Boss Rush Event: Info & Rewards *Updated
Comments
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            I have no problem with hard BOSSES.
 That's fair.
 But! But if I will ALSO have to fight HARD sub-missions I will be very very angry    Hulk's angry even! Hulk's angry even! 0 0
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            So for Round 3 (Banner, Goblin and Ultron), what teams & strategies are people using? I went in with champed Kingpin, SW, and Falcap (to accelerate SW's countdown) and did not do well... Hulk got some cascades in his round, so by the time I finished him off and Goblin appeared he had a ton of AP to work with for his 5 AP abilities. I lost everyone except SWitch by the end of the round, and then Ultron appeared.
 So I'm definitely not going with that team again (when I play next, in 8 hours), but I'm not sure what kind of team to use, really. You need a lot of health to get through all the rounds, you have a lot of countdown tiles to manage (especially when Golbin appears) and anyone who creates special tiles will see those tiles just systematically destroyed when Ultron's round begins.0
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            Lost my post due to the thread locking!
 Anyway - for those doing math on Lone Wolf Alliance for this event, did you factor in the 2500ISO to create an Alliance? Or is the plan to find a dead Alliance (somehow) and verify no participation (somehow) and keep it to yourself? (somehow)
 My Calcs - 1st in a top 1000+ Lone Wolf Alliance:
 1 - Storm (Mohawk) Green Cover, 5000 Iso-8, 100 Hero Points
 1001-10000 - 250 Iso-8
 Alliance Cost - -2500ISO
 NET 2750ISO, 100HP and MehHawk Cover
 11-20 Personal plus 250-500 Alliance:
 11-20 - Elite Token, 2000 Iso-8
 251-50 - 500 Iso-8, 25 Hero Points
 NET 2500ISO, 25HP, 1 Elite Token
 Outside of HP, these are almost the equivalent, so placing better either as an Alliance or personally within the Alliance (which I'd argue most on the forum can do) you're better off in a reasonably Active Alliance.0
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            When some of the most positive voices in the forum change their tune, that speaks volumes. Great idea, terrible implementation. That's all I really need to say here.0
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            anniversary 3 
 feel the excitement 0 0
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            Skygazing wrote:Reposting here since the topic got locked:I know people have complained about PvP and lack of SCL, but this is the first real misstep of anniversary for me.
 While going through Boss Rush I've been recording rough numbers because they seemed ridiculous. I'm not sure if personal scaling is a factor, but even if it is... (It does seem to be, and my numbers aren't even the highest)
 Comparing this to previous Boss events it's actually insane.
 R1:
 Ultron - 4k HP
 Cap - 4k HP
 IM46 - 6k HP
 TOTAL - 14k HP
 R2:
 Banner - 10k HP
 IM46 - 10k HP
 Ultron - 15k HP
 TOTAL - 35k HP
 R3:
 Banner - 17k HP
 Goblin - 26k HP
 Ultron - 33k HP (and 16k bombs!)
 TOTAL - 67k HP
 Civil War HP
 R1: 6,122
 R2: 9,100
 R3: 12,000
 R4: 14,939
 R5: 19,289
 R6: 28,402
 R7: 41,868
 R8: 61,213
 On R3 of this new event bosses are already approaching R6/R7 level of health, and there's already a grand total of health higher than R8 of CW. I shudder to think what scaling is going to look like in later rounds.
 Not to mention that fighting three of these things back to back comes with several complications that vastly increase difficulty:- 
Bosses like Banner will generate a ton of AP, better hope that no one else in the wave can use it.
Letting a Boss match other colors no longer matters, since chances are that another Boss can use that AP.
Bosses like Ultron favor very different team combinations and strategies compared to someone like IM46.
 
 Oh and on top of all of that progression is entirely personal so alliance members can't even work towards round goals together.
 I really liked the idea of this event, but so far it's looking absolutely miserable.
 I just want to state for posterity that I predicted this problem 10 days ago: https://d3go.com/forums/viewtopic.php?style=1&f=7&t=52717. (But don't post on that thread or it will get locked too!)
 And that was before even considering the idea that we would get 3x even more difficult bosses than in prior boss fights.
 Demi: IF you want to design a game mode where players really are expected to lose most of their matches, then don't build a game that tinykitty charges real money for losing! If the idea was to bash our rosters against a boss over and over again, hoping to win 1 out of 10 fights, then let us enter each match after a loss at full health.0
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            Six locked threads on the front page. Is that a record?
