Brigby said: deadtaco said: Brigby My max enemies now are around 316, so if I do SCL8 for this event they will go to 400? Why is 8 so much higher?The leap from 6 to 7 isn't much but from 7 to 8 is massive. @deadtaco Only the Hardest mission will have the max potential to go up to 400. This also depends on the node's starting difficulty though, since starting mission difficulty can be any number within the range listed on the chart. This is something in particular the development team will watch for feedback on.
deadtaco said: Brigby My max enemies now are around 316, so if I do SCL8 for this event they will go to 400? Why is 8 so much higher?The leap from 6 to 7 isn't much but from 7 to 8 is massive.
nyck1118 said: Im gonna go CL8 and just win by default. no one will be in there.
Arphaxad said:the problem is that have a max level of 400 in SCL8 will cause more players to play SCL7 than normal. This will throw off the numbers is give the devs a false return. It would be a better test to max opponent levels at 300, which will allow players to play SCL8 that would normally.
MissChinch said: Have they thought through alliance scoring ? Anything preventing me from noobstomping a SCL1 bracket cause I only have 20 minutes to devote to PvE some event but want an insane score for alliance mercing ? SCL3 or 4 might still be a one turn win...Its a guarantee I do this at least once, if just to test it out.
Have they thought through alliance scoring ? Anything preventing me from noobstomping a SCL1 bracket cause I only have 20 minutes to devote to PvE some event but want an insane score for alliance mercing ?
SCL3 or 4 might still be a one turn win...
Its a guarantee I do this at least once, if just to test it out.
The problem with this is that PVE still has placement as well as progression.
If PVE was just progression (ie player vs enemies and not other players...) then a harder capped CL8 would make sense. You want the harder prog rewards you work for it.
Want a slightly easier route drop to CL7 but you don't get the same rewards and so on down the chain.Instead placement is still a big part of PVE which then means soft cappers, 5* clearing lower CLs for higher placement etc comes into play and most of the complaints above are about speed and difficulty affecting placement.
Arphaxad said: Brigby said: Hi Everyone. I can definitely understand your concerns, and it's great feedback to compile. Please understand that this is merely a trial run, and these numbers are not necessarily permanent. The development team will be reviewing all the results of the event, and adjusting details as necessary. Thanks! @Brigby the problem is that have a max level of 400 in SCL8 will cause more players to play SCL7 than normal. This will throw off the numbers is give the devs a false return. It would be a better test to max opponent levels at 300, which will allow players to play SCL8 that would normally.
Brigby said: Hi Everyone. I can definitely understand your concerns, and it's great feedback to compile. Please understand that this is merely a trial run, and these numbers are not necessarily permanent. The development team will be reviewing all the results of the event, and adjusting details as necessary. Thanks!
deadtaco said: @DuckyThe word is that scaling is static
waywreth said: I've got 24 or so 4* champs at Shield Rank 95. But, my max enemies in the Hunt are around 320. If the Deadpool vs MPQ is roughly the same, doing CL7, which I should be able to clear exponentially faster than CL8, simply makes sense.