sh81 said: Bowgentle said: sh81 said: Bowgentle said: sh81 said: CP. Which drips in real slow, allows me a pull every few days. I don't get this.2 CP from Burito, daily = 14 per week.2 CP per PVE sub, daily = 14 per week.25 CP from PVE prog = 25 per week (at least).10 CP from 575 PVP 3 times per week = 30 per week.That's 83 CP per week without factoring in champ rewards - 4 classic pulls.How can you only pull a LT every few days? I cant do the 575 PVP for starters.And if I dont go for the 25 LT how am I supposed to champ my new 4*s super fast as Fightmastermpq expects?Im essentially in between 3 and 4*. My 3s are all champed, my 4s no where near as a whole.I cant do the optimal grind of initial clears on the beginning of a sub, late grind at the end because I simply dont have the muscle to make 10 health packs last 7 clears straight.So I end up throwing a clear in on about 12 hours, meaning only 2 at the end. Which I can manage, but it effectively rules me out of 4* rewards.Being in this situation rules out PVP entirely, unless we have a 48hour sub in which case I have opportunity. Hm, looking at your roster, that leveled Phoenix and the other leveled 5s aren't doing you any favours in PVP.No need to do 7 PVE clears straight, the 25 CP only requires 4 clears whenever - plus 2 more clears on the CP nodes. You should be able to do that in a 24 hour span, easily?If you want to cover 4s just pull classic tokens, latest are for people who want to cover 5s. Dont get me wrong, I make the progression rewards with time to spare.But.... To place as high as possible in PVE it effectively rules me out of PVP meaning that extra CP doesnt flow my way.AND even though I do my best in PVE, 4* dont come my way through placement either...
Bowgentle said: sh81 said: Bowgentle said: sh81 said: CP. Which drips in real slow, allows me a pull every few days. I don't get this.2 CP from Burito, daily = 14 per week.2 CP per PVE sub, daily = 14 per week.25 CP from PVE prog = 25 per week (at least).10 CP from 575 PVP 3 times per week = 30 per week.That's 83 CP per week without factoring in champ rewards - 4 classic pulls.How can you only pull a LT every few days? I cant do the 575 PVP for starters.And if I dont go for the 25 LT how am I supposed to champ my new 4*s super fast as Fightmastermpq expects?Im essentially in between 3 and 4*. My 3s are all champed, my 4s no where near as a whole.I cant do the optimal grind of initial clears on the beginning of a sub, late grind at the end because I simply dont have the muscle to make 10 health packs last 7 clears straight.So I end up throwing a clear in on about 12 hours, meaning only 2 at the end. Which I can manage, but it effectively rules me out of 4* rewards.Being in this situation rules out PVP entirely, unless we have a 48hour sub in which case I have opportunity. Hm, looking at your roster, that leveled Phoenix and the other leveled 5s aren't doing you any favours in PVP.No need to do 7 PVE clears straight, the 25 CP only requires 4 clears whenever - plus 2 more clears on the CP nodes. You should be able to do that in a 24 hour span, easily?If you want to cover 4s just pull classic tokens, latest are for people who want to cover 5s.
sh81 said: Bowgentle said: sh81 said: CP. Which drips in real slow, allows me a pull every few days. I don't get this.2 CP from Burito, daily = 14 per week.2 CP per PVE sub, daily = 14 per week.25 CP from PVE prog = 25 per week (at least).10 CP from 575 PVP 3 times per week = 30 per week.That's 83 CP per week without factoring in champ rewards - 4 classic pulls.How can you only pull a LT every few days? I cant do the 575 PVP for starters.And if I dont go for the 25 LT how am I supposed to champ my new 4*s super fast as Fightmastermpq expects?Im essentially in between 3 and 4*. My 3s are all champed, my 4s no where near as a whole.I cant do the optimal grind of initial clears on the beginning of a sub, late grind at the end because I simply dont have the muscle to make 10 health packs last 7 clears straight.So I end up throwing a clear in on about 12 hours, meaning only 2 at the end. Which I can manage, but it effectively rules me out of 4* rewards.Being in this situation rules out PVP entirely, unless we have a 48hour sub in which case I have opportunity.