 Oh my.0
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            I think I am going to pass on this one. Between what I am reading on the event and getting locked out because the game crashed the second I went into the boss fight it sounds like it's just another broken and unfun event. What a shame, I was really looking forward to this. Maybe if they do a second run they can get it right.0
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            Lets see i noticed david and kabir on recently, must have just been to tell the mods to lock threads rather then to share some meaningful communication about whats going on0
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            The cooperative nature of boss fights has been the most fun part. Even when they're crazy hard, the coordination and timing of working with a group took this game to a different level than just matching sparkly bits by yourself on the can. Why they'd take that success away, I don't know. Between this and the recent eradication of the Baked Goods That Shall Not Be Named, maybe the message isn't "You're supposed to lose" so much as "You're supposed to lose alone."0
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            This is the most poorly conceived event ever
 Missing points
 Solo progression
 Lock in to an alliance only to compete against them0
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 Yes, is there some way that you (D3) could code a boss fight to not record health loss and knockouts? A loss is frustrating enough, since you only have up to 6 boss opportunities, but when you expect you players' team to be unusable after any given attempt at the boss, it's really kind of insulting. And if that weren't bad enough, we already know the sub-missions are going to scale up to team-wiping levels (it would be nice if they did not scale so high, since those aren't the goal of any Boss event). Just stop with the expectation of players using health packs already. There are lots of better things for us to spend Hero Points on.Vhailorx wrote:
 I just want to state for posterity that I predicted this problem 10 days ago: https://d3go.com/forums/viewtopic.php?style=1&f=7&t=52717. (But don't post on that thread or it will get locked too!)
 And that was before even considering the idea that we would get 3x even more difficult bosses than in prior boss fights.
 Demi: IF you want to design a game mode where players really are expected to lose most of their matches, then don't build a game that tinykitty charges real money for losing! If the idea was to bash our rosters against a boss over and over again, hoping to win 1 out of 10 fights, then let us enter each match after a loss at full health.0
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            _Daywalker_ wrote:So for Round 3 (Banner, Goblin and Ultron), what teams & strategies are people using? I went in with champed Kingpin, SW, and Falcap (to accelerate SW's countdown) and did not do well... Hulk got some cascades in his round, so by the time I finished him off and Goblin appeared he had a ton of AP to work with for his 5 AP abilities. I lost everyone except SWitch by the end of the round, and then Ultron appeared.
 So I'm definitely not going with that team again (when I play next, in 8 hours), but I'm not sure what kind of team to use, really. You need a lot of health to get through all the rounds, you have a lot of countdown tiles to manage (especially when Golbin appears) and anyone who creates special tiles will see those tiles just systematically destroyed when Ultron's round begins.
 I went in with Champed XForce Wolverine, Iron Fist, and Prof. X. Took minimal damage from Hulk, Goblin hurt (especially Prof), Ultron absolutely decimated me.0
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            So I finished all sub nodes and won all boss battles and I'm 8000 pts behind leader. Everyone is talking about how round 3 bosses are hard and my last boss fight (that I could do) brought me into round 3. Well looks like I'm not going to place well due to reasons beyond my control.0
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 I was considering that team -- I brought XFW & IF in one of the lower rounds and found Surgical Strike was completely useless against IM46, BTW, since he generates his strongest color and then destroys the tiles, SS almost never has anything to target. XFW is probably more dangerous than helpful in the Ultron round, since all 3 of his powers potentially shake up the board and may make bombs drop.CyberVenom2001 wrote:_Daywalker_ wrote:So for Round 3 (Banner, Goblin and Ultron), what teams & strategies are people using? I went in with champed Kingpin, SW, and Falcap (to accelerate SW's countdown) and did not do well... Hulk got some cascades in his round, so by the time I finished him off and Goblin appeared he had a ton of AP to work with for his 5 AP abilities. I lost everyone except SWitch by the end of the round, and then Ultron appeared.
 I went in with Champed XForce Wolverine, Iron Fist, and Prof. X. Took minimal damage from Hulk, Goblin hurt (especially Prof), Ultron absolutely decimated me.
 I'm considering running with Goddess Thor, IM40 and Jean Grey. Jean would get rid of Gobby's countdowns, but the main risk with that team is the bosses are unstunnable and making matches, so GThor is going to be leaving a whole lot of charged tiles on the board for them to potentially pick up.0
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            Kingpin, switch and if. Rush purple and black to build up finger poke of death.
