itstime1234 wrote: Damn people sure are salty these days. Do they need to sticky post the memo: You aren't suppose to win.
Punisher5784 wrote: Smudge wrote: When some of the most positive voices in the forum change their tune, that speaks volumes. Great idea, terrible implementation. That's all I really need to say here. We say that about MPQ fairly often.. almost every time, all the time
Smudge wrote: When some of the most positive voices in the forum change their tune, that speaks volumes. Great idea, terrible implementation. That's all I really need to say here.
firethorne wrote: Yep, this sucks. And we haven't even hit the inevitable nightmare scenario yet... Two rounds of bosses that don't use black, followed by a round 3 Galactus, getting to use the ap from his predecessors to instakill you.
Tony Foot wrote: firethorne wrote: Yep, this sucks. And we haven't even hit the inevitable nightmare scenario yet... Two rounds of bosses that don't use black, followed by a round 3 Galactus, getting to use the ap from his predecessors to instakill you. That won't happen, Surfer will precede him using the black to some degree.
fmftint wrote: I think i figured out the point discrepancies The order you play the sub nodes, wave nodes are worth more than non wave nodes, and wave nodes in later rounds are worth even more
elusive wrote: abominatrix wrote: I hate to add to the complaints, but my god. I have a champed 3 star roster in a casual alliance (so my top 3* are around 190). 4* are not quite usable. I generally get high or max progression in boss battles, and my alliance is usually good for the first 4* (we were really happy when we got 2 4* in one of them). With boosts, my highest characters are 270-280. Round 3 the boss levels 265-341. I like most of the changes that have gone in this year, and am happy the devs are trying. But this is the opposite of fun. On the positive side, I got my weekend back between this and the class of 2016 PVP, so there's at least that. You sound like you're in the exact same spot as me - my highest leveled character outside of the currently useless 5 stars I've been pulling nonstop is a level 193 Hulk (that's the good old regular 3 star Hulk, if that wasn't clear) and the bosses are currently level 265-335 in my Round 3. I pretty much have nothing to look forward to in this game for the weekend, as I can't really play this or the current PvP with my roster. The funniest part is that I'm on day 914 and have played this for over 1300 hours, not to mention I've easily spent $200+ on it. When said out loud, it makes me wonder why I've done that much for a game that evidently requires much, much more money and time than even that to be fun.
abominatrix wrote: I hate to add to the complaints, but my god. I have a champed 3 star roster in a casual alliance (so my top 3* are around 190). 4* are not quite usable. I generally get high or max progression in boss battles, and my alliance is usually good for the first 4* (we were really happy when we got 2 4* in one of them). With boosts, my highest characters are 270-280. Round 3 the boss levels 265-341. I like most of the changes that have gone in this year, and am happy the devs are trying. But this is the opposite of fun. On the positive side, I got my weekend back between this and the class of 2016 PVP, so there's at least that.
Tony Foot wrote: That won't happen, Surfer will precede him using the black to some degree.
mega ghost wrote: 1) Alliances are not competing together, and this is really a solo event. While I like the rewards for placement within your alliance, I don't see why that extra layer had to sacrifice alliance play. 2) Even though this is an Anniversary Event (it has the party hat and everything), none of the points accrued appear to be affecting the total Anniversary score. I was anticipating this working towards my Anniversary progression rewards, and I'm bummed that it's not.
Fightmastermpq wrote: Is there a response from a red, is this a bug or should I really go make my own alliance for this one event??? edit: The alliance placement awards make this a losing proposition since we will almost certainly hit T25, but I think for most others making a temp alliance makes sense.
aesthetocyst wrote: No more Ultron after round 3. That's a positive sign. He's the oddball (and scaled up ridiculously from rd 1 to 3!!!). Teams that work well against other bosses are similar; Ultron requires a different lineup, esp at high levels.