jozier wrote: Haven't joined yet but will be running DD Spidey Patch for my main team probably. Any thoughts on whether DD should be 5/3/5 or 4/4/5? I screwed up one of the tourneys last week and only got one red, so I'm sitting 3/3/4 right now with two purple and a blue in the cache.
walkyourpath wrote: Much like Hulk's black, DD's only have-to-have skill at max for a "correct" build is 5 red. Everything else is dependent on playstyle and team composition, so as long as you have red fully covered I think it's all good from there. I'm running Patch/Spidey with my DD (lvl 45 - 4/3/4). I've got about 15K ISO hanging out, but I can't see myself getting better results in this tourney with a lvl. 60 DD vs. a lvl. 45 DD. It wouldn't be a deterrent on defense and I'm really only using his red as an extra pop for strike tiles on offense, so I can't justify it. I think I'll just keep hoarding through the end of Simulator and/or announcement of 4* Wolvie buffs before I spend any more. I've got IW right on the edge of being useful at 138 (my goal is to have her ready to take Spidey's slot if he gets beat up by the rebalance), so I can get back to work on her or X-Force soon enough. I just hate sitting on ISO for some reason. Hearing from forumites who have over 100K stored up blows my mind.
MikeHock wrote: In my bracket, 4 out of the current top 10 don't even have the required daredevil cover. This is pathetic.
jozier wrote: Yeah I agree. Red 5 is key. But not sure whether I should go 5 AP steal 5 stuns or 6 AP steal 4 stuns. I think 5/5 is probably best and a 4/4/5 DD is ideal but I don't have an absolute need to decide just yet.
Ghast wrote: Got my first four-star pull ever from the blind justice token, so now my x-force Wolverine can heal. In theory. If anyone ever used him. I still do not understand the worship for DD's red. He's the Red Widow. You should not be attacking people with him.
jozier wrote: MikeHock wrote: In my bracket, 4 out of the current top 10 don't even have the required daredevil cover. This is pathetic. You get a free DD for competing. But DD is a meat shield and nothing more. My team of Patch/Spidey that I will run has about zero need for DD. I'll toss out the occasional radar sense when I accumulate enough purple.
Ben Grimm wrote: I've been able to get the other team to trigger DD"s traps by setting up 4 (or 5) matches on the trap and letting them trigger them. It doesn't work perfectly - and I've got a 56th level DD, so this won't work for the freebie - but it actually works pretty well once you get the hang of it.
Phantron wrote: Ben Grimm wrote: I've been able to get the other team to trigger DD"s traps by setting up 4 (or 5) matches on the trap and letting them trigger them. It doesn't work perfectly - and I've got a 56th level DD, so this won't work for the freebie - but it actually works pretty well once you get the hang of it. Yeah, it's hard to train yourself to not take that match 4/5, but all you have to do is just pass up a match 4/5 when it's on a trap and the AI never turns it down.