drayviper32 said: This test is good for the lower class and higher class. Everyone else in the middle gets screwed. It's amazing that the people in 5* land are the ones that complain about scaling but yet they are first ones to finish clearing all nodes 4×. So let's make small amount of people that are in 5* land happy and make the larger group of players mad. Makes no sense!
ursopro said: Dauthi said: Wait, veterans are getting an advantage in pve for their dedication/time spent playing? Usually we get nerfed. I honestly don't know what to say, I have been asking for static levels for years and we actually got it. If they are gonna hand out advantages then don't make it a competition and remove placement rewards, easy.
Dauthi said: Wait, veterans are getting an advantage in pve for their dedication/time spent playing? Usually we get nerfed. I honestly don't know what to say, I have been asking for static levels for years and we actually got it.
Bloody Marvel said:It just seems like there's 1 or 2 levels missing between SCL 7 and 8. It's almost like you're trying out SCL 10 levels for SCL 8 players in this trial.
sirwookieechris said: Shield Rank 54 here.Currently, my hardest node (GSBW,Fury, PX) is sitting at levels 267 after 4 clears. This would absolutely force me back to SC7, where I would not be facing against 5* players clearing in <1 hour. Can't say I'm a fan of the change.
Pongie said: May be obvious but this is likely the breakup of scl compared to your roster progressSCL 1: 30 - building up 1*SCL 2: 55 - 1* maxed (40-50), building up 2* (<94)SCL 3: 84 - 2* championed (94+), building up 3* (<166)SCL 4: 140 - 2* maxed (144), 3* championed (166+)SCL 5: 180 - 3* championed (166-266), building up 4* (<270)SCL 6: 230 - 3* maxed (266), 4* championed (270+)SCL 7: 260 - 4* championed (270+), building up 5* (255+)SCL 8: 400 - 4* championed (270-370), 5* championed (450+)Having boosted characters means you may be able to keep up with the scaling within your SCL
Dauthi said:I hope this is the case. I can see why they would group strong 4* and 5* rosters together since they are probably a really small population. However the gap between 5*s and 4*s is enormous and it isn't very fair to lump them together.If they could find a transition from 4* to 5* this would seem more acceptable.
Punter1 said: The problem with this is that PVE still has placement as well as progression.If PVE was just progression (ie player vs enemies and not other players...) then a harder capped CL8 would make sense. You want the harder prog rewards you work for it.Want a slightly easier route drop to CL7 but you don't get the same rewards and so on down the chain.Instead placement is still a big part of PVE which then means soft cappers, 5* clearing lower CLs for higher placement etc comes into play and most of the complaints above are about speed and difficulty affecting placement.Totally agree : this change will be perfect if they could rid of the placement factor and give us only PROGRESSION REWARDS. Do you want better rewards? Then go fight harder nodes in scl 8 ( and 9 when it will be released)But with the actual structure of placement rewards and an insignificant increase of rewards from scl7 to scl8 (only a few iso end cp) why anyone (in a normal state of mind) would choose to fight very strong enemies when he could easily fight weaker ones and get almost the same rewards for a very lesser effort?
The problem with this is that PVE still has placement as well as progression.
If PVE was just progression (ie player vs enemies and not other players...) then a harder capped CL8 would make sense. You want the harder prog rewards you work for it.
Want a slightly easier route drop to CL7 but you don't get the same rewards and so on down the chain.Instead placement is still a big part of PVE which then means soft cappers, 5* clearing lower CLs for higher placement etc comes into play and most of the complaints above are about speed and difficulty affecting placement.
Totally agree : this change will be perfect if they could rid of the placement factor and give us only PROGRESSION REWARDS.
Do you want better rewards? Then go fight harder nodes in scl 8 ( and 9 when it will be released)
But with the actual structure of placement rewards and an insignificant increase of rewards from scl7 to scl8 (only a few iso end cp) why anyone (in a normal state of mind) would choose to fight very strong enemies when he could easily fight weaker ones and get almost the same rewards for a very lesser effort?
Crowl said: sirwookieechris said: Shield Rank 54 here.Currently, my hardest node (GSBW,Fury, PX) is sitting at levels 267 after 4 clears. This would absolutely force me back to SC7, where I would not be facing against 5* players clearing in <1 hour. Can't say I'm a fan of the change. Actually, SCL7 is most definitely going to see 5* players dropping down too, given the small differences in rewards, why wouldn't they take the 30 min clears of SCL7 instead.
Best change to PVE ever, right up there with the introduction of time slices.Shaving 50 levels of my enemies will give me 45 minute clear times instead of 60-65, which is definitely a QOL change.I don't see myself dropping down to CL7, BTW. Unless I really want to see how fast I can obliterate level 260s.