if we can't take away points from them? Please reconsider this, or let us give -1 win for each time we beat a player, or something.5
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Brigby said:maltyo9 said:DrDevilDinosaur said:This... Might actually be good.
Going to be some wailing and gnashing of teeth about putting the final prog reward over to placement, but whatever
Brigby any info on this would be appreciated.
We found that there were actually more players that reached top 10 compared to 1200 points, so moving it to placement will actually end up awarding it to more people!
@Brigby , so each person gets one CP or top 10 all get 15 CP? Or Maybe 1st gets 15 and the rest get 1 because they suck and didn't win.
This seems like a horrible change. Has anyone actually tested what this would take to get 40 Wins with a 5* roster.... that is just crazy.3 -
This is a massive change to the incentive structure.
Folks are going to stay low and slap each other around with soft teams, before a final rush to the end.7 -
jgomes32 said:Brigby said:maltyo9 said:DrDevilDinosaur said:This... Might actually be good.
Going to be some wailing and gnashing of teeth about putting the final prog reward over to placement, but whatever
Brigby any info on this would be appreciated.
We found that there were actually more players that reached top 10 compared to 1200 points, so moving it to placement will actually end up awarding it to more people!0 -
I'd just like to apologize in advance to all the three-star teams that still show up in my queue worth 20-30 points.
40 matches is like 1600 points at 40 points each, so this is definitely an increase in play for the same rewards, but the 10 CP i stop at now isn't much different, and the risk-reward equation changes drastically. If this sticks I see more 4-star covers in my future.15 -
I have mixed feelings, it does seem like a lot of wins to get the 4* cover compared to the old system but at the same time if you can spread it out over a couple of days. I think it would be better if they reduced the amount of wins required.
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So how do you stop people from feeding with and getting wins with lower star/powered characters?0
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Cautiously optimistic about this but overall progression being by wins vs points is a great change!5
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40 matches? Really? That's way too high. And CP in placement means it's once again dependant on playing at the end of events.
This feels like a way for you to decrease progression awards disguised as a redesign.11 -
thedarkphoenix said:So how do you stop people from feeding with and getting wins with lower star/powered characters?8
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Brigby said:maltyo9 said:DrDevilDinosaur said:This... Might actually be good.
Going to be some wailing and gnashing of teeth about putting the final prog reward over to placement, but whatever
Brigby any info on this would be appreciated.
We found that there were actually more players that reached top 10 compared to 1200 points, so moving it to placement will actually end up awarding it to more people!7 -
zodiac339 said:maltyo9 said:entrailbucket said:This is quite possibly the worst change that has ever been made in this game. How is one supposed to prevent another player from hitting progression rewards if we can't take away points from them? Please reconsider this, or let us give -1 win for each time we beat a player, or something.3
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The number of wins isn't going to matter. Players will spend the time to club easy teams to get there (poor seals will be smashed to dust). What matters will be the score required for top 10 placement. I don't normally reach that anyway but if it is substantially less, it will have an impact to season progress (unless that's being revamped to wins too. Please don't make 10k to 10k wins), alliance totals and top 100 alliance cutoff.
Testing this at off season isn't going to give a good indicator, players spend less on shields to defend their points. Don't see how else they could test this in a season though. Unless they introduce a short season (it is coming up to anniversary where they normally do a shorter season).1 -
"We heard you like pve grind, so we put grind pve grind in your pvp"
Needing 40 wins for the equivalent of 900 points in pvp is the same as taking 40 fights @ 22.5 points each. That's at least TWICE as many fights as I usually need to get the equivalent, since I rarely take fights worth < 45 points each.
Of course they're limiting the 15 cp to t10 in each bracket. The grindy nature of needing to have at least 40 fights means people will be taking MORE fights, and knocking MORE points off of each other. What the quoted statistic overlooks is how many people REACH 1.2k in favor of how many FINISH with 1.2k. I know the reach # is higher because I can see it at the top of all my brackets. Overall fewer people will be getting the 15 cp.
This is a regressive change IMO
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It is too early to say if this change is good or bad in principle. It's such a big change to the way pvp works that it is hard to predict.
But there are some obvious problems. 40 matches for a 4* cover is total ****. Your game is a fun little passtime demi. Stop trying to make it a likestyle/full time job. 5/6 in pve and now 120 pvp matches a week? Ridiculous.
And moving the most valuable prog reqard over to placement is a potentially bad move too. Sure, ut may be true that more people finish top 10 than get 1.2k (since your dumb cupcake "fix"). But it's not quite a 1:1 comparison, so we will have to see who ends up earning those placement cp in the end. And in principle taking a reward that was available to anyone with a good roster and making it available to a maximum 2% (maybe 2.5% depending on how many brackets don't fill) of the playerbase is just awful.12 -
I feel like this is a step backwards, but I also feel like alot of the changes made up until this point were kind of a band aid fix.
This is either really bad for 5 star players or really good depending on if the MMR is good.0
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