Team_Xtreme wrote: In the event rules tab it says "Beat 500 opponents and you could win Wolverine (X-Force)".
NorthernPolarity wrote: Team_Xtreme wrote: In the event rules tab it says "Beat 500 opponents and you could win Wolverine (X-Force)". Wait, has anyone seen a counter of some sort that verifies the truth to this statement? This is pretty weird for them to say randomly. Probably still a pipe dream though: 500 opponents at 3 minutes a match = 1500 minutes = 25 hours of grinding. Ain't nobody got time for that, especially since MMR is going to make all your matches hard.
Nemek wrote: NorthernPolarity wrote: Team_Xtreme wrote: In the event rules tab it says "Beat 500 opponents and you could win Wolverine (X-Force)". Wait, has anyone seen a counter of some sort that verifies the truth to this statement? This is pretty weird for them to say randomly. Probably still a pipe dream though: 500 opponents at 3 minutes a match = 1500 minutes = 25 hours of grinding. Ain't nobody got time for that, especially since MMR is going to make all your matches hard. It just means that the brackets are 500 players.
EvilSonGoku wrote: Damn..its gonna get nasty with Mags as the reward.
Mawtful wrote: So I think I've settled on Daredevil/Spider-Man/Hulk. Rainbow coverage, Hulk's out in front for Green, Black and Environment (his raw value must be something like 3.9, since he beats so many other heroes with 3 value for environment) DD covering Spidey on Blue and Purple is actually quite nice, Ambush is a cheaper Red, so less chance of Hulk smashing when the board has too much green, Equalizer is a more expensive blue, so AI should be prioritizing Spidey's blue, Radar Sense gives me something to do with the purple I'm grabbing for protect tiles.
kidicarus wrote: Interesting theorycrafting, the problem with spiderman AI is that it's usage of his blue power is random at best and it is quite conceivable that the AI will end up setting a blue trap anyway. I think DD is really tricky to use on offense. I think his real value lies in defense and the deterrent effect of his ambush.. 7 red is pretty hard to deny and a there is a higher chance that his traps are going trigger the longer a match up goes on for and this means using a first-aid kit to revive a character. I'm currently using Punisher as my go to character and I like the idea of pairing them up together.. Firstly on offense, punisher's red only has value towards end game and ambush gives me something to do with red tiles early in the game. Punisher's strike tiles also don't take up red tiles so the other synergy is that the extra strike damage when matching your own reds should also work with the strike tiles adding some additional damage - so you have a situation where you go for red and your opponent is scared to match red. Defensively this adds up too as well. I don't like using spider-man on offense, on defence he's worse due to his relative squishiness - - he's really useful for stunning and healing but he does slow you down on offence, I might use spider-man to heal up when necessary so I was thinking maybe using the mk40 for the yellow. On defense his yellow pretty much means tons of traps all over the place and on offence possible burst through his red and blues which hopefully your daredevil has been denying to the opposing team.
finwe wrote: Hope I can make top 5 with my lvl 15 DD. I really want the C.Mags covers but I refuse to put any ISO into DD. His design is just terrible and I tanked every tournament where he was rewarded out of principle.
Kamahl-FoK wrote: I've got a DD with 5 in the red, I figure getting him to level 60 should be enough of a deterrent to help me get what I want.
NighteyesGrisu wrote: I imagine walking into that red might be hurtful...how much damage do you pack at lvl 60 with the buff? my lvl 30ish dd with 3 red already makes about 2.5k...so I guess yours will one-shot just about anybody, right?
NighteyesGrisu wrote: Kamahl-FoK wrote: I've got a DD with 5 in the red, I figure getting him to level 60 should be enough of a deterrent to help me get what I want. I imagine walking into that red might be hurtful...how much damage do you pack at lvl 60 with the buff? my lvl 30ish dd with 3 red already makes about 2.5k...so I guess yours will one-shot just about anybody, right?
Nick-Fury wrote: My Level 90 DD with 5 red is dealing over 9K damage, should be fun!