Skygazing wrote: Reposting here since the topic got locked:I know people have complained about PvP and lack of SCL, but this is the first real misstep of anniversary for me. While going through Boss Rush I've been recording rough numbers because they seemed ridiculous. I'm not sure if personal scaling is a factor, but even if it is... (It does seem to be, and my numbers aren't even the highest) Comparing this to previous Boss events it's actually insane. R1: Ultron - 4k HP Cap - 4k HP IM46 - 6k HP TOTAL - 14k HP R2: Banner - 10k HP IM46 - 10k HP Ultron - 15k HP TOTAL - 35k HP R3: Banner - 17k HP Goblin - 26k HP Ultron - 33k HP (and 16k bombs!) TOTAL - 67k HP Civil War HP R1: 6,122 R2: 9,100 R3: 12,000 R4: 14,939 R5: 19,289 R6: 28,402 R7: 41,868 R8: 61,213 On R3 of this new event bosses are already approaching R6/R7 level of health, and there's already a grand total of health higher than R8 of CW. I shudder to think what scaling is going to look like in later rounds. Not to mention that fighting three of these things back to back comes with several complications that vastly increase difficulty: Bosses like Banner will generate a ton of AP, better hope that no one else in the wave can use it. Letting a Boss match other colors no longer matters, since chances are that another Boss can use that AP. Bosses like Ultron favor very different team combinations and strategies compared to someone like IM46. Oh and on top of all of that progression is entirely personal so alliance members can't even work towards round goals together. I really liked the idea of this event, but so far it's looking absolutely miserable.
Vhailorx wrote: I just want to state for posterity that I predicted this problem 10 days ago: https://d3go.com/forums/viewtopic.php?style=1&f=7&t=52717. (But don't post on that thread or it will get locked too!) And that was before even considering the idea that we would get 3x even more difficult bosses than in prior boss fights. Demi: IF you want to design a game mode where players really are expected to lose most of their matches, then don't build a game that tinykitty charges real money for losing! If the idea was to bash our rosters against a boss over and over again, hoping to win 1 out of 10 fights, then let us enter each match after a loss at full health.
_Daywalker_ wrote: So for Round 3 (Banner, Goblin and Ultron), what teams & strategies are people using? I went in with champed Kingpin, SW, and Falcap (to accelerate SW's countdown) and did not do well... Hulk got some cascades in his round, so by the time I finished him off and Goblin appeared he had a ton of AP to work with for his 5 AP abilities. I lost everyone except SWitch by the end of the round, and then Ultron appeared. So I'm definitely not going with that team again (when I play next, in 8 hours), but I'm not sure what kind of team to use, really. You need a lot of health to get through all the rounds, you have a lot of countdown tiles to manage (especially when Golbin appears) and anyone who creates special tiles will see those tiles just systematically destroyed when Ultron's round begins.
CyberVenom2001 wrote: _Daywalker_ wrote: So for Round 3 (Banner, Goblin and Ultron), what teams & strategies are people using? I went in with champed Kingpin, SW, and Falcap (to accelerate SW's countdown) and did not do well... Hulk got some cascades in his round, so by the time I finished him off and Goblin appeared he had a ton of AP to work with for his 5 AP abilities. I lost everyone except SWitch by the end of the round, and then Ultron appeared. I went in with Champed XForce Wolverine, Iron Fist, and Prof. X. Took minimal damage from Hulk, Goblin hurt (especially Prof), Ultron absolutely decimated me.
_Daywalker_ wrote: So for Round 3 (Banner, Goblin and Ultron), what teams & strategies are people using? I went in with champed Kingpin, SW, and Falcap (to accelerate SW's countdown) and did not do well... Hulk got some cascades in his round, so by the time I finished him off and Goblin appeared he had a ton of AP to work with for his 5 AP abilities. I lost everyone except SWitch by the end of the round, and then Ultron appeared.
Smudge wrote: When some of the most positive voices in the forum change their tune, that speaks volumes. Great idea, terrible implementation. That's all I really need to say here.
CyberVenom2001 wrote: _Daywalker_ wrote: So for Round 3 (Banner, Goblin and Ultron), what teams & strategies are people using? I went in with champed Kingpin, SW, and Falcap (to accelerate SW's countdown) and did not do well... Hulk got some cascades in his round, so by the time I finished him off and Goblin appeared he had a ton of AP to work with for his 5 AP abilities. I lost everyone except SWitch by the end of the round, and then Ultron appeared. So I'm definitely not going with that team again (when I play next, in 8 hours), but I'm not sure what kind of team to use, really. You need a lot of health to get through all the rounds, you have a lot of countdown tiles to manage (especially when Golbin appears) and anyone who creates special tiles will see those tiles just systematically destroyed when Ultron's round begins. I went in with Champed XForce Wolverine, Iron Fist, and Prof. X. Took minimal damage from Hulk, Goblin hurt (especially Prof), Ultron absolutely decimated me.
DAC169 wrote: Any chance of minion node scaling going back to Ultron/Galactus round-based method? Stax the Foyer wrote: I dunno, Peggy is a pretty great 4* reward. Especially if her yellow is the lowest progression cover. I think we all know that her will be the round 8 reward.
Stax the Foyer wrote: I dunno, Peggy is a pretty great 4* reward. Especially if her yellow is the lowest progression cover.