Bowgentle said: sh81 said: CP. Which drips in real slow, allows me a pull every few days. I don't get this.2 CP from Burito, daily = 14 per week.2 CP per PVE sub, daily = 14 per week.25 CP from PVE prog = 25 per week (at least).10 CP from 575 PVP 3 times per week = 30 per week.That's 83 CP per week without factoring in champ rewards - 4 classic pulls.How can you only pull a LT every few days?
sh81 said: CP. Which drips in real slow, allows me a pull every few days.
Now, just cause I'm curious, because I think we're pretty close @sh81 I've just recently been able to add 575 pvp in, and make it on more events than not...
Of the CP available you estimate you get:
PvE:
- node clear (2 x day max) = 2 x day
- sub placement( 5? x day) = 0 x day
- event progression (25 x event) = 25 x event
- event placement (10? x event) = 0 x event
DDQ:
- buritto (2 x day) = 2 x day
PvP
- progression (25 x event) = 0 x event
- placement (? x event) = 0 x event
Other
- 2* Champ rewards = 4? x day
- 3* Champ rewards = 2? x day
- Intercepts = 2? x day
Now for LTs
- DDQ tacos (3/300 x day) = 3/300 x day (assuming you do all your ddq)
- DDQ crash (1 x 5days) = .5? x 5days (is half the crashes too much to assume?)
- Event rewards (x out of 80?) = 1/80 x day (really hard to estimate)
That would be 12 CP per day, plus 25 every time a PvE event ends, they run between 3-7 days ? Say just over 4 days on average and youre looking at an additional 6 CP per day.
Theres a massive amount of generalizing going on, but that's around 18CP a day if you go that hard every day. Not much room to catch up, but IMO in the realm of "it might not suck once these heroes with abbreviated vault time flush out"
Hopefully the crash and extremely infrequent lucky taco LT pull help to push you over 1 pull per day average. You certainly cant afford to hoard much for better chances of covering 5*s if you want to stay current with covering the featured 12 4*s . Making any progress on the backlog is going to be rough without placement bonuses.
I probably botched the CP amounts... hows it look?
Starfury said: smkspy said: Starfury said: It's 5.4 covers per day, just so you know the definition of "hardcore player". Of 4 stars? 113 covers * 12 characters / 36 weeks -> 37 covers per week.That's what Fightmaster's hardcore player would need to reach if he's to get his 4* to 370 before they're vaulted.
smkspy said: Starfury said: It's 5.4 covers per day, just so you know the definition of "hardcore player". Of 4 stars?
Starfury said: It's 5.4 covers per day, just so you know the definition of "hardcore player".
Fightmastermpq said: MissChinch said: Bowgentle said: sh81 said: CP. Which drips in real slow, allows me a pull every few days. I don't get this.2 CP from Burito, daily = 14 per week.2 CP per PVE sub, daily = 14 per week.25 CP from PVE prog = 25 per week (at least).10 CP from 575 PVP 3 times per week = 30 per week.That's 83 CP per week without factoring in champ rewards - 4 classic pulls.How can you only pull a LT every few days? Personally I don't hit all the pvp's but the intercepts and champ rewards make up for that... I think I've been just a hair under 1 pull per day, but I'm nowhere near that when I play what I'd describe as "casual" aka focus on ddq, not make max prog in pve and miss 575 in pvp.I think most of this comes down to just what we think of as "casual"... I think of casual players as not hitting max pve progression, not hitting 575 in pvp, but likely completing just about all the burritos and around half the crashes... They may not hit both CP per pve sub, but I'd think hitting one would still be casual, and they watch intercepts vs spending money to skip them. I don't think that amounts to many 4* pulls, few enough that would justify a stance against vaulting from a resource flow standpoint. Sorry but I don't care if casual players can't progress well into the 4* tier. Casual players have 1/2/3* characters to play with, and some 4* characters to mess around with. Casual players don't have a roster filled with champed 4*s.
