Scaling Tied To S.H.I.E.L.D. Clearance Levels (5/25/17)
Comments
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So... With this change I can take thanos for a spin in scl1 and be done with pve in less than 20 minutes?3
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Brigby said:deadtaco said:Brigby
My max enemies now are around 316, so if I do SCL8 for this event they will go to 400? Why is 8 so much higher?
The leap from 6 to 7 isn't much but from 7 to 8 is massive.
Only the Hardest mission will have the max potential to go up to 400. This also depends on the node's starting difficulty though, since starting mission difficulty can be any number within the range listed on the chart. This is something in particular the development team will watch for feedback on.
Thanks for letting me know. 360 is still significantly higher than what I usually see. Will the dev team take note of how many people just drop to SCL7 to avoid this?
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Arphaxad said:the problem is that have a max level of 400 in SCL8 will cause more players to play SCL7 than normal. This will throw off the numbers is give the devs a false return. It would be a better test to max opponent levels at 300, which will allow players to play SCL8 that would normally.
I don't particular see an issue with them testing this way and seeing if that's actually true. In theory if players expect everyone to jump to CL7, some may hang back in 8 just assuming the brackets will be lighter than normal. Game theory and whatnot.
Also keep in mind plenty of CL8 players already drop to CL7 (and even 6), so one would have to weigh what's 'significant' in the number of players that dropped. Is it 5% extra? 30% extra? Hard to say really.
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This doesn't *seem* like a big change for me. I already chose to go to SCL 7 since it's a small difference in ease of placement, and levels seem about the same. I guess we'll see what actually happens.
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I think the problem is that SCL 8 rewards are still geared towards rosters transitioning to the 4* tier, but the harder enemy scaling now clearly favors rosters that are nearly finished that transition, or are moving into the 5* tier.
How many players at shield rank 47 are going to be transitioning into the 4* tier, let alone the 5* tier?
Your SCL table there strongly indicates that I (rank 80) should be picking SCL 8, but (assuming thus runs after DP vs MPQ) I'm only going to have one 4* boosted anywhere near level 400, so I'm really asking myself how badly I want 3 extra CP and a psylocke cover.7 -
MissChinch said:
Have they thought through alliance scoring ? Anything preventing me from noobstomping a SCL1 bracket cause I only have 20 minutes to devote to PvE some event but want an insane score for alliance mercing ?
SCL3 or 4 might still be a one turn win...
Its a guarantee I do this at least once, if just to test it out.
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I'm happy they're doing something about scaling, because I just made the transition to 5* PVE and fighting level 431 enemies with 40-50k health and goons with Deadly Shots for 40k isn't much fun.
That said, the jump from SCL7 to SCL8 seems pretty huge, so I'm kind of hoping this is what the future holds:- SCL 1 (All Ranks) - Enemy Levels 4-30
- SCL 2 (Ranks 7+) - Enemy Levels 15-55
- SCL 3 (Ranks 10+) - Enemy Levels 35-84
- SCL 4 (Ranks 15+) - Enemy Levels 60-140
- SCL 5 (Ranks 20+) - Enemy Levels 100-180
- SCL 6 (Ranks 27+) - Enemy Levels 110-230
- SCL 7 (Ranks 32+) - Enemy Levels 140-260
- SCL 8 (Ranks 52+) - Enemy Levels 170-340
- SCL 9 (Ranks ??+) - Enemy Levels 200-400
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I've got 24 or so 4* champs at Shield Rank 95. But, my max enemies in the Hunt are around 320. If the Deadpool vs MPQ is roughly the same, doing CL7, which I should be able to clear exponentially faster than CL8, simply makes sense.2
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The problem with this is that PVE still has placement as well as progression.
If PVE was just progression (ie player vs enemies and not other players...) then a harder capped CL8 would make sense. You want the harder prog rewards you work for it.
Want a slightly easier route drop to CL7 but you don't get the same rewards and so on down the chain.
Instead placement is still a big part of PVE which then means soft cappers, 5* clearing lower CLs for higher placement etc comes into play and most of the complaints above are about speed and difficulty affecting placement.4 -
I welcome this change. WIth this scaling change my scaling should go down! My clear times have steadily been increasing and this should combat that, which is awesome! Thanks!7
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Arphaxad said:Brigby said:Hi Everyone. I can definitely understand your concerns, and it's great feedback to compile. Please understand that this is merely a trial run, and these numbers are not necessarily permanent. The development team will be reviewing all the results of the event, and adjusting details as necessary. Thanks!
the problem is that have a max level of 400 in SCL8 will cause more players to play SCL7 than normal. This will throw off the numbers is give the devs a false return. It would be a better test to max opponent levels at 300, which will allow players to play SCL8 that would normally.
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For everyone complaining that they can't beat 400 level opponents...you may not even see them unless your scaling starts maxed out.1
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Sounds great but rewards need to be adjusted scl8 should give multiple 4 star covers or even a five star cover to make up for difference0
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Without a doubt a net loss in resources for me personally, but I'm still a big fan of this change, step in the right direction and possibly quite humorous results. This is a great example of providing a choice to spend less time but not get completely screwed on rewards... Just fix the MMR next and I'll happily level my 5*s1
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Throw us a bone here. Where's the carrot for testing this for you? Eh?1
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deadtaco said:
I'm going to go ahead and estimate that a level 360-400 Moonstone will have around 40k health.1 -
waywreth said:I've got 24 or so 4* champs at Shield Rank 95. But, my max enemies in the Hunt are around 320. If the Deadpool vs MPQ is roughly the same, doing CL7, which I should be able to clear exponentially faster than CL8, simply makes sense.
All this right here. Played the last two events at scl 8 because of the increase in rewards, but now gonna drop back down to scl 7. I'm not gonna play harder scaling for an extra few hundred iso, a 3 star cover, and 3 cp extra.
I get that this is a test, but it should have been a test that rolled out scl 9. The devs ideas concerning reward versus play is off reservation right now.6
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