 It's looking like this is the boss gauntlet some have been asking for... except it's waves... and on a timer so we effectively have to play on Demi's schedule. Individual max progression at 1.2 million looks very grim. It is that even possible given we have only about 54+ clears to do it?0
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            Smudge wrote:When some of the most positive voices in the forum change their tune, that speaks volumes. Great idea, terrible implementation. That's all I really need to say here.
 We say that about MPQ fairly often.. almost every time, all the time0
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 I went with Charlie's Angels. Sure it'll fold quickly in future rounds though.CyberVenom2001 wrote:_Daywalker_ wrote:So for Round 3 (Banner, Goblin and Ultron), what teams & strategies are people using? I went in with champed Kingpin, SW, and Falcap (to accelerate SW's countdown) and did not do well... Hulk got some cascades in his round, so by the time I finished him off and Goblin appeared he had a ton of AP to work with for his 5 AP abilities. I lost everyone except SWitch by the end of the round, and then Ultron appeared.
 So I'm definitely not going with that team again (when I play next, in 8 hours), but I'm not sure what kind of team to use, really. You need a lot of health to get through all the rounds, you have a lot of countdown tiles to manage (especially when Golbin appears) and anyone who creates special tiles will see those tiles just systematically destroyed when Ultron's round begins.
 I went in with Champed XForce Wolverine, Iron Fist, and Prof. X. Took minimal damage from Hulk, Goblin hurt (especially Prof), Ultron absolutely decimated me.0
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            DAC169 wrote:Any chance of minion node scaling going back to Ultron/Galactus round-based method?
 I think we all know that herStax the Foyer wrote:I dunno, Peggy is a pretty great 4* reward. Especially if her yellow is the lowest progression cover. will be the round 8 reward. will be the round 8 reward.
 We have a winner!
 I took the round 3 with 282 XForce Wolverine, 183 Doom, and 190 Magneto. Used Dooms Blue to feed XForce Black and the general board shake up of Xforce+Mags.
 Thinking of dumping some iso into Fisk and Peggy and pairing them with Cho.0
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 I have to agree that the scaling of this event is going to be miserable. The difference on health though is the bosses individual match damage is lower then a round 8 civil war run.Skygazing wrote:Reposting here since the topic got locked:
 I know people have complained about PvP and lack of SCL, but this is the first real misstep of anniversary for me.
 While going through Boss Rush I've been recording rough numbers because they seemed ridiculous. I'm not sure if personal scaling is a factor, but even if it is... (It does seem to be, and my numbers aren't even the highest)
 Comparing this to previous Boss events it's actually insane.
 R1:
 Ultron - 4k HP
 Cap - 4k HP
 IM46 - 6k HP
 TOTAL - 14k HP
 R2:
 Banner - 10k HP
 IM46 - 10k HP
 Ultron - 15k HP
 TOTAL - 35k HP
 R3:
 Banner - 17k HP
 Goblin - 26k HP
 Ultron - 33k HP (and 16k bombs!)
 TOTAL - 67k HP
 Civil War HP
 R1: 6,122
 R2: 9,100
 R3: 12,000
 R4: 14,939
 R5: 19,289
 R6: 28,402
 R7: 41,868
 R8: 61,213
 On R3 of this new event bosses are already approaching R6/R7 level of health, and there's already a grand total of health higher than R8 of CW. I shudder to think what scaling is going to look like in later rounds.
 Not to mention that fighting three of these things back to back comes with several complications that vastly increase difficulty:- 
Bosses like Banner will generate a ton of AP, better hope that no one else in the wave can use it.
Letting a Boss match other colors no longer matters, since chances are that another Boss can use that AP.
Bosses like Ultron favor very different team combinations and strategies compared to someone like IM46.
 
 Oh and on top of all of that progression is entirely personal so alliance members can't even work towards round goals together.
 I really liked the idea of this event, but so far it's looking absolutely miserable.
 One problem I have with this event is they showed an awsome buff list of 4* for the upcoming week and then subbed in some really week 4* for the boss event. We could have been taking on this scaling with a buffed iceman, HB, and ghost rider and now we have average Hulk and Xforce. Bucky is good but slow and how many people have him championed to face these types of bosses? If the stunners are suppose to be great in this event why are they not buffed?
 What is really sad is you did not learn from last years anniversary event with Galactus "Your suppose to lose!" Why is it that you want to create a super tough event that not many people want to play?0
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