MissChinch said: Bowgentle said: sh81 said: CP. Which drips in real slow, allows me a pull every few days. I don't get this.2 CP from Burito, daily = 14 per week.2 CP per PVE sub, daily = 14 per week.25 CP from PVE prog = 25 per week (at least).10 CP from 575 PVP 3 times per week = 30 per week.That's 83 CP per week without factoring in champ rewards - 4 classic pulls.How can you only pull a LT every few days? Personally I don't hit all the pvp's but the intercepts and champ rewards make up for that... I think I've been just a hair under 1 pull per day, but I'm nowhere near that when I play what I'd describe as "casual" aka focus on ddq, not make max prog in pve and miss 575 in pvp.I think most of this comes down to just what we think of as "casual"... I think of casual players as not hitting max pve progression, not hitting 575 in pvp, but likely completing just about all the burritos and around half the crashes... They may not hit both CP per pve sub, but I'd think hitting one would still be casual, and they watch intercepts vs spending money to skip them. I don't think that amounts to many 4* pulls, few enough that would justify a stance against vaulting from a resource flow standpoint.
Personally I don't hit all the pvp's but the intercepts and champ rewards make up for that... I think I've been just a hair under 1 pull per day, but I'm nowhere near that when I play what I'd describe as "casual" aka focus on ddq, not make max prog in pve and miss 575 in pvp.
I think most of this comes down to just what we think of as "casual"... I think of casual players as not hitting max pve progression, not hitting 575 in pvp, but likely completing just about all the burritos and around half the crashes... They may not hit both CP per pve sub, but I'd think hitting one would still be casual, and they watch intercepts vs spending money to skip them. I don't think that amounts to many 4* pulls, few enough that would justify a stance against vaulting from a resource flow standpoint.
sh81 said: MissChinch said: sh81 said: Bowgentle said: sh81 said: Bowgentle said: sh81 said: CP. Which drips in real slow, allows me a pull every few days. I don't get this.2 CP from Burito, daily = 14 per week.2 CP per PVE sub, daily = 14 per week.25 CP from PVE prog = 25 per week (at least).10 CP from 575 PVP 3 times per week = 30 per week.That's 83 CP per week without factoring in champ rewards - 4 classic pulls.How can you only pull a LT every few days? I cant do the 575 PVP for starters.And if I dont go for the 25 LT how am I supposed to champ my new 4*s super fast as Fightmastermpq expects?Im essentially in between 3 and 4*. My 3s are all champed, my 4s no where near as a whole.I cant do the optimal grind of initial clears on the beginning of a sub, late grind at the end because I simply dont have the muscle to make 10 health packs last 7 clears straight.So I end up throwing a clear in on about 12 hours, meaning only 2 at the end. Which I can manage, but it effectively rules me out of 4* rewards.Being in this situation rules out PVP entirely, unless we have a 48hour sub in which case I have opportunity. Hm, looking at your roster, that leveled Phoenix and the other leveled 5s aren't doing you any favours in PVP.No need to do 7 PVE clears straight, the 25 CP only requires 4 clears whenever - plus 2 more clears on the CP nodes. You should be able to do that in a 24 hour span, easily?If you want to cover 4s just pull classic tokens, latest are for people who want to cover 5s. Dont get me wrong, I make the progression rewards with time to spare.But.... To place as high as possible in PVE it effectively rules me out of PVP meaning that extra CP doesnt flow my way.AND even though I do my best in PVE, 4* dont come my way through placement either... Now, just cause I'm curious, because I think we're pretty close @sh81 I've just recently been able to add 575 pvp in, and make it on more events than not...Of the CP available you estimate you get:PvE: - node clear (2 x day max) = 2 x day - sub placement( 5? x day) = 0 x day - event progression (25 x event) = 25 x event - event placement (10? x event) = 0 x eventDDQ: - buritto (2 x day) = 2 x dayPvP - progression (25 x event) = 0 x event - placement (? x event) = 0 x eventOther - 2* Champ rewards = 4? x day - 3* Champ rewards = 2? x day - Intercepts = 2? x dayNow for LTs- DDQ tacos (3/300 x day) = 3/300 x day (assuming you do all your ddq)- DDQ crash (1 x 5days) = .5? x 5days (is half the crashes too much to assume?)