Skygazing wrote: Reposting here since the topic got locked: I know people have complained about PvP and lack of SCL, but this is the first real misstep of anniversary for me. While going through Boss Rush I've been recording rough numbers because they seemed ridiculous. I'm not sure if personal scaling is a factor, but even if it is... (It does seem to be, and my numbers aren't even the highest) Comparing this to previous Boss events it's actually insane. R1: Ultron - 4k HP Cap - 4k HP IM46 - 6k HP TOTAL - 14k HP R2: Banner - 10k HP IM46 - 10k HP Ultron - 15k HP TOTAL - 35k HP R3: Banner - 17k HP Goblin - 26k HP Ultron - 33k HP (and 16k bombs!) TOTAL - 67k HP Civil War HP R1: 6,122 R2: 9,100 R3: 12,000 R4: 14,939 R5: 19,289 R6: 28,402 R7: 41,868 R8: 61,213 On R3 of this new event bosses are already approaching R6/R7 level of health, and there's already a grand total of health higher than R8 of CW. I shudder to think what scaling is going to look like in later rounds. Not to mention that fighting three of these things back to back comes with several complications that vastly increase difficulty: Bosses like Banner will generate a ton of AP, better hope that no one else in the wave can use it. Letting a Boss match other colors no longer matters, since chances are that another Boss can use that AP. Bosses like Ultron favor very different team combinations and strategies compared to someone like IM46. Oh and on top of all of that progression is entirely personal so alliance members can't even work towards round goals together. I really liked the idea of this event, but so far it's looking absolutely miserable.
_Daywalker_ wrote: CyberVenom2001 wrote: _Daywalker_ wrote: So for Round 3 (Banner, Goblin and Ultron), what teams & strategies are people using? I went in with champed Kingpin, SW, and Falcap (to accelerate SW's countdown) and did not do well... Hulk got some cascades in his round, so by the time I finished him off and Goblin appeared he had a ton of AP to work with for his 5 AP abilities. I lost everyone except SWitch by the end of the round, and then Ultron appeared. I went in with Champed XForce Wolverine, Iron Fist, and Prof. X. Took minimal damage from Hulk, Goblin hurt (especially Prof), Ultron absolutely decimated me. I was considering that team -- I brought XFW & IF in one of the lower rounds and found Surgical Strike was completely useless against IM46, BTW, since he generates his strongest color and then destroys the tiles, SS almost never has anything to target. XFW is probably more dangerous than helpful in the Ultron round, since all 3 of his powers potentially shake up the board and may make bombs drop. I'm considering running with Goddess Thor, IM40 and Jean Grey. Jean would get rid of Gobby's countdowns, but the main risk with that team is the bosses are unstunnable and making matches, so GThor is going to be leaving a whole lot of charged tiles on the board for them to potentially pick up.
CyberVenom2001 wrote: _Daywalker_ wrote: So for Round 3 (Banner, Goblin and Ultron), what teams & strategies are people using? I went in with champed Kingpin, SW, and Falcap (to accelerate SW's countdown) and did not do well... Hulk got some cascades in his round, so by the time I finished him off and Goblin appeared he had a ton of AP to work with for his 5 AP abilities. I lost everyone except SWitch by the end of the round, and then Ultron appeared. I went in with Champed XForce Wolverine, Iron Fist, and Prof. X. Took minimal damage from Hulk, Goblin hurt (especially Prof), Ultron absolutely decimated me.
_Daywalker_ wrote: So for Round 3 (Banner, Goblin and Ultron), what teams & strategies are people using? I went in with champed Kingpin, SW, and Falcap (to accelerate SW's countdown) and did not do well... Hulk got some cascades in his round, so by the time I finished him off and Goblin appeared he had a ton of AP to work with for his 5 AP abilities. I lost everyone except SWitch by the end of the round, and then Ultron appeared.
abominatrix wrote: I hate to add to the complaints, but my god. I have a champed 3 star roster in a casual alliance (so my top 3* are around 190). 4* are not quite usable. I generally get high or max progression in boss battles, and my alliance is usually good for the first 4* (we were really happy when we got 2 4* in one of them). With boosts, my highest characters are 270-280. Round 3 the boss levels 265-341. I like most of the changes that have gone in this year, and am happy the devs are trying. But this is the opposite of fun. On the positive side, I got my weekend back between this and the class of 2016 PVP, so there's at least that.
deadtaco wrote: I can't start this until later. Has the timer for ramping up difficulty already started, or does it start when I start?
The Bob The wrote: Starts when you start, since there's no alliance-based progression. You will enjoy a breezy first round and a solid second round, after which you will be walloped upside the head by the rotting mackerel of round 3.
Figure15 wrote: Sub nodes will probably get harder in 4.5 hours. About 24 hours after the event starts the devs turn difficulty to 11.
wymtime wrote: Why is it that you want to create a super tough event that not many people want to play?
deadtaco wrote: The Bob The wrote: Starts when you start, since there's no alliance-based progression. You will enjoy a breezy first round and a solid second round, after which you will be walloped upside the head by the rotting mackerel of round 3. Figure15 wrote: Sub nodes will probably get harder in 4.5 hours. About 24 hours after the event starts the devs turn difficulty to 11. Well that's confusing. Guess I will just have to see. Sounds like it's not going as well as hoped. So fun to look forward to disappointment.
tanis3303 wrote: Seriously devs, what kind of reaction were y'all expecting to an event like this, where people are being scaled out before even getting close to halfway thru it? What part of something like that sounds "fun"?