Ducky said: deadtaco said: @DuckyThe word is that scaling is static Static in the sense that it can only go within a set of level parameters. The chart proves this by giving a range of starting levels.
deadtaco said: @DuckyThe word is that scaling is static
Brigby said: Hi Everyone,We've received lots of feedback from players about the difficulty of missions, especially concerns with enemy difficulty scaling with your roster. In the Unstable Iso-8 Story Event, we are experimenting with a new way to give everyone the opportunity to choose the challenge level of the opponents they face.:snip the rests of the quote:
Ducky said: For everyone complaining that they can't beat 400 level opponents...you may not even see them unless your scaling starts maxed out.
y4747 said: cons - * 2* essential scaling can become problematic. scl 8 will reach lvl 260 toons, vs. a character with 94~144 levels at best and 15 at worst. they will quite likely repeatedly die and need a healthpack. suggestion: remove difficulty increase (as with easy missions) or reduce initial level.
aa25 said: Brigby said: Hi Everyone,We've received lots of feedback from players about the difficulty of missions, especially concerns with enemy difficulty scaling with your roster. In the Unstable Iso-8 Story Event, we are experimenting with a new way to give everyone the opportunity to choose the challenge level of the opponents they face.:snip the rests of the quote: @Brigby Are you sure this test is designed correctly ? One big problem people on this forum keep mentioning over and over is Rewards and Challenge in this game DOES NOT go along well. Currently, the progression rewards difference between SCL7 and 8 are ~1k iso, 1x 3* cover, 3 cp, and 50 hp. Do you think these differences are appealing enough for people to move over to SCL7 and play against enemies at 100 levels higher ? What are 'extra' challenges for ? And we know the lv300 continuum where enemies scaled crazily.If I'm allowed to speculate, this change will motivate people to move down to lower SCL instead of moving up. Is that something you want to happen ?
Jaedenkaal said: y4747 said: cons - * 2* essential scaling can become problematic. scl 8 will reach lvl 260 toons, vs. a character with 94~144 levels at best and 15 at worst. they will quite likely repeatedly die and need a healthpack. suggestion: remove difficulty increase (as with easy missions) or reduce initial level. The 2* essential is always boosted, so they can be up to level 220
waywreth said: Ducky said: For everyone complaining that they can't beat 400 level opponents...you may not even see them unless your scaling starts maxed out. There is no scaling based on your roster. Everyone in the same CL gets the same.
Jaedenkaal said: waywreth said: Ducky said: For everyone complaining that they can't beat 400 level opponents...you may not even see them unless your scaling starts maxed out. There is no scaling based on your roster. Everyone in the same CL gets the same. Source? Brigby's post does not specifically preclude a small amount of roster-related scaling.
Fightmastermpq said: This is why friends don't let friends softcap.
Ducky said: I welcome this change. WIth this scaling change my scaling should go down! My clear times have steadily been increasing and this should combat that, which is awesome! Thanks!
GrumpySmurf1002 said: Fightmastermpq said: This is why friends don't let friends softcap. Ah yes, the inevitable end of 3 years of no significant sign of a downside to softcapping. Quite the long con.
Theres still the MMR to cap around
Plus vaulting made softcapping impractical months ago, my nice flat roster started getting spikes all over the place, you'd have to take a big loss to keep flat, not worth it, better to be assimilated.
aa25 said: @Brigby Are you sure this test is designed correctly ? One big problem people on this forum keep mentioning over and over is Rewards and Challenge in this game DOES NOT go along well. Currently, the progression rewards difference between SCL7 and 8 are ~1k iso, 1x 3* cover, 3 cp, and 50 hp. Do you think these differences are appealing enough for people to move over to SCL7 and play against enemies at 100 levels higher ? What are 'extra' challenges for ? And we know the lv300 continuum where enemies scaled crazily.If I'm allowed to speculate, this change will motivate people to move down to lower SCL instead of moving up. Is that something you want to happen ?
ursopro said: So now PvE is basically PvP, all the whales will snipe top placement in SCL6-7 while doing half the work.At least in PvP I only have to compete versus rosters similar to mine, now I have to compete with 10x power level rosters while both of us face the SAME LEVEL ENEMIES.Awesome changes devs!