- Event rewards (x out of 80?) = 1/80 x day (really hard to estimate)That would be 12 CP per day, plus 25 every time a PvE event ends, they run between 3-7 days ? Say just over 4 days on average and youre looking at an additional 6 CP per day.Theres a massive amount of generalizing going on, but that's around 18CP a day if you go that hard every day. Not much room to catch up, but IMO in the realm of "it might not suck once these heroes with abbreviated vault time flush out" Hopefully the crash and extremely infrequent lucky taco LT pull help to push you over 1 pull per day average. You certainly cant afford to hoard much for better chances of covering 5*s if you want to stay current with covering the featured 12 4*s . Making any progress on the backlog is going to be rough without placement bonuses.I probably botched the CP amounts... hows it look? Thats probably about right. Certainly doesnt seem like 18 a day, I would have guessed less - but a pull every couple of days seems about right so Id say you are accurate.And thats pretty well how I play.I just finished 7th on Thick as thieves, because of boosted RULK (one of my few champs) and IM40. Those two players being powered up changed my entire experience. I didnt have to do the 12 hour clear, and the final grind/new clears were quicker than ever. Ive spent probably an hour a day less playing, and now I have some 4* rewards, for less effort than I usually make. I even managed a coupe of PVP over the event.Its been a huge amount of fun, but also bittersweet. Ive just seen how the other half live, and now Im going back to the other side of the tracks...Its the first time Ive managed this situation, and its because I was able to champ RULK recently. Were it not for that I would have ground out a top 50 finish, and added some Patch champ levels and got 2k iso for the effort.Had I more useable 4* I would be able to play less, enjoy more, win more. And yet getting them is a slog to say the least.
MissChinch said: sh81 said: Bowgentle said: sh81 said: Bowgentle said: sh81 said: CP. Which drips in real slow, allows me a pull every few days. I don't get this.2 CP from Burito, daily = 14 per week.2 CP per PVE sub, daily = 14 per week.25 CP from PVE prog = 25 per week (at least).10 CP from 575 PVP 3 times per week = 30 per week.That's 83 CP per week without factoring in champ rewards - 4 classic pulls.How can you only pull a LT every few days? I cant do the 575 PVP for starters.And if I dont go for the 25 LT how am I supposed to champ my new 4*s super fast as Fightmastermpq expects?Im essentially in between 3 and 4*. My 3s are all champed, my 4s no where near as a whole.I cant do the optimal grind of initial clears on the beginning of a sub, late grind at the end because I simply dont have the muscle to make 10 health packs last 7 clears straight.So I end up throwing a clear in on about 12 hours, meaning only 2 at the end. Which I can manage, but it effectively rules me out of 4* rewards.Being in this situation rules out PVP entirely, unless we have a 48hour sub in which case I have opportunity. Hm, looking at your roster, that leveled Phoenix and the other leveled 5s aren't doing you any favours in PVP.No need to do 7 PVE clears straight, the 25 CP only requires 4 clears whenever - plus 2 more clears on the CP nodes. You should be able to do that in a 24 hour span, easily?If you want to cover 4s just pull classic tokens, latest are for people who want to cover 5s. Dont get me wrong, I make the progression rewards with time to spare.But.... To place as high as possible in PVE it effectively rules me out of PVP meaning that extra CP doesnt flow my way.AND even though I do my best in PVE, 4* dont come my way through placement either... Now, just cause I'm curious, because I think we're pretty close @sh81 I've just recently been able to add 575 pvp in, and make it on more events than not...Of the CP available you estimate you get:PvE: - node clear (2 x day max) = 2 x day - sub placement( 5? x day) = 0 x day - event progression (25 x event) = 25 x event - event placement (10? x event) = 0 x eventDDQ: - buritto (2 x day) = 2 x dayPvP - progression (25 x event) = 0 x event - placement (? x event) = 0 x eventOther - 2* Champ rewards = 4? x day - 3* Champ rewards = 2? x day - Intercepts = 2? x dayNow for LTs- DDQ tacos (3/300 x day) = 3/300 x day (assuming you do all your ddq)- DDQ crash (1 x 5days) = .5? x 5days (is half the crashes too much to assume?)- Event rewards (x out of 80?) = 1/80 x day (really hard to estimate)That would be 12 CP per day, plus 25 every time a PvE event ends, they run between 3-7 days ? Say just over 4 days on average and youre looking at an additional 6 CP per day.Theres a massive amount of generalizing going on, but that's around 18CP a day if you go that hard every day. Not much room to catch up, but IMO in the realm of "it might not suck once these heroes with abbreviated vault time flush out" Hopefully the crash and extremely infrequent lucky taco LT pull help to push you over 1 pull per day average. You certainly cant afford to hoard much for better chances of covering 5*s if you want to stay current with covering the featured 12 4*s . Making any progress on the backlog is going to be rough without placement bonuses.I probably botched the CP amounts... hows it look?
