Blahahah wrote: They don't, which is why I said "that is beyond the point.". Yes OML is common, but it's because he is strong enough that anyone and everyone can use him, and for a vast majority of players, they are worse off for not doing so.
The claims aren't completely unsupported, because Jobob has verified that OML would be the one he kept out of all of them if he had to choose. You don't just pick a "He isn't that good maybe top 5 at best" character over all of the others unless there is some big lapse in scaling. OML would be the character he picked. For a majority of people, OML is the one they would pick too. The problem isn't his strength, as I've said lots of times, it's the fact that 9/10 times he is the best option.
I don't disagree, because his passive was the first thing people focused on. The idea of charged tiles and the passive was a topic of discussion up until the numbers dropped. Thats when people started looking into yellow and green. The passive was always on the table, but I recall distinctly that it wasn't until people mentioned dipping with OML strikes that people took it with any weight. I remember people even debating if he was around Hulk tier. (Also admittedly it took me a second to realize you were referring to Black Bolt and not Bruce Banner)
GG, yes. BSS, specically, no. There's several posts on the forums suggesting a lot of things, but I'm doubtful that any of them honestly put the assumption that BSS is solid on his own out there with no regard to, say, how he handles OML and PHX which is the most common team out there. But yeah, no, GG is actually ludicrously strong. I'd believe him for being the best 5* if the AI weren't terrible with him.
The problem is I'm not referring to the 5* meta, though it's good to know he dominates that too. OML dominates pretty much all but the 1* meta, maybe early 2* meta. The moment someone gets their hands on an OML yellow cover, the game changes completely for them. 3* players are using OML as a benchmark, I probably don't need to point out that such a thing never happened for SS or PHX or BSS. Even at that relatively low level of play, OML decides if you can compete for top placement or not, because not having him (or his yellow, specifically) more or less decides if you can compete with people who do. No character should have that kind of sway.
The problem isn't him being the strongest, for the eleventh time. I'm fully aware that other characters are stronger than him, in terms of numbers it's not surprising. The problem isn't him in terms of the 5* tier, which comprises what... 0.01% of the playerbase MAYBE at the most. The problem is that OML dictates if you can compete or not long before you should even be concerned about 5* tier. For a lot of players, that yellow cover means the difference between top 10 and top 100. You're right that, given time, everyone would be on equal covers and maybe, just maybe, OML will only be on half as many teams rather than 80% of them. Until then, the fact of the matter is that OML's healing and power at one cover is probably equal in value to most other characters at 7 to 8 covers. That's a problem. When you have entire subsections of people whom lack this one cover and thus are heavily disadvantaged against those that do, that is a problem. OML doesn't NEED to be healing that much. He doesn't NEED that power early on. Nerfing his healing to make getting/not getting him less decisive would be almost a non-factor for top level players whom, by your claim, don't even need the character. Changing his aim to be a "transform him for value" rather than a "sit here and gimme swords kthx" would make him interesting and a tactical choice, and not a mandatory one outside of choice situations. The problem lies in the fact that he is the BEST 5* to have, even if he isn't the strongest 5* at 13 covers. He only needs one to change the way you and everyone around you experiences the game. That is a problem.
jobob wrote: Again, if all you are saying is that his power curve ramps up faster than other 5*... I'm with you. That's a legit complaint. At 450, he slots in nicely somewhere in the top half of 5*, but at 1/1/1, he's head and shoulders above the others. I can agree... he needs to be nerfed at 1-3 covers, buffed at 4-5 covers. Then he fits better into both the 3/4* game, and the 5* game.
Trilateralus wrote: There's one very simple solution to the OML problem that no one has mentioned. Make his healing burst.
Blahahah wrote: As it stands, his yellow is lackluster even when transformed. Making it so that morphing him is worth it might be a better move. Hell, make it so his healing only works when he is transformed and you've made popping his claws suddenly really good. Just swap his yellow from transforming with his yellow before popping and he could be a lot better I think.
Vhailorx wrote: OML is not dangerous at all at 0/1/0 unless you have a 1* roster. I agree that true healing is in tension with the health mechanics of this game. That's why true/burst healing was implemented. To the extent that oml has benefits from true healing, he is basically the same as all the other true healers, should they all get burst healing? But I don't think switching to burst healing will have a large impact on his ubiquity. He will still be a strong a 5*, and one that players are more likely to have well covered. Why would they stop using him and switch to weaker alternatives (like less covered 5*s or 4*s)? And on defense he will be unchanged. Sure, people may use him less for grinding trivial nodes and climbing in pvp, but that will only have a very small impact on competition.
Blahahah wrote: What are you talking about PvP? OML is awful on defense. I'm talking PvE, where 0/1/0 OML basically decides if you exist as a threat or not from tiers 2-5*.
Vhailorx wrote: Blahahah wrote: What are you talking about PvP? OML is awful on defense. I'm talking PvE, where 0/1/0 OML basically decides if you exist as a threat or not from tiers 2-5*. I have a 0/1/0 oml; I am a 4* tier player; he is a non-factor in my competitive results. Please explain why my experience is diametrically opposed to your postulate. Also, what does it mean to exist as a threat in pve? Do you really think that people ride 0/1/0 oml's to top 10 finishes?
Quest34 wrote: Blahahah What is your ranking of 5 stars?
Blahahah wrote: Quest34 wrote: Blahahah What is your ranking of 5 stars? Currently as stand-alone? GG Bolt Iron Man BSS Phoenix OML Hulk SS Black Widow Captain America Though you could probably swap around Hulk, SS, and Widow. I think SS is great but I'm biased towards battery characters.
Bowgentle wrote: Blahahah wrote: Quest34 wrote: Blahahah What is your ranking of 5 stars? Currently as stand-alone? GG Bolt Iron Man BSS Phoenix OML Hulk SS Black Widow Captain America Though you could probably swap around Hulk, SS, and Widow. I think SS is great but I'm biased towards battery characters. Can you please stop talking about 5* play until you have some personal experience? Your roster shows a 260 0/1/1 OML and a few unleveled 2-3 cover others.
Quest34 wrote: Blahahah wrote: Quest34 wrote: Blahahah What is your ranking of 5 stars? Currently as stand-alone? GG Bolt Iron Man BSS Phoenix OML Hulk SS Black Widow Captain America Though you could probably swap around Hulk, SS, and Widow. I think SS is great but I'm biased towards battery characters. How would you rank them not as stand alone but in the current game play dynamic? Why should a middle of the pack 5 star be nerfed other than the fact that he was one of the firsts to come out so more people have enough covers to make him useful? the game play is dominated by two player Oml and Phoenix because they both have had the best odds of being drawn outside of SS. I think If any of the characters you listed above Oml came out instead of Oml or Phoenix they would be the two characters that dominate the game. I don't think it is Oml or Phoenix problem but more the diluted opportunity to get 5 stars as they get released.