sh81 said: Milk Jugz said: sh81 said: MissChinch said: sh81 said: Bowgentle said: sh81 said: Bowgentle said: sh81 said: CP. Which drips in real slow, allows me a pull every few days. I don't get this.2 CP from Burito, daily = 14 per week.2 CP per PVE sub, daily = 14 per week.25 CP from PVE prog = 25 per week (at least).10 CP from 575 PVP 3 times per week = 30 per week.That's 83 CP per week without factoring in champ rewards - 4 classic pulls.How can you only pull a LT every few days? I cant do the 575 PVP for starters.And if I dont go for the 25 LT how am I supposed to champ my new 4*s super fast as Fightmastermpq expects?Im essentially in between 3 and 4*. My 3s are all champed, my 4s no where near as a whole.I cant do the optimal grind of initial clears on the beginning of a sub, late grind at the end because I simply dont have the muscle to make 10 health packs last 7 clears straight.So I end up throwing a clear in on about 12 hours, meaning only 2 at the end. Which I can manage, but it effectively rules me out of 4* rewards.Being in this situation rules out PVP entirely, unless we have a 48hour sub in which case I have opportunity. Hm, looking at your roster, that leveled Phoenix and the other leveled 5s aren't doing you any favours in PVP.No need to do 7 PVE clears straight, the 25 CP only requires 4 clears whenever - plus 2 more clears on the CP nodes. You should be able to do that in a 24 hour span, easily?If you want to cover 4s just pull classic tokens, latest are for people who want to cover 5s. Dont get me wrong, I make the progression rewards with time to spare.But.... To place as high as possible in PVE it effectively rules me out of PVP meaning that extra CP doesnt flow my way.AND even though I do my best in PVE, 4* dont come my way through placement either... Now, just cause I'm curious, because I think we're pretty close @sh81 I've just recently been able to add 575 pvp in, and make it on more events than not...Of the CP available you estimate you get:PvE: - node clear (2 x day max) = 2 x day - sub placement( 5? x day) = 0 x day - event progression (25 x event) = 25 x event - event placement (10? x event) = 0 x eventDDQ: - buritto (2 x day) = 2 x dayPvP - progression (25 x event) = 0 x event - placement (? x event) = 0 x eventOther - 2* Champ rewards = 4? x day - 3* Champ rewards = 2? x day - Intercepts = 2? x dayNow for LTs- DDQ tacos (3/300 x day) = 3/300 x day (assuming you do all your ddq)- DDQ crash (1 x 5days) = .5? x 5days (is half the crashes too much to assume?)- Event rewards (x out of 80?) = 1/80 x day (really hard to estimate)That would be 12 CP per day, plus 25 every time a PvE event ends, they run between 3-7 days ? Say just over 4 days on average and youre looking at an additional 6 CP per day.Theres a massive amount of generalizing going on, but that's around 18CP a day if you go that hard every day. Not much room to catch up, but IMO in the realm of "it might not suck once these heroes with abbreviated vault time flush out" Hopefully the crash and extremely infrequent lucky taco LT pull help to push you over 1 pull per day average. You certainly cant afford to hoard much for better chances of covering 5*s if you want to stay current with covering the featured 12 4*s . Making any progress on the backlog is going to be rough without placement bonuses.I probably botched the CP amounts... hows it look? Thats probably about right. Certainly doesnt seem like 18 a day, I would have guessed less - but a pull every couple of days seems about right so Id say you are accurate.And thats pretty well how I play.I just finished 7th on Thick as thieves, because of boosted RULK (one of my few champs) and IM40. Those two players being powered up changed my entire experience. I didnt have to do the 12 hour clear, and the final grind/new clears were quicker than ever. Ive spent probably an hour a day less playing, and now I have some 4* rewards, for less effort than I usually make. I even managed a coupe of PVP over the event.Its been a huge amount of fun, but also bittersweet. Ive just seen how the other half live, and now Im going back to the other side of the tracks...Its the first time Ive managed this situation, and its because I was able to champ RULK recently. Were it not for that I would have ground out a top 50 finish, and added some Patch champ levels and got 2k iso for the effort.Had I more useable 4* I would be able to play less, enjoy more, win more. And yet getting them is a slog to say the least. Two things: 1) I started hoarding cp 3 days ago when I had 3, I now have 112. Now that included a few beneficial champ levels on some of my higher 3*s, but you can earn cp at a surprising rate when you start saving it. 2) Boosted Rulk and IM40 is the closest thing to PVE cheating you can get, I love that combo!!! 1) Ive been saving about 3 days, I have 59. So pretty much spot on with @MissChinch prediction. This includes 9 cp coming in from my alliance. I realise its peaks and troughs. In a day or two Ill pick up 15 from progression on simulator and it will suddenly feel like progress, but Id say Im pretty well on course as predicted. And actually thats a little faster than I thought.2) I felt like a proper 4* player, that added punch completely changed the game for me. I can understand how posters well into the 4*/5* status can throw out "Just finish top 10..." in that seemingly patronising way now. Silly point really, but the game really is much easier and more enjoyable when you have the roster to play. And it just reinforces the disparity for me between being stuck in the 3*s looking up.
Milk Jugz said: sh81 said: MissChinch said: sh81 said: Bowgentle said: sh81 said: Bowgentle said: sh81 said: CP. Which drips in real slow, allows me a pull every few days. I don't get this.2 CP from Burito, daily = 14 per week.2 CP per PVE sub, daily = 14 per week.25 CP from PVE prog = 25 per week (at least).10 CP from 575 PVP 3 times per week = 30 per week.That's 83 CP per week without factoring in champ rewards - 4 classic pulls.How can you only pull a LT every few days? I cant do the 575 PVP for starters.And if I dont go for the 25 LT how am I supposed to champ my new 4*s super fast as Fightmastermpq expects?Im essentially in between 3 and 4*. My 3s are all champed, my 4s no where near as a whole.I cant do the optimal grind of initial clears on the beginning of a sub, late grind at the end because I simply dont have the muscle to make 10 health packs last 7 clears straight.So I end up throwing a clear in on about 12 hours, meaning only 2 at the end. Which I can manage, but it effectively rules me out of 4* rewards.Being in this situation rules out PVP entirely, unless we have a 48hour sub in which case I have opportunity. Hm, looking at your roster, that leveled Phoenix and the other leveled 5s aren't doing you any favours in PVP.No need to do 7 PVE clears straight, the 25 CP only requires 4 clears whenever - plus 2 more clears on the CP nodes. You should be able to do that in a 24 hour span, easily?If you want to cover 4s just pull classic tokens, latest are for people who want to cover 5s. Dont get me wrong, I make the progression rewards with time to spare.But.... To place as high as possible in PVE it effectively rules me out of PVP meaning that extra CP doesnt flow my way.AND even though I do my best in PVE, 4* dont come my way through placement either... Now, just cause I'm curious, because I think we're pretty close @sh81 I've just recently been able to add 575 pvp in, and make it on more events than not...Of the CP available you estimate you get:PvE: - node clear (2 x day max) = 2 x day - sub placement( 5? x day) = 0 x day - event progression (25 x event) = 25 x event - event placement (10? x event) = 0 x eventDDQ: - buritto (2 x day) = 2 x dayPvP - progression (25 x event) = 0 x event - placement (? x event) = 0 x eventOther - 2* Champ rewards = 4? x day - 3* Champ rewards = 2? x day - Intercepts = 2? x dayNow for LTs- DDQ tacos (3/300 x day) = 3/300 x day (assuming you do all your ddq)- DDQ crash (1 x 5days) = .5? x 5days (is half the crashes too much to assume?)- Event rewards (x out of 80?) = 1/80 x day (really hard to estimate)That would be 12 CP per day, plus 25 every time a PvE event ends, they run between 3-7 days ? Say just over 4 days on average and youre looking at an additional 6 CP per day.Theres a massive amount of generalizing going on, but that's around 18CP a day if you go that hard every day. Not much room to catch up, but IMO in the realm of "it might not suck once these heroes with abbreviated vault time flush out" Hopefully the crash and extremely infrequent lucky taco LT pull help to push you over 1 pull per day average. You certainly cant afford to hoard much for better chances of covering 5*s if you want to stay current with covering the featured 12 4*s . Making any progress on the backlog is going to be rough without placement bonuses.I probably botched the CP amounts... hows it look? Thats probably about right. Certainly doesnt seem like 18 a day, I would have guessed less - but a pull every couple of days seems about right so Id say you are accurate.And thats pretty well how I play.I just finished 7th on Thick as thieves, because of boosted RULK (one of my few champs) and IM40. Those two players being powered up changed my entire experience. I didnt have to do the 12 hour clear, and the final grind/new clears were quicker than ever. Ive spent probably an hour a day less playing, and now I have some 4* rewards, for less effort than I usually make. I even managed a coupe of PVP over the event.Its been a huge amount of fun, but also bittersweet. Ive just seen how the other half live, and now Im going back to the other side of the tracks...Its the first time Ive managed this situation, and its because I was able to champ RULK recently. Were it not for that I would have ground out a top 50 finish, and added some Patch champ levels and got 2k iso for the effort.Had I more useable 4* I would be able to play less, enjoy more, win more. And yet getting them is a slog to say the least. Two things: 1) I started hoarding cp 3 days ago when I had 3, I now have 112. Now that included a few beneficial champ levels on some of my higher 3*s, but you can earn cp at a surprising rate when you start saving it. 2) Boosted Rulk and IM40 is the closest thing to PVE cheating you can get, I love that combo!!!
sh81 said: I have no interest in it at all at the minute!I have in the past been tempted to sell my 5s for scaling purposes, but with the move to scaling being based on SCL I see no point.
Jaedenkaal said: sh81 said: I have no interest in it at all at the minute!I have in the past been tempted to sell my 5s for scaling purposes, but with the move to scaling being based on SCL I see no point. Don't be surprised if it's based on SCL AND roster. Just sayin'
Milk Jugz said:2) Boosted Rulk and IM40 is the closest thing to PVE cheating you can get, I love that combo!!!
Brigby said: @MissChinch Once I pass along this report to the developers, and hear back from them, I will be sure to update the community with any information I can communicate.
Brigby said: Hi Everyone. Just wanted to give a quick update. I completed my analysis and sent over a report to the developers last night, so rest assured that the ball is still rolling and we're still discussing this topic for sure. If I hear of any information I can communicate, I'll be sure to update everyone with that news.
Jaedenkaal said: I'm sure they don't need anecdotes to tell them how many players have stopped playing in the last two months, and if that's an increase in the average loss of players compared to previously.
New McG said: Dauthi said: Jaedenkaal said: I'm sure they don't need anecdotes to tell them how many players have stopped playing in the last two months, and if that's an increase in the average loss of players compared to previously. Oh, I mistook this for a forum. My bad.Thanks for the quick response Brigby! I let her know there is hope at the end of this tunnel. Removed Mocking / Insult Post -Brigby
Dauthi said: Jaedenkaal said: I'm sure they don't need anecdotes to tell them how many players have stopped playing in the last two months, and if that's an increase in the average loss of players compared to previously. Oh, I mistook this for a forum. My bad.Thanks for the quick response Brigby! I let her know there is hope at the end of this tunnel.
Daredevil217 said: Brigby said: Hi Everyone. Just wanted to give a quick update. I completed my analysis and sent over a report to the developers last night, so rest assured that the ball is still rolling and we're still discussing this topic for sure. If I hear of any information I can communicate, I'll be sure to update everyone with that news. Hey @Brigby,I want to once again thank you for the work you do. I know the report has been sent on, but I think this data here is important (to include in a sticky note or just bring up in the next devs meeting):https://forums.d3go.com/discussion/64360/how-has-hoarding-changed-for-you-since-vaulting/p1Of people who have felt the need to change their hoarding habits 64% report hoarding MORE while only 5% report hoarding less. I think that is pretty significant and overall makes the game less fun. I like that they recognize the embargo on champ rewards as problematic and am hoping they see this for the problem it is as well (which did not seem to be the case based on their response to my question in the OP)